Search found 147 matches

by CalcKing
Thu 07 Apr, 2005 10:46 am
Forum: Metroid
Topic: progress...
Replies: 280
Views: 577517

by CalcKing
Wed 06 Apr, 2005 7:22 pm
Forum: Programming Help
Topic: [TI ASM] Collision Detection
Replies: 27
Views: 10613

Spengo's Code wrote:data_start:

high: .dw 0
data_end:
He already has a variable like that. I'm not quite sure where this confusion began...
by CalcKing
Sat 02 Apr, 2005 7:57 pm
Forum: Program Ideas
Topic: Interpreted Language?
Replies: 10
Views: 8032

kv83 wrote:
Gambit wrote:@kv83: Move this.
Where to? :shock:
Programming Ideas, I would assume.
by CalcKing
Sat 02 Apr, 2005 7:36 pm
Forum: Announce Your Projects
Topic: 8X8 zelda sprites!
Replies: 21
Views: 14863

DarkAuron wrote:Never have I seen so many :shock:s before..
The really weird thing that scared me is that I could see them as they scrolled their way onto my screen. They seemed to just keep coming, and coming, and coming............ :o
by CalcKing
Tue 29 Mar, 2005 11:46 am
Forum: Announce Your Projects
Topic: Res
Replies: 93
Views: 115897

Programs have different sized VAT entries depending on the length of their names. An empty program with only one letter in its name takes 10 bytes, while the same program named with 8 letters would be 17 bytes. (8-1=7=17-10) Oh, and that's an... interesting.. Location there, Spengo... *changes locat...
by CalcKing
Sun 27 Mar, 2005 10:16 pm
Forum: Announce Your Projects
Topic: trigworm
Replies: 17
Views: 9476

Another good game like this is Wormy for the TI-86.
For the 82, there is this.
by CalcKing
Sun 27 Mar, 2005 5:28 pm
Forum: Announce Your Projects
Topic: trigworm
Replies: 17
Views: 9476

Actually, I did it at the bottom of the screen... :P

It would probably go through the top too though. As for what happened, it was an instant RAM cleared message.

EDIT: I tested it at the top.... BSOD (LCD test mode) :shock:
by CalcKing
Sun 27 Mar, 2005 5:11 pm
Forum: Announce Your Projects
Topic: trigworm
Replies: 17
Views: 9476

I have noticed a problem with the collision detection. It is possible, at certain angles, to go through the bottom line. This crashes, probably because one is worming through the RAM outside of the graph buffer. :P
by CalcKing
Sat 26 Mar, 2005 10:29 pm
Forum: Program Ideas
Topic: Symbols
Replies: 34
Views: 21631

Gambit wrote:oops, I forgot to put in a screenshot :oops:
Don't worry about a screenshot now, it probably wouldn't appear for a while anyway. I uploaded a screenshot with Bot Attack, and it has not been approved yet.
by CalcKing
Sat 26 Mar, 2005 8:03 pm
Forum: Announce Your Projects
Topic: trigworm
Replies: 17
Views: 9476

I was thinking about making a game like this.... :?

Oh well, I can probably think of other things :)

*sighs about the ugly blurred smile^^*
by CalcKing
Fri 25 Mar, 2005 3:14 am
Forum: Programming Help
Topic: [TI ASM] Collision Detection
Replies: 27
Views: 10613

I suggest that you take a look at Patrick Davidson's source code file, collide.asm. You can find it with his game, Phoenix for the 83+. :wink:
by CalcKing
Thu 24 Mar, 2005 11:55 am
Forum: Announce Your Projects
Topic: Bot Attack
Replies: 17
Views: 9637

You know...250 bots kinda lags the calc a bit :) In response to this statement, I have been thinking of ways to make it faster. Currently, I have a version which processes the bots at Silver Edition speed if possible, normal speed if the calculator is a regular 83+. Hopefully I can test this versio...
by CalcKing
Thu 24 Mar, 2005 11:40 am
Forum: Tankies
Topic: Status
Replies: 106
Views: 149817

My 83+SE is still very clean after a year and a half. Two things that help: My 83+SE has a black case because of the viewscreen port. :D I keep my calculator(s) in my pockets so often that they get polished. :roll: I've actually kept graphing calculators in my right pocket for so long that I have a ...
by CalcKing
Wed 23 Mar, 2005 11:52 am
Forum: General TI Discussion
Topic: VERY JELEOUS!
Replies: 9
Views: 4572

mmm... Tankers... *goes to grab 89T and play some* :D
by CalcKing
Wed 23 Mar, 2005 11:26 am
Forum: Programming Help
Topic: [TI ASM] flickering text
Replies: 9
Views: 3733

Kalimero wrote:Can you write to plotsscreen with the large font?
Yes, with bcall(_vputs). All you have to do is set fracDrawLFont, (IY + fontFlags) according to the TI-83+ SDK. Assembly in 28 Days says TextWrite, (IY + SGrFlags) though.