Search found 36 matches
- Sat 19 Feb, 2005 5:12 pm
- Forum: Program Ideas
- Topic: more catch!
- Replies: 17
- Views: 21666
the explosions sprite would be easy enough, and im sure i can fix all of those bugs. I just need some time (im working and scholarships and another game right now.) i think ill put project cartel on hold and add some ai to catch 22. might make some more levels, a level editor, and definately fix tho...
- Wed 16 Feb, 2005 12:01 am
- Forum: Off Topic
- Topic: Resident Evil 4
- Replies: 7
- Views: 8511
- Mon 07 Feb, 2005 7:35 pm
- Forum: Programming Help
- Topic: [TI ASM] Help with GS scroll routine
- Replies: 6
- Views: 3831
you have to use gsCopyBuffer instead of ionFastCopy, and since you are using 16 x 16 greyscale sprites, they will take up 64 bytes a piece, not 16. Also, make sure that you disable the greyscale before you exit the program, otherwise you arent going to have the right interrupt routine on your calc w...
- Sat 05 Feb, 2005 5:37 pm
- Forum: Announce Your Projects
- Topic: Project Cartel
- Replies: 17
- Views: 10298
By the way, I will be keeping track of my project on my awesome WebZine page here: http://calcwebzine.com/index.php?option ... mid=0&id=8
I recommend you all to get one for the projects of your own, it rocks.
I recommend you all to get one for the projects of your own, it rocks.
- Sat 05 Feb, 2005 5:27 pm
- Forum: Announce Your Projects
- Topic: Project Cartel
- Replies: 17
- Views: 10298
specia candy
hahaha... i swear it was sugar, not cocain
anyway, made a little prgoress (the item select menu is now functional). nothing big. I'm not going to post screenies until i get the first setting done.
anyway, made a little prgoress (the item select menu is now functional). nothing big. I'm not going to post screenies until i get the first setting done.
- Sat 05 Feb, 2005 4:00 am
- Forum: Announce Your Projects
- Topic: Project Cartel
- Replies: 17
- Views: 10298
yeah, the greyscale things ill make available on the pause scree (thats easy enough). Also, it is four level greyscale for the levels themselves, but the objects in the levels can only use three levels because of the maked sprite routine. And as for the setting, little to none of the graphics curren...
- Fri 04 Feb, 2005 2:03 am
- Forum: Announce Your Projects
- Topic: Project Cartel
- Replies: 17
- Views: 10298
- Fri 04 Feb, 2005 1:25 am
- Forum: Announce Your Projects
- Topic: Project Cartel
- Replies: 17
- Views: 10298
Project Cartel
I am currently working on a new project temporarily entitled "Project Cartel." The final name will be announced at a later date. I am also keeping story line information confidential. However, I am ready announce the capibilities of the game engine at the current state: 4 Level Greyscale (...
- Sun 30 Jan, 2005 12:12 am
- Forum: Program Ideas
- Topic: more catch!
- Replies: 17
- Views: 21666
- Fri 28 Jan, 2005 4:50 pm
- Forum: Program Ideas
- Topic: more catch!
- Replies: 17
- Views: 21666
oh, and the towers
By the way, I made the towers not be able to shoot trough them on purpose. That added a new dimension to the game (you could use the bulldozer to dig them out and you could see them people going for the bases.) And the hospitols add 1 health per hospitol to new things that you build. in other words,...
- Fri 28 Jan, 2005 4:47 pm
- Forum: Program Ideas
- Topic: more catch!
- Replies: 17
- Views: 21666
I was thinking of making a level editor for Catch22, I just never got around to it. I didn't think anyone bothered to play the game. By the way, I called it catch22 because of the book, as kv83 said. If anyone is interested in making a level editor for me, I will give you the tile numbers and all th...
- Sun 09 Jan, 2005 11:26 pm
- Forum: Discontinued Projects
- Topic: [MARIO] Mario
- Replies: 76
- Views: 106618
beautiful. i've often thought about redoing mario; the current mario just doesnt feel as true as it could. anyway, i was just wondering, what improvements do you hope to make over sam's version of mario. i've noticed 8 way scrolling as well as improved graphics, how much more is your mario going to ...
- Wed 05 Jan, 2005 3:51 am
- Forum: Desolate
- Topic: Desolate's Speed
- Replies: 5
- Views: 15866