xLIB v0.6b Testing

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crzyrbl
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Post by crzyrbl »

Thats not what i meant. I meant if you have the two APPs, the game, and xLIB, can the game still use the real( calls to xLIB.
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Post by tr1p1ea »

It should be ok, but i guess we wont know for sure until its tested.
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Post by dragon__lance »

just so u know, the 16*16spritemapper works perfectly for me! *cuddles xlib!
I thought that xlib game's couldn't be used with basicbulider because the pic variables wouldn't allow it. As pic's from basicbuilder are read-only. corect me if i'm wrong....(wait, if the pic's are seperate from basic builder would it work?)
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Post by katmaster »

I'm having issues withe running archived programs.

It goes like this right?:

Code: Select all

"prgmBOMBER
real(10,0,0
prgmXTEMP000
I keep getting an "undefined" error doing it like this...

EDIT: It doesn't work with Pindur TI (running OS version 1.18) or with my actual calc (running 1.19).
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crzyrbl
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Post by crzyrbl »

leave out the 'prgm'
try it again
it should work now
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Post by tr1p1ea »

Yeah, dont include the 'prgm' token!

Also you can include the PIC's with the BASICBuilder version but only if you wish to read them and not modify them. If you wish to modify them at runtime you could just copy them to another PIC first.
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Post by dysfunction »

Does Basicbuilder actually support all 255 pics?
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Post by katmaster »

crzyrbl wrote:leave out the 'prgm'
try it again
it should work now
Oh, duhhhhh!!! Just like it says in the read-me...... I must have been REALLY tired last night :) It works now. Thanks a ton!!!!
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crzyrbl
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Post by crzyrbl »

good news! I tested xLib with Basic Builder and it works! The only problem is Basic Builder appears to take so much RAM, if i have anything unarchived at all, i get a memory error...
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Post by kalan_vod »

Even though it is inside an app, aren't the programs runned through RAM? I think they are copied into the RAM upon execution?
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Post by dragon__lance »

Out of curiosity, is it possible to make a game, then put all the data in prgms in archive. Then have a basicbuilder app that runs all the prgms u need from ram?
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Post by kalan_vod »

Doesn't hurt to try? Well it could, but I don't know sorry :(.
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crzyrbl
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Post by crzyrbl »

dragon__lance wrote:Out of curiosity, is it possible to make a game, then put all the data in prgms in archive. Then have a basicbuilder app that runs all the prgms u need from ram?
In theory, yes. But in actuality for a big game, no. For some reason, basic builder apps require an insane amount of RAM (18k-22k). Even if you archive the other "data" prgms, you have to unarchive them at some point in time to run them. If basic builder apps could only unarchive the part of themselves that is in the middle of running into a temp prgm, this would be possible.
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Post by necro »

ask elf prince
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Post by tr1p1ea »

There seems to be a problem with xLIB screwing with the Y-Vars. I havent been able to pinpoint it but it might have something to do with the TileMap routine or the RecallPic routine.

In my game it doesnt happen, but it happens in Kevins Metroid.

I wont have much time to go bug searching until i am done with my studies and SoC.
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