Search found 347 matches

by Spencer
Tue 07 Oct, 2008 12:26 am
Forum: Programming Help
Topic: [TI-ASM] Understanding Greyscale
Replies: 14
Views: 28559

Re: [TI-ASM] Understanding Greyscale

Wait, tr1p1ea already posted that once. Why didn't someone just link to the old post? If I recall jim E made a bunch of images to illustrate the points as well. Edit: I couldn't find the post, but here are the images. The final gray image: http://jim.revsoft.org/g/gslevel.gif Dark Layer: http://jim....
by Spencer
Tue 16 Sep, 2008 11:09 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Staff][Demo] Metroid Infinity
Replies: 39
Views: 175627

Re: [Staff][Demo] Metroid Infinity

It is a Max OS X Cocoa port, no crappy X11 or GTK. It is a universal binary, but certainly runs much better on intel. If you don't write assembly yet, Will (the author of this port) is soon going to provide a reason for you to start.
by Spencer
Tue 16 Sep, 2008 9:35 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Staff][Demo] Metroid Infinity
Replies: 39
Views: 175627

Re: [Staff][Demo] Metroid Infinity

CDI wrote:I would, but I can't upload things to/from my calc, and can't find a decent osx emulator for the 83+... so :)
What?! ... :mad:

http://group.revsoft.org/WabbitEmu_0.9.3b1.zip

Mac OS X 10.4 or higher
by Spencer
Sat 06 Sep, 2008 7:55 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Staff][Dev] 8-level Grayscale Routines
Replies: 22
Views: 66348

Re: [Staff][Dev] 8-level Grayscale Routines

Looks good, but I was hoping for the tilemap. It's worth noting that on the Wabbitemu beta you can tweak the screen settings to make it look perfect. Just add two to the shades in the display options. I'll eventually have those settings carry over to GIFs. PindurTI doesn't seem to like my 83+SE's RO...
by Spencer
Wed 03 Sep, 2008 6:31 pm
Forum: News and Information
Topic: Back in business
Replies: 50
Views: 121471

Re: Back in business

It's that big red button on the top right of the window ;)
by Spencer
Wed 30 Jul, 2008 1:46 am
Forum: Programming Help
Topic: [TI Z80] bcall() - what exactly happens?
Replies: 5
Views: 6105

chickendude wrote:where the TI stores the sprites for the large font
It's different in every ROM version. There may be a way to locate it with a bcall.
by Spencer
Fri 18 Jul, 2008 10:37 am
Forum: Announce Your Projects
Topic: Wabbitemu 1.0 beta
Replies: 9
Views: 16576

The Edit->Paste command is supposed to do just that for already complete expressions. I haven't done it yet but I'll get to it eventually. As a buffer to actual input to the calc, that's an interesting idea. That would even make the calculator quite useful as a desktop app (assuming it's your ROM of...
by Spencer
Wed 16 Jul, 2008 3:40 am
Forum: Latenite, Brass and EarlyMorning
Topic: Latenite - 1.0.6.1 Update [Monday 20/08/2007]
Replies: 433
Views: 237083

Alright a couple updates. Here's the new functions: typedef struct { char name[12]; DWORD page, page_count; } APPENTRY; typedef struct { DWORD TypeID; char name[12]; DWORD page; DWORD address; } SYMENTRY; HRESULT SetBreakpoint( [in] ULONG uSlot, [in] HWND hwndCallback, [in] BOOL IsRam, [in] BYTE Pag...
by Spencer
Wed 16 Jul, 2008 12:51 am
Forum: Latenite, Brass and EarlyMorning
Topic: Latenite - 1.0.6.1 Update [Monday 20/08/2007]
Replies: 433
Views: 237083

Haha it looks just like my client app. Let me see if I can get my breakpoint window message working.
by Spencer
Tue 15 Jul, 2008 5:16 am
Forum: Latenite, Brass and EarlyMorning
Topic: Latenite - 1.0.6.1 Update [Monday 20/08/2007]
Replies: 433
Views: 237083

Good I'm glad the state stuff is working out. I fixed SP and PC, I simply had forgotten them in GetState. Here's the code I use to draw in my client app: BYTE screen[128*64]; hdc = BeginPaint(hWnd, &ps); pWabbitemu->DrawScreen(0, screen); StretchDIBits( hdc, 0, 0, 96*2, 64*2, 0, 0, 96, 64, scree...
by Spencer
Mon 14 Jul, 2008 8:28 am
Forum: Latenite, Brass and EarlyMorning
Topic: Latenite - 1.0.6.1 Update [Monday 20/08/2007]
Replies: 433
Views: 237083

Alright, let's give this a try. Instead of a DLL I'm going to make it an out of process COM object that you should be able to access when Wabbitemu is open. I'll create a startup mode for Wabbitemu where it won't create a gui. It implements the IWabbitemu interface, which you can use to control the ...
by Spencer
Sun 13 Jul, 2008 9:33 pm
Forum: Announce Your Projects
Topic: Wabbitemu 1.0 beta
Replies: 9
Views: 16576

I hope that doesn't somehow break XP support by doing things that XP doesn't recognize? Nope, it should still be fully compatible with XP. On a more practical front; is there way yet for external tools to set up the initial state of the emulator (loading files, setting breakpoints, loading labels &...
by Spencer
Sun 13 Jul, 2008 11:37 am
Forum: Announce Your Projects
Topic: Wabbitemu 1.0 beta
Replies: 9
Views: 16576

Oh fantastic, I knew there was an interface but I hadn't looked into it. Great article by the way. My first attempt will undoubtedly be C, but I'll fall back on .NET if that fails horribly. :D I started that preview dialog over a year ago when I was still running XP, but it's certainly obsolete if y...
by Spencer
Sun 13 Jul, 2008 7:45 am
Forum: Announce Your Projects
Topic: Wabbitemu 1.0 beta
Replies: 9
Views: 16576

Wabbitemu 1.0 beta

I finished up an early beta of the final release. Please give it a try! For the casual user this should be a big upgrade, but developers should wait for the next release where the debugger will be included. Here's what to try: Skinless mode - The new default mode is skinless. Some users found the sk...
by Spencer
Thu 03 Jul, 2008 7:24 am
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] Zelda (Best Project 2005)
Replies: 727
Views: 744625

For the stragglers who haven't found there way to revsoft for zelda updates:

I had to throw in the yes/no choices at some point or another. Check this out
Image

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