Re: Next version of xLIB - features?
Posted: Sun 30 Dec, 2012 8:57 am
I know CIII and DCS integrated virtually all xLIB functions however i still regret not finishing 1.0 because the real advantage it has over the others is speed. It implements a lot of important things that xLIB (and others) never did ... looking back i have no idea why.
Here is a smoothscrolling tilemap test i found:
Scroll by 2px @ 6MHz
Scroll by 1px @ 6MHz
Scroll by 1px @ 15MHz
Yes, that is a BASIC program calling xLIB functions, the same as before.
Smoothscrolling wasnt even possible in the old xLIB, and even if it was it would have been at a VERY low fps. 1.0 is about 15-20 times faster as an estimate.
That said, all there is in 1.0 is the tilemapper, sprite and getkey + other functions to speed up stuff.
Here is a smoothscrolling tilemap test i found:
Scroll by 2px @ 6MHz
Scroll by 1px @ 6MHz
Scroll by 1px @ 15MHz
Yes, that is a BASIC program calling xLIB functions, the same as before.
Smoothscrolling wasnt even possible in the old xLIB, and even if it was it would have been at a VERY low fps. 1.0 is about 15-20 times faster as an estimate.
That said, all there is in 1.0 is the tilemapper, sprite and getkey + other functions to speed up stuff.