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dysfunction
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Post by dysfunction »

My list of chapters

1.)basics of basic ((key input,moving a letter around,
2.)Ti83+/xlib function list
3.)common basic optimising and taboos ((nested breaks, goto's and lbls, if: subrotine,ect))
4.)planning ahead
5.)simplistic game components ((guess the number,text quest,boxing,21,snake game,a simple rpg,jump man...the easy stuff))
6.) advanced optimizing/tips and tricks
7.) sprites (including masking)
8.)map data
9.)AI and object substitutes
10.)running things "simultaneously"- psuedo-multitasking (including multiple enemies, projectiles, etc)
11.)memory management/manipulation
12.) advanced xlib tips and tricks- multilayer masking, smoothscrolling, Zelda-style scrolling, pics as buffers, parallax scrolling
13.)rpgs
14.)side scrollers
15.)psuedo 3D (incremental moving stuff?, isometrics)
16.)grey scale
17.)additional links
18.)credits
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benryves
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Post by benryves »

dysfunction wrote:My list of chapters
15.)psuedo 3D (incremental moving stuff?)
Would that be parallax scrolling? (eg background moved at a slower speed to the foreground).
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dysfunction
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Post by dysfunction »

I guess... necro mentioned it earlier, I wasn't sure what he meant.
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Post by threefingeredguy »

Shrinking sprites for 2.5 D movement. I remember him devleoping an arcade game featuring that.
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necro
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Post by necro »

incremental psuedo 3D as in a set of enemy sprites of various sizes drawn in incremtal scale while boxes and such are used to provide walls and such...there are some simplistic and crapy games like this, but nothing good yet
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dysfunction
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Post by dysfunction »

Oh, do you mean like that so-called Halo 83 in Basic?
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necro
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Post by necro »

yes...except of course that was a horrible game that was poorly coded...using string/list based maps and some clever maths, you could pull of a decent bit of speed
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dysfunction
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Post by dysfunction »

Oh of course, even just a straight port of that game to xlib would run at a good 3 or 4 fps. Such games coul actually be feasible, and with so many pics available, you could have more varied wall textures, and even 8-directional looking rather than just 4.
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Post by Liazon »

okay, well I think I need to take a break from learning C and ASM. Is the new version of xlib available for download at ticalc.org? I'd like to try it out and make a short ROL-like game.
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Post by tifreak8x »

Hmm, dead topic... :)

I was wondering, if/when this was ever completed, would I be allowed to host a copy of the tutorial on my site? Tutorials that are posted on my site recieve quite a bit of traffic, I check my page stats daily, to see how they find the site, and what they are looking for...

If you don't believe me, just ask Kevin. :)
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dysfunction
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Post by dysfunction »

I'm sure you could, the reason the topic is dead is simply because we're waiting for the official release of the final xLib version.
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tifreak8x
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Post by tifreak8x »

I know. :)

But I just want to make sure I would have permission to do so...
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Post by necro »

yep...but it is still pending release of a finalised xlib (or has it happend yet?)
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Post by DJ_O »

tr1p said he uploaded it at ticalc

kalan_vod and CDI knda uploaded earlier indirectly with two omnimaga releases (demineur and metroid) tho
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Post by kalan_vod »

Kevin wrote:tr1p said he uploaded it at ticalc

kalan_vod and CDI knda uploaded earlier indirectly with two omnimaga releases (demineur and metroid) tho
With his permission!
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