Search found 2459 matches
- Mon 02 Jul, 2007 6:41 pm
- Forum: Staff Side Projects & Featured Projects
- Topic: [Featured][Dev] PindurTI (Best Thread 2005)
- Replies: 1356
- Views: 579656
- Mon 02 Jul, 2007 6:38 pm
- Forum: Programming Help
- Topic: [Ti-Asm(83+)] Link port problems
- Replies: 10
- Views: 8573
- Mon 02 Jul, 2007 3:34 pm
- Forum: Off Topic
- Topic: I have decided.....
- Replies: 28
- Views: 18566
- Mon 02 Jul, 2007 1:29 pm
- Forum: Programming Help
- Topic: [TI z80 asm] Interrupt modes
- Replies: 7
- Views: 7218
- Sat 30 Jun, 2007 3:20 pm
- Forum: General TI Discussion
- Topic: TI does not support ASM programming!
- Replies: 46
- Views: 37676
I can understand that King Harold, but you shouldn't put too many attention to those guys who can only flame about others, who cannot understand how you feel about the world as they think the world is absolutely normal the way it is and that it is noobish to make topics about it. Don't put to much ...
- Sat 30 Jun, 2007 12:13 pm
- Forum: Programming Help
- Topic: [Ti-Asm(83+)] Link port problems
- Replies: 10
- Views: 8573
Sorry some one forgot to write something extremely important on the wiki. The values you write to the port are inverted of the values you read. So writing 0 you would read 3 which means both lines are high. Writhing 3 you would read 0 so both lines are low. The link port doesn't really need a delay ...
- Fri 29 Jun, 2007 12:15 pm
- Forum: General TI Discussion
- Topic: TI does not support ASM programming!
- Replies: 46
- Views: 37676
You should recognized though there's no point in fighting the admin, get on his bad side there isn't anything restricting him from banning, and no one generally cares if he bans who he doesn't like.King Harold wrote:If I really irritate you that much then just ban me. Go abuse your power. You're just the type.
- Fri 29 Jun, 2007 12:20 am
- Forum: General TI Discussion
- Topic: TI does not support ASM programming!
- Replies: 46
- Views: 37676
- Thu 28 Jun, 2007 3:51 pm
- Forum: Programming Help
- Topic: [MATH] Bouncing balls
- Replies: 23
- Views: 23697
Why are we pretending they are Perfect Elastic collisions? Are we forgetting this is a calculator game? The example I posted doesn't required advanced math...well actually it doesn't need anything but add and subtract. Its not correct though but for a game it could be implemented extremely quickly ...
- Wed 27 Jun, 2007 11:38 pm
- Forum: Programming Help
- Topic: [MATH] Bouncing balls
- Replies: 23
- Views: 23697
@Jim e and King Harold: That is exactly what I found BUT... This is only true of both balls go both in the direction of the wall... And sadly these collisions aren't the only ones What did I say? in the site stated in Jim e's post (wiki) says that in a one dimensional area they just exchange speeds...
- Wed 27 Jun, 2007 9:03 pm
- Forum: Programming Help
- Topic: [MATH] Bouncing balls
- Replies: 23
- Views: 23697
They just bounce off an imaginary wall between them right? Like this? http://img512.imageshack.us/img512/4718/bouncewl6.png just mirrored around the normal of the collision line? Or am I terribly wrong? edit: I know I suck at drawing.. Its not a bounce off an imaginary wall, its a transfer of energ...
- Wed 27 Jun, 2007 12:53 pm
- Forum: Programming Help
- Topic: [MATH] Bouncing balls
- Replies: 23
- Views: 23697
Wall wouldn't be movable, so its not the same kind of collision. Between to balls bouncing off each other that would be an Elastic Collision . Assuming all balls have the same mass you would only figure out how much energy they impart on each other, which is still a some what similar equation. The w...
- Tue 26 Jun, 2007 9:15 pm
- Forum: Announce Your Projects
- Topic: [TI-Z80 APP] A puzzle collection games pack
- Replies: 50
- Views: 81432
This isn't an assembler thread guys... Have you ever played chips Challenge's? that'd game be great for a puzzler. Front liner really. It uses really simple mapping and sprites so its well within the reach of someone who is learning. Sorry don't know any image hosting...if you got some good screens ...
- Tue 26 Jun, 2007 2:10 pm
- Forum: Announce Your Projects
- Topic: [TI-Z80 APP] A puzzle collection games pack
- Replies: 50
- Views: 81432
Re: [TI-Z80 APP] A puzzle collection games pack
Some one programming in ASM?!?! omg finally! A couple of weeks ago I discovered Brass, It was never so easy to make applications, (if you're still using tasm to compile your projects then my advice is: drop tasm and get brass! Check the "brass and latenite" forum). Still no love for the re...
- Sun 24 Jun, 2007 1:29 pm
- Forum: Off Topic
- Topic: Using Mozilla Thunderbird
- Replies: 33
- Views: 21191