Search found 67 matches
- Mon 11 May, 2009 3:27 pm
- Forum: General TI Discussion
- Topic: Revsoft?
- Replies: 28
- Views: 97593
Re: Revsoft?
yea... phpbb2 is old
- Sat 09 May, 2009 7:06 pm
- Forum: General TI Discussion
- Topic: Revsoft?
- Replies: 28
- Views: 97593
Re: Revsoft?
hurray!
...did my screens take too much bandwidth?
...did my screens take too much bandwidth?
- Thu 07 May, 2009 9:38 pm
- Forum: Announce Your Projects
- Topic: supaplex
- Replies: 26
- Views: 51771
Re: supaplex
i had a bit (a lot, actually) of progress this week
because im lazy, and this site doesn't like 2 MB screens...
http://www.revsoft.org/phpBB2/viewtopic.php?t=1039
next time il actually upload the screens here, i promise
because im lazy, and this site doesn't like 2 MB screens...
http://www.revsoft.org/phpBB2/viewtopic.php?t=1039
next time il actually upload the screens here, i promise
- Wed 29 Apr, 2009 7:56 am
- Forum: Announce Your Projects
- Topic: supaplex
- Replies: 26
- Views: 51771
Re: supaplex
but i used istudio to convert it to hex
- Sat 25 Apr, 2009 7:54 am
- Forum: Programming Help
- Topic: [Java] Pausing a while loop
- Replies: 11
- Views: 16070
Re: [Java] Pausing a while loop
use a small delay (20ms) and use that repeatly
- Sat 25 Apr, 2009 7:53 am
- Forum: Announce Your Projects
- Topic: supaplex
- Replies: 26
- Views: 51771
Re: supaplex
uhh thanks the engine is near finished, i need to word on the: bombs, 3 types more enamies, one is right-handed... but i still need to make a menu, and compress all levels... creating (copying..) takes about an hour, there are 111 levels... i may release another demo next week whit a few levels :yes...
- Fri 24 Apr, 2009 9:38 pm
- Forum: Announce Your Projects
- Topic: supaplex
- Replies: 26
- Views: 51771
supaplex
already announced on UTI, now on maxcoders TM! anyway... for those who don't know, supaplex is one of the more famous versions of boulder dash type of games. features: its an app, 2 or 3 pages (the original had over 1 mb of data :excited: ) 111 levels (if i can fit them on the calc.... levels take 5...
- Fri 24 Apr, 2009 9:06 pm
- Forum: Programming Help
- Topic: [Java] Pausing a while loop
- Replies: 11
- Views: 16070
Re: [Java] Pausing a while loop
<---- yava noob
from another thread:
?
from another thread:
solution: use sleep(delay)King Harold wrote:Same thing probably, but maybe you could just put a Sleep in it somewhere, that would help.. Just sleep for 1 milisecond or something that's already a whole lot (seeing as most instructions take a fraction of a nanosecond..)
?
- Thu 16 Apr, 2009 2:33 pm
- Forum: Programming Help
- Topic: [TI-ASM] Understanding Greyscale
- Replies: 14
- Views: 28826
Re: [TI-ASM] Understanding Greyscale
damn...
it was worth a try, tho
it was worth a try, tho
- Wed 15 Apr, 2009 8:18 pm
- Forum: Programming Help
- Topic: [TI-ASM] Understanding Greyscale
- Replies: 14
- Views: 28826
Re: [TI-ASM] Understanding Greyscale
ok, this thread is old, but i got an idea:
can't you just swap the damn ram page?cheap 'inc h' trick
- Thu 09 Apr, 2009 10:19 pm
- Forum: Staff Side Projects & Featured Projects
- Topic: [Featured][Dev]Robot War 2: Official Announcement
- Replies: 100
- Views: 422692
Re: [Featured][Dev]Robot War 2: Official Announcement
epic quoteWesley wrote:Sometimes I hold my calculator and chant the words "feel the power" .
*insert motivational speech here*
- Sat 21 Mar, 2009 2:28 pm
- Forum: Off Topic
- Topic: MaxCoderz > *
- Replies: 4
- Views: 12889
Re: MaxCoderz > *
More than everything put together+1, because everything+1 = 255+1 = 0!
- Sun 15 Mar, 2009 10:00 pm
- Forum: Off Topic
- Topic: asm for computer
- Replies: 16
- Views: 37949
Re: asm for computer
so...
triangle:
(5,0,3)
(5,8,4)
(2,4,5)
you calucate the points on the screen:
x=x/z
y=y/z
you get these on-screen coordinates:
(5/3,0)
(5/4,2)
(2/5,4/5)
then you draw the lines of the triangle, and fill it using scanline algoritm...
that makes sense, thanks
triangle:
(5,0,3)
(5,8,4)
(2,4,5)
you calucate the points on the screen:
x=x/z
y=y/z
you get these on-screen coordinates:
(5/3,0)
(5/4,2)
(2/5,4/5)
then you draw the lines of the triangle, and fill it using scanline algoritm...
that makes sense, thanks
- Sun 15 Mar, 2009 9:26 pm
- Forum: Off Topic
- Topic: asm for computer
- Replies: 16
- Views: 37949
Re: asm for computer
so... how does 3d on low-end machines work anyway?
you basely display an array of triangles?
you basely display an array of triangles?
- Sat 14 Mar, 2009 11:45 pm
- Forum: Off Topic
- Topic: asm for computer
- Replies: 16
- Views: 37949
Re: asm for computer
people write 3d engines for it, beacause whit screen resolution of 1024*768 (= low) and 30 FPS, you need to calucate
1024*768*30=23 592 960 rays a second, that is more then the calucator has cycles in fast mode
you can image that shaving off 1 clock cycle saves alot of time
1024*768*30=23 592 960 rays a second, that is more then the calucator has cycles in fast mode
you can image that shaving off 1 clock cycle saves alot of time