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DJ_O
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Post by DJ_O »

kalan_vod wrote:
Kevin wrote:tr1p said he uploaded it at ticalc

kalan_vod and CDI knda uploaded earlier indirectly with two omnimaga releases (demineur and metroid) tho
With his permission!
ah
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dysfunction
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Post by dysfunction »

Oh. In that case, we can start. When this is done, maybe we should add it to the Wiki?
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kalan_vod
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Post by kalan_vod »

I can't wait to see some progress on this, as I could still use some techniques to advance my games.
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Post by necro »

I'll get the stuff for it set up very soon, probably by monday. I am going to put it on my web site because it is completely uncluttered...
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kalan_vod
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Post by kalan_vod »

What's your website? btw I appreciate you taking the control of this as I don't think it will get far without someone like you and tr1p of course!.
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Post by necro »

its not open yet so you won't be able to find it...I was working on the finishing touches
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dysfunction
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Post by dysfunction »

Well, we should begin by making a finalized list of sections, then deciding who will write each one.
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Post by merthsoft »

When writing, they should be written one after another, so that the person writing the next chapter knows whats been said, and can quote, and stuff...
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dysfunction
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Post by dysfunction »

Alright, so...
dysfunction wrote: 1.)basics of basic ((key input,moving a letter around,
2.)Ti83+/xlib function list
3.)common basic optimising and taboos ((nested breaks, goto's and lbls, if: subrotine,ect))
4.)planning ahead
5.)simplistic game components ((guess the number,text quest,boxing,21,snake game,a simple rpg,jump man...the easy stuff))
6.) advanced optimizing/tips and tricks
7.) sprites (including masking)
8.)map data
9.)AI and object substitutes
10.)running things "simultaneously"- psuedo-multitasking (including multiple enemies, projectiles, etc)
11.)memory management/manipulation
12.) advanced xlib tips and tricks- multilayer masking, smoothscrolling, Zelda-style scrolling, pics as buffers, parallax scrolling
13.)rpgs
14.)side scrollers
15.)psuedo 3D (incremental moving stuff?, isometrics)
16.)grey scale
17.)additional links
18.)credits
Now everybody suggest what changes to make to that list of chapters. Once that is finalized, we can all sign up for a section or two.
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kalan_vod
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Post by kalan_vod »

I would suggest the advanced optimizations be a little lower on the list, other than that it look great!
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dysfunction
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Post by dysfunction »

I'd probably move them under sprites and map data, because after that you get to really complex code concepts...
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kalan_vod
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Post by kalan_vod »

Well yeah, that's what I was thinking. When might we start asigning parts?
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Post by necro »

patients young padiwan...I am jugling HW, finishing up a forum, multiple game projects with a dash of melancholy and self loathing

soon...I want to finish up the style sheets and I will open the forum and get the basics laid out
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Post by kalan_vod »

If you need help with any of that, let me know.
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Post by dragon__lance »

count me in too!! i'll be glad to help write a section :D
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