xLIB v0.6b Testing

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DJ_O
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Post by DJ_O »

tr1p1ea wrote:If someone has a 0.601b compatible project that they can test this update with briefly i would be grateful ...
send me ^^

EDIT: NOT to my AOHell email account tho :P *stabs Necro*
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kalan_vod
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Post by kalan_vod »

I would test it if I had it....
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necro
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Post by necro »

*bleeding: I was stupid to send it to AOL, sorry...
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dysfunction
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Post by dysfunction »

Hey tr1p1ea, I've been trying to figure out what your screenname was about for the last 2 years and I FINALLY got it... triple a... lolz...
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kalan_vod
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Post by kalan_vod »

dysfunction wrote:Hey tr1p1ea, I've been trying to figure out what your screenname was about for the last 2 years and I FINALLY got it... triple a... lolz...


Was it from my quote?

QUick someone send some rechargable tr1p1eas to patori!
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DJ_O
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Post by DJ_O »

kalan_vod wrote:
dysfunction wrote:Hey tr1p1ea, I've been trying to figure out what your screenname was about for the last 2 years and I FINALLY got it... triple a... lolz...


Was it from my quote?

QUick someone send some rechargable tr1p1eas to patori!
yeah I saw on Omnimaga forums earlier, I asked him once tho and he said it didnt meant anything ^^
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Post by necro »

I always thought it meant like a AAA game or product...as in realy good...but I guess not
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tr1p1ea
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Post by tr1p1ea »

I usually let people make of it what they will.

This is also OT. Dysfunction or 3fg ... have you tested the latest to make sure it works? I cant release it without confirmation.
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dysfunction
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Post by dysfunction »

Tested, everything seems fine. Even with all tile data pics archived there is no noticeable speed loss at all, and the getcontrast function works perfectly.
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Post by threefingeredguy »

Yep, it works fine.
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Post by DJ_O »

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kalan_vod
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Post by kalan_vod »

HEY! I did it first! :D.

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Dl it here.
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dysfunction
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Post by dysfunction »

Nope, I think Kevin beat you pretty squarely here Kalan. Well except the 5-lvl gray.
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DJ_O
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Post by DJ_O »

I just had fun messing with 7 level grayscale ^_^


but don't, it's yucky lol
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Post by threefingeredguy »

Man, and all I did with xLIB was make 3 layer (background, foreground, and in front of you) tilemappers. The picture function needs to be used creatively if you don't want it to be slow as hell. *gets out his calc*. Why don't you guys write each layer to the pictures then recall the 4 of them very quickly? It would be faster.
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