the xlib guru

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necro
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the xlib guru

Post by necro »

well, with xlib get more and more complex, it seems like it would not be a bad idea to create a full fledged documentation of it with numerous program examples as well as some bug work arounds and tricks and all.
Do you guys think it would be a good idea to make one?
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dysfunction
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Post by dysfunction »

Of course, and I would certainly help out, especially with things I figured out, such as sprite masking (well, I originally figured that out with Omnicalc) and parallax scrolling.. Things that should be covered (only including features in v5.1):

-Basic tilemap rendering
-Tilemap scrolling
-Sprite masking
-Multilayer sprite masking
-Smoothscrolling
-Zelda-style smoothscrolling
-Parallax scrolling and multi-layer parallax scrolling
-Matrix collision detection
-Greyscale
-Scrolling greyscale
-Smoothscrolling collision detection with matrices
-Storing data as decimals in matrices
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Post by Liazon »

that'd be great for ppl like me, who've only recently learned about Omnicalc and xlib.

but does it have to be named xLibGuru?
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dysfunction
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Post by dysfunction »

Of course, in the proud tradition of AsmGuru and IonGuru. :D
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Post by kalan_vod »

I think that kevin would be able to help with this one :P. I'll ask him.
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Post by necro »

Also, something like this would be almost intirely geared towards games, so it would probobably be best to have information about making them in general as well as the advanced stuff. Teach how to have multiple data pieces "simulataneously" for bullets and enemies and such, as well as the very basics like moving an x around the screen or changing maps in an rpg.
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Post by tr1p1ea »

I like this idea a lot guys. Something like this should be started once the new version is out and has been tested thoroughly though.
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Post by kalan_vod »

tr1p1ea wrote:I like this idea a lot guys. Something like this should be started once the new version is out and has been tested thoroughly though.
True I think this will make xlib one of the most libs in basic :P.
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Post by necro »

It may end up being pure basic gets scorned just as pure asm does eventualy...I guess not much can get started till we have the new version...but it will be well worth the wait
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Post by crzyrbl »

if you need code for zelda style scrolling, ask me and ill post mine
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Post by DarkerLine »

necro wrote:It may end up being pure basic gets scorned just as pure asm does eventualy...I guess not much can get started till we have the new version...but it will be well worth the wait
Not while we pure basic coders are still alive!

Sorry, no offense to xLIB. But I enjoy working with the limitations of pure Basic, and occasionally stretching and surpassing them.
just try to be nice to people.
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Post by dragon__lance »

crzyrbl wrote:if you need code for zelda style scrolling, ask me and ill post mine
could u post it? that way i can compare mine with urs :)
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Post by necro »

DarkerLine wrote:
necro wrote:It may end up being pure basic gets scorned just as pure asm does eventualy...I guess not much can get started till we have the new version...but it will be well worth the wait
Not while we pure basic coders are still alive!

Sorry, no offense to xLIB. But I enjoy working with the limitations of pure Basic, and occasionally stretching and surpassing them.
pure asm coders exist, but they are a rarity any more. Everything is mostly either shell or app...and I hope the same happens with basic.
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Post by kv83 »

necro wrote:
DarkerLine wrote:
necro wrote:It may end up being pure basic gets scorned just as pure asm does eventualy...I guess not much can get started till we have the new version...but it will be well worth the wait
Not while we pure basic coders are still alive!

Sorry, no offense to xLIB. But I enjoy working with the limitations of pure Basic, and occasionally stretching and surpassing them.
pure asm coders exist, but they are a rarity any more. Everything is mostly either shell or app...and I hope the same happens with basic.
That's complete BS. Even if you run your programs in a shell (ION), you're still a pure ASM coder. You just don't reinvent the wheel.
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Post by Kozak »

And why can't you stretch the limits of BASIC when you are a hybrid coder? I enjoy making the best and if I was a BASIC coder I would code hybrid.
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