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Posted: Sat 04 Feb, 2006 12:20 am
by DJ_O
tr1p1ea wrote:If someone has a 0.601b compatible project that they can test this update with briefly i would be grateful ...
send me ^^

EDIT: NOT to my AOHell email account tho :P *stabs Necro*

Posted: Sun 05 Feb, 2006 1:49 am
by kalan_vod
I would test it if I had it....
kalan_vod@lycos.com

Posted: Sun 05 Feb, 2006 1:56 am
by necro
*bleeding: I was stupid to send it to AOL, sorry...

Posted: Sun 05 Feb, 2006 2:16 am
by dysfunction
Hey tr1p1ea, I've been trying to figure out what your screenname was about for the last 2 years and I FINALLY got it... triple a... lolz...

Posted: Sun 05 Feb, 2006 2:28 am
by kalan_vod
dysfunction wrote:Hey tr1p1ea, I've been trying to figure out what your screenname was about for the last 2 years and I FINALLY got it... triple a... lolz...
Was it from my quote?
QUick someone send some rechargable tr1p1eas to patori!

Posted: Sun 05 Feb, 2006 2:43 am
by DJ_O
kalan_vod wrote:
dysfunction wrote:Hey tr1p1ea, I've been trying to figure out what your screenname was about for the last 2 years and I FINALLY got it... triple a... lolz...
Was it from my quote?
QUick someone send some rechargable tr1p1eas to patori!
yeah I saw on Omnimaga forums earlier, I asked him once tho and he said it didnt meant anything ^^

Posted: Sun 05 Feb, 2006 6:17 am
by necro
I always thought it meant like a AAA game or product...as in realy good...but I guess not

Posted: Sun 05 Feb, 2006 1:59 pm
by tr1p1ea
I usually let people make of it what they will.

This is also OT. Dysfunction or 3fg ... have you tested the latest to make sure it works? I cant release it without confirmation.

Posted: Sun 05 Feb, 2006 7:05 pm
by dysfunction
Tested, everything seems fine. Even with all tile data pics archived there is no noticeable speed loss at all, and the getcontrast function works perfectly.

Posted: Mon 06 Feb, 2006 1:01 am
by threefingeredguy
Yep, it works fine.

Posted: Tue 07 Feb, 2006 2:53 am
by DJ_O
Image

Posted: Tue 07 Feb, 2006 4:36 am
by kalan_vod
HEY! I did it first! :D.

Image

Dl it here.

Posted: Tue 07 Feb, 2006 11:29 am
by dysfunction
Nope, I think Kevin beat you pretty squarely here Kalan. Well except the 5-lvl gray.

Posted: Tue 07 Feb, 2006 1:26 pm
by DJ_O
I just had fun messing with 7 level grayscale ^_^


but don't, it's yucky lol

Posted: Tue 07 Feb, 2006 4:43 pm
by threefingeredguy
Man, and all I did with xLIB was make 3 layer (background, foreground, and in front of you) tilemappers. The picture function needs to be used creatively if you don't want it to be slow as hell. *gets out his calc*. Why don't you guys write each layer to the pictures then recall the 4 of them very quickly? It would be faster.