Search found 2459 matches

by Jim e
Mon 02 Jul, 2007 6:41 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] PindurTI (Best Thread 2005)
Replies: 1356
Views: 579656

Does everyone here use linux?
by Jim e
Mon 02 Jul, 2007 6:38 pm
Forum: Programming Help
Topic: [Ti-Asm(83+)] Link port problems
Replies: 10
Views: 8573

Bell defines?
by Jim e
Mon 02 Jul, 2007 3:34 pm
Forum: Off Topic
Topic: I have decided.....
Replies: 28
Views: 18566

tr1p1ea wrote:It can be death to a project to announce it too early for some reason.
kv83 wrote:Without noone knowing about your project, the motivation will grow thin very quickly.
You're both right!

Announcing and not announcing both cause instant death to projects.
by Jim e
Mon 02 Jul, 2007 1:29 pm
Forum: Programming Help
Topic: [TI z80 asm] Interrupt modes
Replies: 7
Views: 7218

It's probably just im 0, since the switching bit seems to be dependent on bit 4 of the second opcode. Problem is that im 0 isn't easy to test. The z80 will try to get byte(s) from the hardware but the hardware wont respond with anything so whatever is on the databus will be used for the interrupt.
by Jim e
Sat 30 Jun, 2007 3:20 pm
Forum: General TI Discussion
Topic: TI does not support ASM programming!
Replies: 46
Views: 37676

I can understand that King Harold, but you shouldn't put too many attention to those guys who can only flame about others, who cannot understand how you feel about the world as they think the world is absolutely normal the way it is and that it is noobish to make topics about it. Don't put to much ...
by Jim e
Sat 30 Jun, 2007 12:13 pm
Forum: Programming Help
Topic: [Ti-Asm(83+)] Link port problems
Replies: 10
Views: 8573

Sorry some one forgot to write something extremely important on the wiki. The values you write to the port are inverted of the values you read. So writing 0 you would read 3 which means both lines are high. Writhing 3 you would read 0 so both lines are low. The link port doesn't really need a delay ...
by Jim e
Fri 29 Jun, 2007 12:15 pm
Forum: General TI Discussion
Topic: TI does not support ASM programming!
Replies: 46
Views: 37676

King Harold wrote:If I really irritate you that much then just ban me. Go abuse your power. You're just the type.
You should recognized though there's no point in fighting the admin, get on his bad side there isn't anything restricting him from banning, and no one generally cares if he bans who he doesn't like.
by Jim e
Fri 29 Jun, 2007 12:20 am
Forum: General TI Discussion
Topic: TI does not support ASM programming!
Replies: 46
Views: 37676

Halifax wrote:You would have even more dedicated programmers like Jim_e/BrandonW/all of those people going out and just hacking away at this OS to get it open and then they would and the community would still live.
No no no, I'm the hardware guy. Brandon is the OS guy.
by Jim e
Thu 28 Jun, 2007 3:51 pm
Forum: Programming Help
Topic: [MATH] Bouncing balls
Replies: 23
Views: 23697

Why are we pretending they are Perfect Elastic collisions? Are we forgetting this is a calculator game? The example I posted doesn't required advanced math...well actually it doesn't need anything but add and subtract. Its not correct though but for a game it could be implemented extremely quickly ...
by Jim e
Wed 27 Jun, 2007 11:38 pm
Forum: Programming Help
Topic: [MATH] Bouncing balls
Replies: 23
Views: 23697

@Jim e and King Harold: That is exactly what I found BUT... This is only true of both balls go both in the direction of the wall... And sadly these collisions aren't the only ones What did I say? in the site stated in Jim e's post (wiki) says that in a one dimensional area they just exchange speeds...
by Jim e
Wed 27 Jun, 2007 9:03 pm
Forum: Programming Help
Topic: [MATH] Bouncing balls
Replies: 23
Views: 23697

They just bounce off an imaginary wall between them right? Like this? http://img512.imageshack.us/img512/4718/bouncewl6.png just mirrored around the normal of the collision line? Or am I terribly wrong? edit: I know I suck at drawing.. Its not a bounce off an imaginary wall, its a transfer of energ...
by Jim e
Wed 27 Jun, 2007 12:53 pm
Forum: Programming Help
Topic: [MATH] Bouncing balls
Replies: 23
Views: 23697

Wall wouldn't be movable, so its not the same kind of collision. Between to balls bouncing off each other that would be an Elastic Collision . Assuming all balls have the same mass you would only figure out how much energy they impart on each other, which is still a some what similar equation. The w...
by Jim e
Tue 26 Jun, 2007 9:15 pm
Forum: Announce Your Projects
Topic: [TI-Z80 APP] A puzzle collection games pack
Replies: 50
Views: 81432

This isn't an assembler thread guys... Have you ever played chips Challenge's? that'd game be great for a puzzler. Front liner really. It uses really simple mapping and sprites so its well within the reach of someone who is learning. Sorry don't know any image hosting...if you got some good screens ...
by Jim e
Tue 26 Jun, 2007 2:10 pm
Forum: Announce Your Projects
Topic: [TI-Z80 APP] A puzzle collection games pack
Replies: 50
Views: 81432

Re: [TI-Z80 APP] A puzzle collection games pack

Some one programming in ASM?!?! omg finally! A couple of weeks ago I discovered Brass, It was never so easy to make applications, (if you're still using tasm to compile your projects then my advice is: drop tasm and get brass! Check the "brass and latenite" forum). Still no love for the re...
by Jim e
Sun 24 Jun, 2007 1:29 pm
Forum: Off Topic
Topic: Using Mozilla Thunderbird
Replies: 33
Views: 21191

How literal.