xLIB Examples

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necro
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Post by necro »

crzyrbl wrote:kevin's done it again!

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hmm...I guess he tried out animated sprites
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tr1p1ea
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Post by tr1p1ea »

That is AWESOME i cant believe the speed!!!

I had no idea xLIB could enable things to work so fast!

Like i said on IRC:
But, have i opened up a dark portal, pathing the way for an endless wave of BASIC rpg's that are actually 'playable'???
Hehehehe :).
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Jim e
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Post by Jim e »

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Brute scrolling demo. It's faster than I thought basic could ever do. Note: the SE is a tiny bit faster than that pic, I altered the gif to reflect SE speed as best I could.
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necro
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Post by necro »

that is pretty cool, I don't get the principal behind it hough...explain it to me?
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dysfunction
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Post by dysfunction »

That's extremely fast! Smoothscrolling is an actual possibility now.
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Jim e
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Post by Jim e »

Basicly(hehe) this creates a random map(8,1) on the fly and after scrolling 8pixels fills in the missing colomn. If a large map is randomized before hand it's even faster, but predictable.
On the fly:

Code: Select all

AxesOff
real(0
For(X,8,15
For(Y,0,7
Pxl-On(Y,X
End
End
StorePic 0
real(0
{8,1}->dim([A]
While 1
2rand->[A](1,1
2rand->[A](2,1
real(4,2,2,1
2rand->[A](3,1
2rand->[A](4,1
real(4,2,2,1
2rand->[A](5,1
2rand->[A](6,1
real(4,2,2,1
2rand->[A](7,1
2rand->[A](8,1
real(4,2,2,0
real(2,0,0,0,1,8,11,12,0,8,0,0,1
End
pre-randomizing

Code: Select all

AxesOff
real(0
For(X,8,15
For(Y,0,7
Pxl-On(Y,X
End
End
StorePic 0
real(0
abs(randM(8,30)).2->[A]
While 1
For(A,0,18
real(4,2,2,1
real(4,2,2,1
real(4,2,2,1
real(4,2,2,0
real(2,0,A,0,30,8,11,12,0,8,0,0,1
End
End
Of course in practical use you could make a neat asteroids game or have an overhead map scroll video.
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Madskillz
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Post by Madskillz »

Wow Jim awesome...you too tr1p! Does this mean I will go back to BASIC probably not, but it does at least ensure a bright future for our little BASIC developers...
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necro
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Post by necro »

well, my code has become unmanagable...so I am going to rewrite it with better documentation for myself
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Post by merthsoft »

crzybl is making a Zelda game with xLib, asked for help with scrolling, so I made some programs, and posted them at his Omnimaga forum (link)... But I figured I might as well show them here as well... The scrolling idea is very similar to Jim e's...

Ok, here's what I've done with Zelda style scrolling...
This one has six programs, is faster (can't tell much of a difference in the scree shot, but on calc you can), and is 33 bytes larger (not a whole lot):
Image
This one has three programs, is slower (can't tell much of a difference in the scree shot, but on calc you can), and is 33 bytes smaller (not a whole lot):
Image
And here are the files (one is .rar compressed, one is .zip compressed, both have all files):
Click which one you want on the page...
Shaun
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tr1p1ea
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Post by tr1p1ea »

Thats excellent work Merthsoft, very nice indeed :).

Some of the things you guys are cooking up with this are impressing me greatly! :).
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dysfunction
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Post by dysfunction »

This is great, I've been doing some experimentation with this myself, as well as pixel-scrolling, and I think 2-pixel scrolling is fast enough for simpler games. I'm also prety sure that I'll use the Zelda-style scrolling for Aura.
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Post by merthsoft »

Well, check out what I did with it:
Image
That's an older version, now the guy doesn't disappear when you scroll, he goes with the screen :)...
PTI seemed to mess up the HUD at the bottom, it looks better than that...
Shaun
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