The 64th Line Picture Bug

Moderator: tr1p1ea

User avatar
Calc Wizard
Posts: 518
Joined: Wed 06 Jul, 2005 4:56 pm
Location: 3rd rock....

Post by crzyrbl »

(='.'=)This is Bunny. Copy and paste bunny into your
(")_(")signature to help him gain world domination.

User avatar
Maxcoderz Staff
Posts: 4136
Joined: Thu 16 Dec, 2004 10:06 pm
Location: I cant seem to get out of this cryogenic chamber!

Post by tr1p1ea »

Of course i use _convop1 ... but i just take a.

Im not changing it to support long tile id's. That would leave every current game incompatible.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Calc Wizard
Posts: 526
Joined: Tue 08 Mar, 2005 1:37 am
Location: who wants to know?

Post by DarkerLine »

Why would it make current programs incompatible? They all use tiles 0..95, which would be the same both ways.

If you were thinking about it, don't try to restrict the use of the last row of
tiles. Sure, it won't work with normal pictures, but you can create a picture in assembly that would be 779 bytes and have all 64 rows (it won't be recalled correctly with RclPic, but that's not a problem).
Actually, the process of creating it is more complex - you have to create an appvar or string (or something) then turn it into a pic var because pics are 756 (767 with the header) bytes by default. But that's the basic idea.
just try to be nice to people.
My TI Blog -
Extreme Poster
Posts: 496
Joined: Tue 21 Dec, 2004 6:49 am
Location: WI

Post by merthsoft »

I think it's fine how it is now, we just can't use that last row... It's only a minor inconvenience (ugh, is that spelled correctly), I wouldn't worry about recoding anything...
User avatar
Calc Master
Posts: 1454
Joined: Wed 22 Dec, 2004 3:07 am
Location: Through the Aura

Post by dysfunction »

Yeah, honestly I wouldn't worry about it, we have plenty of sprite spacxe. Just keep all non-map sprites on other pics, and of course you can always load new tilemaps at cxertain points in your game if necessary, right?

"You're very clever, young man, but it's turtles all the way down!"
Post Reply