Search found 36 matches

by Shawshank87
Sat 19 Feb, 2005 5:12 pm
Forum: Program Ideas
Topic: more catch!
Replies: 17
Views: 21666

the explosions sprite would be easy enough, and im sure i can fix all of those bugs. I just need some time (im working and scholarships and another game right now.) i think ill put project cartel on hold and add some ai to catch 22. might make some more levels, a level editor, and definately fix tho...
by Shawshank87
Wed 16 Feb, 2005 12:01 am
Forum: Off Topic
Topic: Resident Evil 4
Replies: 7
Views: 8511

its my favorite game ever, ive already beat it two times and i still want to play it
by Shawshank87
Mon 07 Feb, 2005 7:35 pm
Forum: Programming Help
Topic: [TI ASM] Help with GS scroll routine
Replies: 6
Views: 3831

you have to use gsCopyBuffer instead of ionFastCopy, and since you are using 16 x 16 greyscale sprites, they will take up 64 bytes a piece, not 16. Also, make sure that you disable the greyscale before you exit the program, otherwise you arent going to have the right interrupt routine on your calc w...
by Shawshank87
Sat 05 Feb, 2005 5:37 pm
Forum: Announce Your Projects
Topic: Project Cartel
Replies: 17
Views: 10298

By the way, I will be keeping track of my project on my awesome WebZine page here: http://calcwebzine.com/index.php?option ... mid=0&id=8
I recommend you all to get one for the projects of your own, it rocks.
by Shawshank87
Sat 05 Feb, 2005 5:27 pm
Forum: Announce Your Projects
Topic: Project Cartel
Replies: 17
Views: 10298

specia candy

hahaha... i swear it was sugar, not cocain

anyway, made a little prgoress (the item select menu is now functional). nothing big. I'm not going to post screenies until i get the first setting done.
by Shawshank87
Sat 05 Feb, 2005 4:00 am
Forum: Announce Your Projects
Topic: Project Cartel
Replies: 17
Views: 10298

yeah, the greyscale things ill make available on the pause scree (thats easy enough). Also, it is four level greyscale for the levels themselves, but the objects in the levels can only use three levels because of the maked sprite routine. And as for the setting, little to none of the graphics curren...
by Shawshank87
Fri 04 Feb, 2005 2:03 am
Forum: Announce Your Projects
Topic: Project Cartel
Replies: 17
Views: 10298

yeah, it's a bit like desolate, but the puzzles will be thought provoking. what i show you in the little demo is nothing, just kinda showcasing the games features.
by Shawshank87
Fri 04 Feb, 2005 1:25 am
Forum: Announce Your Projects
Topic: Project Cartel
Replies: 17
Views: 10298

Project Cartel

I am currently working on a new project temporarily entitled "Project Cartel." The final name will be announced at a later date. I am also keeping story line information confidential. However, I am ready announce the capibilities of the game engine at the current state: 4 Level Greyscale (...
by Shawshank87
Sun 30 Jan, 2005 12:12 am
Forum: Program Ideas
Topic: more catch!
Replies: 17
Views: 21666

thats a typo i suppose. i'll work on the ai sometime soon. thanks for the support you guys.
by Shawshank87
Fri 28 Jan, 2005 4:50 pm
Forum: Program Ideas
Topic: more catch!
Replies: 17
Views: 21666

oh, and the towers

By the way, I made the towers not be able to shoot trough them on purpose. That added a new dimension to the game (you could use the bulldozer to dig them out and you could see them people going for the bases.) And the hospitols add 1 health per hospitol to new things that you build. in other words,...
by Shawshank87
Fri 28 Jan, 2005 4:47 pm
Forum: Program Ideas
Topic: more catch!
Replies: 17
Views: 21666

I was thinking of making a level editor for Catch22, I just never got around to it. I didn't think anyone bothered to play the game. By the way, I called it catch22 because of the book, as kv83 said. If anyone is interested in making a level editor for me, I will give you the tile numbers and all th...
by Shawshank87
Mon 10 Jan, 2005 12:12 am
Forum: Metroid
Topic: bosses
Replies: 54
Views: 90109

yeah. you could always have a gauntet style thing where you go room after room taking on monsters with limited chances to heal and no way to go back. this is a great alternative to having lots of enemies at once or creating a huge monster that will be rarely used yet takes up lots of code space.
by Shawshank87
Sun 09 Jan, 2005 11:26 pm
Forum: Discontinued Projects
Topic: [MARIO] Mario
Replies: 76
Views: 106618

beautiful. i've often thought about redoing mario; the current mario just doesnt feel as true as it could. anyway, i was just wondering, what improvements do you hope to make over sam's version of mario. i've noticed 8 way scrolling as well as improved graphics, how much more is your mario going to ...
by Shawshank87
Thu 06 Jan, 2005 2:48 am
Forum: Metroid
Topic: bosses
Replies: 54
Views: 90109

yeah, that always works. sounds like a winner to me.
by Shawshank87
Wed 05 Jan, 2005 3:51 am
Forum: Desolate
Topic: Desolate's Speed
Replies: 5
Views: 15866

alright, thanks for your help tr1p. anytime you need help on anything (like programming more weapons haha) ill be sure to help you out. maybe you can help me with a bit of greyscale if i decide to get into it.