Search found 128 matches
- Thu 01 Dec, 2005 10:34 am
- Forum: Announce Your Projects
- Topic: Super Mario 3 - 68K
- Replies: 36
- Views: 27898
- Thu 01 Dec, 2005 10:11 am
- Forum: Aether 3D
- Topic: Progress Thread - New demo - Cobra Mk III (18-May-08)
- Replies: 319
- Views: 351297
- Thu 01 Dec, 2005 5:46 am
- Forum: Discontinued Projects
- Topic: [SHATTERED OASIS] Oh gosh, not again...
- Replies: 69
- Views: 105083
- Thu 01 Dec, 2005 3:57 am
- Forum: General TI Discussion
- Topic: What are all the calc-worthy programs?
- Replies: 61
- Views: 43553
I'll admit, FF:TOM was rather... Cumbersome. I never really got far into it, due to the amount of stuff that needed to be transferred back and forth, and the fact that I could often not get it to work. Can't remember if I had those problems with FF:TOM2, but yeah. Definitely hard to do games. But st...
- Thu 01 Dec, 2005 3:21 am
- Forum: xLIB
- Topic: xLIB v0.6b Testing
- Replies: 267
- Views: 234573
- Thu 01 Dec, 2005 1:39 am
- Forum: Discontinued Projects
- Topic: [SHATTERED OASIS] I need a title screen.
- Replies: 22
- Views: 37881
- Thu 01 Dec, 2005 12:50 am
- Forum: Discontinued Projects
- Topic: [SHATTERED OASIS] Oh gosh, not again...
- Replies: 69
- Views: 105083
Hoohah, just got the test version of xLIB, so now I set out to see if A) It's got any noticable bugs, and B) How much it speeds up SO. Screenshots should follow shortly! Edit: First test results in! And the results are....... Rooms are INSTANTLY RENDERED. Like, holy crap on a stick. xLIB rocks my so...
- Thu 01 Dec, 2005 12:48 am
- Forum: Discontinued Projects
- Topic: [SHATTERED OASIS] The Media Thread!
- Replies: 0
- Views: 16659
[SHATTERED OASIS] The Media Thread!
This thread'll be used strictly for the purpose of me posting screenshots and stuff from SO. New ones will appear at the top. The main walking and room building engines, now xLIB powered (11/30/2005): http://img.photobucket.com/albums/v190/BetaSword/ptiani1.gif ----------------- Old shots: http://im...
- Thu 01 Dec, 2005 12:32 am
- Forum: Discontinued Projects
- Topic: [SHATTERED OASIS] Feature Suggestions
- Replies: 11
- Views: 23280
The only problem with using very large matrices is the amount of space they take up... I think I've tried it before, and it was just plain HUGE. I mean, if the 83+SE had more RAM, then it would possibly work... Although I guess I could always just make each matrix hold maybe 4 or so rooms, and have ...
- Thu 01 Dec, 2005 12:28 am
- Forum: xLIB
- Topic: The New xLIB - An APP
- Replies: 610
- Views: 1246767
I believe the DelVar thing works on pictures. Though I don't know if it works with pictures about 10... That's the only problem. Edit: Ooh, feature suggestion: Masked sprite. Basically, same setup as normal sprite, but with usage something like: real(14,Spr_X,Spr_Y,Spr_Width,SprHeight,sPIC_Num,sPIC_...
- Wed 30 Nov, 2005 12:12 pm
- Forum: Discontinued Projects
- Topic: [SHATTERED OASIS] Feature Suggestions
- Replies: 11
- Views: 23280
[SHATTERED OASIS] Feature Suggestions
In case people didn't notice, SO is back on. Now, while I await xLIB's glory, I have time to think of various things I would like to do with SO, and their likelyhood of happening. Feel free to add in suggestions, too. It can't hurt at all. Definite: -Rewriting the room building code. This'll be nece...
- Wed 30 Nov, 2005 11:54 am
- Forum: xLIB
- Topic: The New xLIB - An APP
- Replies: 610
- Views: 1246767
- Wed 30 Nov, 2005 11:33 am
- Forum: Pixel Art
- Topic: The TI83 Sprites Page!
- Replies: 13
- Views: 8810
- Wed 30 Nov, 2005 1:58 am
- Forum: Discontinued Projects
- Topic: [SHATTERED OASIS] Oh gosh, not again...
- Replies: 69
- Views: 105083
- Wed 30 Nov, 2005 12:38 am
- Forum: Pixel Art
- Topic: Face Sprites
- Replies: 12
- Views: 8623