Search found 347 matches
- Tue 07 Oct, 2008 12:26 am
- Forum: Programming Help
- Topic: [TI-ASM] Understanding Greyscale
- Replies: 14
- Views: 28559
Re: [TI-ASM] Understanding Greyscale
Wait, tr1p1ea already posted that once. Why didn't someone just link to the old post? If I recall jim E made a bunch of images to illustrate the points as well. Edit: I couldn't find the post, but here are the images. The final gray image: http://jim.revsoft.org/g/gslevel.gif Dark Layer: http://jim....
- Tue 16 Sep, 2008 11:09 pm
- Forum: Staff Side Projects & Featured Projects
- Topic: [Staff][Demo] Metroid Infinity
- Replies: 39
- Views: 175627
Re: [Staff][Demo] Metroid Infinity
It is a Max OS X Cocoa port, no crappy X11 or GTK. It is a universal binary, but certainly runs much better on intel. If you don't write assembly yet, Will (the author of this port) is soon going to provide a reason for you to start.
- Tue 16 Sep, 2008 9:35 pm
- Forum: Staff Side Projects & Featured Projects
- Topic: [Staff][Demo] Metroid Infinity
- Replies: 39
- Views: 175627
Re: [Staff][Demo] Metroid Infinity
What?! ...CDI wrote:I would, but I can't upload things to/from my calc, and can't find a decent osx emulator for the 83+... so
http://group.revsoft.org/WabbitEmu_0.9.3b1.zip
Mac OS X 10.4 or higher
- Sat 06 Sep, 2008 7:55 pm
- Forum: Staff Side Projects & Featured Projects
- Topic: [Staff][Dev] 8-level Grayscale Routines
- Replies: 22
- Views: 66348
Re: [Staff][Dev] 8-level Grayscale Routines
Looks good, but I was hoping for the tilemap. It's worth noting that on the Wabbitemu beta you can tweak the screen settings to make it look perfect. Just add two to the shades in the display options. I'll eventually have those settings carry over to GIFs. PindurTI doesn't seem to like my 83+SE's RO...
- Wed 03 Sep, 2008 6:31 pm
- Forum: News and Information
- Topic: Back in business
- Replies: 50
- Views: 121471
Re: Back in business
It's that big red button on the top right of the window ;)
- Wed 30 Jul, 2008 1:46 am
- Forum: Programming Help
- Topic: [TI Z80] bcall() - what exactly happens?
- Replies: 5
- Views: 6105
- Fri 18 Jul, 2008 10:37 am
- Forum: Announce Your Projects
- Topic: Wabbitemu 1.0 beta
- Replies: 9
- Views: 16576
The Edit->Paste command is supposed to do just that for already complete expressions. I haven't done it yet but I'll get to it eventually. As a buffer to actual input to the calc, that's an interesting idea. That would even make the calculator quite useful as a desktop app (assuming it's your ROM of...
- Wed 16 Jul, 2008 3:40 am
- Forum: Latenite, Brass and EarlyMorning
- Topic: Latenite - 1.0.6.1 Update [Monday 20/08/2007]
- Replies: 433
- Views: 237083
Alright a couple updates. Here's the new functions: typedef struct { char name[12]; DWORD page, page_count; } APPENTRY; typedef struct { DWORD TypeID; char name[12]; DWORD page; DWORD address; } SYMENTRY; HRESULT SetBreakpoint( [in] ULONG uSlot, [in] HWND hwndCallback, [in] BOOL IsRam, [in] BYTE Pag...
- Wed 16 Jul, 2008 12:51 am
- Forum: Latenite, Brass and EarlyMorning
- Topic: Latenite - 1.0.6.1 Update [Monday 20/08/2007]
- Replies: 433
- Views: 237083
- Tue 15 Jul, 2008 5:16 am
- Forum: Latenite, Brass and EarlyMorning
- Topic: Latenite - 1.0.6.1 Update [Monday 20/08/2007]
- Replies: 433
- Views: 237083
- Mon 14 Jul, 2008 8:28 am
- Forum: Latenite, Brass and EarlyMorning
- Topic: Latenite - 1.0.6.1 Update [Monday 20/08/2007]
- Replies: 433
- Views: 237083
Alright, let's give this a try. Instead of a DLL I'm going to make it an out of process COM object that you should be able to access when Wabbitemu is open. I'll create a startup mode for Wabbitemu where it won't create a gui. It implements the IWabbitemu interface, which you can use to control the ...
- Sun 13 Jul, 2008 9:33 pm
- Forum: Announce Your Projects
- Topic: Wabbitemu 1.0 beta
- Replies: 9
- Views: 16576
I hope that doesn't somehow break XP support by doing things that XP doesn't recognize? Nope, it should still be fully compatible with XP. On a more practical front; is there way yet for external tools to set up the initial state of the emulator (loading files, setting breakpoints, loading labels &...
- Sun 13 Jul, 2008 11:37 am
- Forum: Announce Your Projects
- Topic: Wabbitemu 1.0 beta
- Replies: 9
- Views: 16576
Oh fantastic, I knew there was an interface but I hadn't looked into it. Great article by the way. My first attempt will undoubtedly be C, but I'll fall back on .NET if that fails horribly. :D I started that preview dialog over a year ago when I was still running XP, but it's certainly obsolete if y...
- Sun 13 Jul, 2008 7:45 am
- Forum: Announce Your Projects
- Topic: Wabbitemu 1.0 beta
- Replies: 9
- Views: 16576
Wabbitemu 1.0 beta
I finished up an early beta of the final release. Please give it a try! For the casual user this should be a big upgrade, but developers should wait for the next release where the debugger will be included. Here's what to try: Skinless mode - The new default mode is skinless. Some users found the sk...
- Thu 03 Jul, 2008 7:24 am
- Forum: Staff Side Projects & Featured Projects
- Topic: [Featured][Dev] Zelda (Best Project 2005)
- Replies: 727
- Views: 744625