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Re: Desolate Re-write

Posted: Thu 03 May, 2012 4:26 pm
by Art_of_camelot
I know when you get into more than 4 shades of gray some of the darker and lighter shade look pretty similar on calc. Is the method you're using for 7 shades any different from 8? Glad you're still working on this Tr1p. :)

Re: Desolate Re-write

Posted: Sat 05 May, 2012 9:04 am
by tr1p1ea
Thanks Timendus :).

Yeah Arty, the method im using for 7lvl is quite different and as such it works near flawlessly on SE calcs from early testing.

Re: Desolate Re-write

Posted: Sat 05 May, 2012 1:58 pm
by Art_of_camelot
Wow, I'm quite surprised! I'll be interested in seeing how it looks. Does 7 level gray require 15 mhz, or will it work on 6 mhz as well?

Re: Desolate Re-write

Posted: Thu 10 May, 2012 7:57 am
by tr1p1ea
Yep, the game only operates at 6MHz.

Re: Desolate Re-write

Posted: Fri 11 May, 2012 11:59 am
by Art_of_camelot
Wait, you're running this in 6Mhz mode? I assumed that since you were testing it on the SE calculators that you were utilizing 15Mhz. If it looks good on the SE calcs using 6Mhz mode that's great news! :mrgreen:

Re: Desolate Re-write

Posted: Fri 11 May, 2012 2:47 pm
by tr1p1ea
Yeah the interrupt timing is handled by crystal timers on the SE calcs so it is independant of the CPU (somewhat). Gameplay speed for BE calcs is the main reason its running at 6MHz. Suffice to say at this stage it seems to be fast enough.

Also been messing with 9lvl grayscale on the side lol. - Its ironic that the 9lvl GS is quite superior to 8lvl quality speaking O_o.

Re: Desolate Re-write

Posted: Fri 01 Jun, 2012 5:56 pm
by Madskillz
That is gorgeous...that has got to be one of the best looking calc games I have ever seen. The keypad input is was better, the graphics look fantastic. This "director's cut" is awesome. I'm glad to see this being worked on still Tr1p, keep it up man it is coming together nicely!

Re: Desolate Re-write

Posted: Tue 12 Jun, 2012 11:54 am
by kalan_vod
Patrick, please do not tease me..Finish this one :), and port it to the app market! Really looking great, I have been smiling the whole time looking at these pictures.

Re: Desolate Re-write

Posted: Wed 13 Jun, 2012 3:37 am
by tr1p1ea
Thanks man :).

There was a more 'mobile' version in the works ... but that will have to wait until this is complete :).

Re: Desolate Re-write

Posted: Tue 19 Jun, 2012 11:40 am
by JamesV
Man, this looks really awesome! I'm a big fan of Desolate, and I'm definitely looking forward to seeing this new version!

I can't stop watching the new screenshots :excited:

Re: Desolate Re-write

Posted: Wed 20 Jun, 2012 3:52 am
by Madskillz
Wow James Vernon himself stopped in...and I agree these screenshots grab my attention every time I come here ha.

Gotta say I'm looking forward to the new Alien Breed as well James. Be sure to keep us posted.

Re: Desolate Re-write

Posted: Wed 20 Jun, 2012 4:41 am
by JamesV
Lol I've been lurking for a while.. About time I actually stopped being unsociable & joined the forums though :P

That's cool to hear, thanks! Will do :)

Re: Desolate Re-write

Posted: Thu 21 Jun, 2012 8:38 am
by tr1p1ea
Hey welcome JamesV! :).

Love the AB series, awesome games :).

Re: Desolate Re-write

Posted: Thu 21 Jun, 2012 11:31 pm
by JamesV
Hey tr1p! :)

Thanks man, I'll be trying my best with AB5 to stay as true to the Amiga originals as possible. Which is what I should've done 10 years ago lol :oops:

The updated version of Desolate is looking really sweet!

Re: Desolate Re-write

Posted: Sun 24 Jun, 2012 4:25 am
by kalan_vod
Hiya James, we never met but I enjoyed AB many years ago :)

Patrick, give me the mobile version too lol