Search found 59 matches

by Mike K
Sat 29 Oct, 2005 6:49 am
Forum: Announce Your Projects
Topic: gCn - global CALCnet2
Replies: 81
Views: 33596

I claim copyright infringment! http://www.detachedsolutions.com/forum/ ... highlight=

And that's from two years ago. Ha!

Actually it's kind of funny, some of the posts I made, I can't beleive I actually... posted.

-Mike
by Mike K
Fri 16 Sep, 2005 6:05 am
Forum: Announce Your Projects
Topic: Coordless calc connection
Replies: 27
Views: 18775

With bluetooth you're generally looking 15-30 feet clearway.

-Mike
by Mike K
Mon 12 Sep, 2005 2:37 am
Forum: Metroid
Topic: progress...
Replies: 280
Views: 564947

Hell I barely post on these forums and I think its worth taking time so say I agree with Spooner.

-Mike
by Mike K
Mon 29 Aug, 2005 3:20 am
Forum: Announce Your Projects
Topic: The Legend of Zelda: Relics of the Past
Replies: 174
Views: 93295

Yes @ Crane Game; An idea for a game feature, maybe you have to lead a character to somewhere else, and they have to follow you, maybe they have a power you can use to do something, etc. You could have the character follow 1 tile behind, etc. Also, heres an 8x8 Zelda from a while back, if your inter...
by Mike K
Fri 01 Jul, 2005 5:18 am
Forum: Off Topic
Topic: Health care debate...
Replies: 28
Views: 11294

This may seem a bit anti-humanistic, but why can't things go back to Darwin's "Survival of the fittest"? Can't afford medical insurance? Sucks for you.

-Mike

ps. hope this spurs some debate
by Mike K
Tue 31 May, 2005 7:13 pm
Forum: Program Ideas
Topic: Ocarina of Time...
Replies: 23
Views: 9494

I liked link's awakening, there is an irony in the final prerendering scene when, OMG, link awakens on a log at sea! Though, the windfish flying overhead didn't make too much sense, I still thought it was a really good game. Don't forget about Oracle of Seasons and Oracle of Ages, although I contest...
by Mike K
Sat 28 May, 2005 3:37 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] Zelda (Best Project 2005)
Replies: 727
Views: 769491

This may be more trouble than its worth, but a routine at the startup that would allocate enough RAM and temp archive everything else?

-Mike
by Mike K
Sat 21 May, 2005 3:34 am
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] Zelda (Best Project 2005)
Replies: 727
Views: 769491

Spencer, I've got one question, how is the gameplay speed? When I played Sam Heald's demo, it seemed as if Link moved way too slow for how big he was on screen, compared to the Gameboy games. Thanks,

-Mike
by Mike K
Mon 02 May, 2005 9:11 pm
Forum: Off Topic
Topic: Hacking Coke Machines.
Replies: 52
Views: 19033

If the door was open, wouldn't it be easier to just reach in and grab a free soda?

:P

-Mike
by Mike K
Tue 26 Apr, 2005 3:41 am
Forum: Program Ideas
Topic: On-Calc handwriting
Replies: 40
Views: 22039

Mirage 2.0!! Well the main idea was if I had the space between each key worth one pixel on the screen, all you would get is a jumbled mess or a clump of pixels. If the routine is time-dependant, meaning it will calculate in how long it took for your finger to go from key A to key B.... for example.....
by Mike K
Sat 23 Apr, 2005 7:27 pm
Forum: General TI Discussion
Topic: Should I get a 84+ SE
Replies: 22
Views: 12142

Jim e wrote: D-pad has the up and down connected
What does that have to do with anything? You can still press up and down simotaneously.

-Mike
by Mike K
Wed 20 Apr, 2005 7:59 pm
Forum: Program Ideas
Topic: Idiot Ambush
Replies: 64
Views: 27260

I highly doubt that.
by Mike K
Fri 15 Apr, 2005 9:05 pm
Forum: Pixel Art
Topic: Teaching the ways of Pixel Art [Lesson 1: Making a sprite]
Replies: 27
Views: 62519

Pixel art is often trial-error in the process. Many a time, you will find yourself needing to shrink down a graphic, or strip out the color. Usually I like to open paint, paste the big version to the left, then shrink it down using the "scale" feature, and make it look better from there. -...
by Mike K
Fri 15 Apr, 2005 3:58 am
Forum: Pixel Art
Topic: Teaching the ways of Pixel Art [Lesson 1: Making a sprite]
Replies: 27
Views: 62519

Personally, MSPaint, Gimp, and Mira should suffice. (and flash for animation)

-Mike
by Mike K
Thu 07 Apr, 2005 12:31 am
Forum: Program Ideas
Topic: On-Calc handwriting
Replies: 40
Views: 22039

On-Calc handwriting

Ok, this may sound a little off, but It's a cool concept. Some of you may know of the routine that was written a while back, that let you slide your finger around the calc buttons, to simulate a "mouse" moving around the screen. This idea stems from that, but instead of a mouse, it would b...