Nintendo Revolution (part 2)

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benryves
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Post by benryves »

Didn't Nintendo learn with the Game Boy?
Square controllers are PAINFUL to hold. That said, the PS2 controller hurts like Hell... *hugs keyboard and mouse*
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Post by tr1p1ea »

I am fairly certain that Nintendo realise that controllers can be uncomfortable to hold for long periods of time ...

They did comment that it will go through some design tweaks, what you see is not its final design.
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Post by Jim e »

benryves wrote:Didn't Nintendo learn with the Game Boy?
Square controllers are PAINFUL to hold. That said, the PS2 controller hurts like Hell... *hugs keyboard and mouse*
You can type well while hugging your keyboard.


I kinda like coelurus's idea on making the controller upside down. I always feel that my fingers are getting lazy when I use a standard issue controller.
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Post by Shawshank87 »

if you ask me, nintendo controllers have continually gotten more and more comfortable (as long as you don't mind the gameboys):
nes = like holding a brick
snes = like a sculptured brick
n64 = amazing except for those few games that tried to use the control pad and the joystick (rainbow six)
gamecube = pretty much perfect aside from the z button, and some of the buttons are hard to hit at the same time

maybe nintendo will keep up its pattern...this new controller has to be decent at least. besides, these new functionalities open up new, very exciting doors! I can't wait to play tennis with it! i'm glad nintendo is innovating more with this system than they did with the gamecube.
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Post by Spengo »

n64 controller sucked monkey balls. :P Since when do people have three arms??!! 'twas impossible to play anything that used the 'D' pad or 'L'
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Post by crzyrbl »

well...i guess it depended on how you held the controller. i had no problems using any of the configs.
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Post by gimpynerd »

I'm in love. The general consensus among those lucky enough to have used it seem to be that the movie was extremely exaggerated on the amount of movement necessary. Seems that only small wrist movements are necessary. Which is good especially for me because I would tire much easier than a normal person swinging that thing around. Also since I think I read that it used bluetooth sensors not infrared you won't have to make sure that the remote is constantly is view of the TV. So you need not change your gaming position. I really would like to get my hands on one of the controllers and that Metroid Prime 2 demo for the GameCube. Sounds awesome. FPS's are going to kick arse on the Revolution.
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Post by DarkAuron »

And I thought the eyetoy sucked.

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Is it just me or does the diagram make the wand look like a cigarette?
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Post by Spengo »

Hehe, yeah it does. Looks like Sony is rushing to keep up with the new nintendo thingy. Does the guy in the picture look like he's seriously pissed off about something? :? Why didn't they draw him happy?
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Post by DarkAuron »

Because it obviously sucks, and the guy in the diagram proves it. :roll:
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Post by Spengo »

It doesn't look like you have much free movement there. The scanner thingy seems to have a very limited field of view. Sony should be able to do better than that. :P *is angered at the badness*
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Post by kalan_vod »

*its an attachment you place on your.......belt. Maybe this could be applied to a new way of playing DDR? *
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Post by tr1p1ea »

Hhhmm... that is a pretty crappy effort on sony's behalf.
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Post by Jim e »

Crappy yes, but this could mean that cross console games may support a wand in gameplay, as long as sony trys to emulate the revolution a bit.

Revolution looks more appealling to me.
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Post by Spengo »

I used to prefer the PS3, but I think this is making me switch to Nintendo. Hopefully, they will make this one a more powerful system. The gc was kinda low-quality in some aspects. :(
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