Desolate's Speed
Moderator: tr1p1ea
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Desolate's Speed
Did you have to delay desolate at all, or is it running at full speed. I have been thinking about using duck's greyscale package on a new game, but i question the speed of it. I notice that in desolate you only have 1 gun and a couple of enemies on each screen. Is this the most you could do with it at once without risking lag?
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Well it depends on a few things, the game seems to run differently on every calculator so its hard to judge. Things like battery power influence the interrupt speed a bit ... plus there is the interrupt frequency that the user chooses.
The gun and enemy thing was because Desolate was the first game i coded ... so i didnt know how to do a few things. Plus i wanted to keep it simple, otherwise i probably never would have finished it
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The only way to see if it would be fast enough is to experiment.
The gun and enemy thing was because Desolate was the first game i coded ... so i didnt know how to do a few things. Plus i wanted to keep it simple, otherwise i probably never would have finished it

The only way to see if it would be fast enough is to experiment.
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haha, ok. i thought that maybe that was because you had speed difficulties. a very inpressive first game, might i add. it has taken me about 3 years to get to the level that your first game was at! the best i have done is Catch22. don't know if you have seen it or not. i was thinking about making it greyscale and adding ai, but i wasnt sure about the speed. on a regular 83+ on the 4 interrupt speed, would you say that you had sufficient speed leftover?
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alright, thanks for your help tr1p. anytime you need help on anything (like programming more weapons haha) ill be sure to help you out. maybe you can help me with a bit of greyscale if i decide to get into it.
Try your hand at turn based war strategy on your TI-83/Ti-83+ with Catch 22. Download now:
http://www.ticalc.org/archives/files/fi ... 35508.html
Project Cartel Details:
http://calcwebzine.com/index.php?option ... mid=0&id=8
http://www.ticalc.org/archives/files/fi ... 35508.html
Project Cartel Details:
http://calcwebzine.com/index.php?option ... mid=0&id=8