Search found 3846 matches

by tr1p1ea
Thu 04 Jul, 2013 1:31 am
Forum: Off Topic
Topic: Returning to Game Development
Replies: 7
Views: 39541

Re: Returning to Game Development

Wow that looks VERY impressive!

The graphics look very detailed and i love the terrain.
by tr1p1ea
Tue 05 Feb, 2013 11:17 pm
Forum: solidFRAME
Topic: [News][Staff] solidFRAME - a 3D engine for the TI-83+(SE)
Replies: 16
Views: 79454

Re: [News][Staff] solidFRAME - a 3D engine for the TI-83+(SE

Ill most likely release the source, or at least the source to the necessary routines. There are a lot of shortcuts i guess but as far as the matrix code goes each element is 6-bits and uses specialized math routines/tables for speed. I also do other things like multiply by reciprocal instead of a di...
by tr1p1ea
Mon 04 Feb, 2013 10:58 pm
Forum: solidFRAME
Topic: [News][Staff] solidFRAME - a 3D engine for the TI-83+(SE)
Replies: 16
Views: 79454

Re: [News][Staff] solidFRAME - a 3D engine for the TI-83+(SE

Oh wow hi yhean!! Long time no see, i hope you're doing well!

Thanks for your kind comments, i remember your 3D engine (juha3D?), it was very impressive and a large inspiration for my interest in calc 3D :).

Good to see you :).
by tr1p1ea
Wed 23 Jan, 2013 7:43 am
Forum: Off Topic
Topic: Our Forever Projects
Replies: 4
Views: 20308

Re: Our Forever Projects

*looks at folder full of 'forever projects'* ...

Yeah i can relate to that :).
by tr1p1ea
Wed 23 Jan, 2013 12:00 am
Forum: solidFRAME
Topic: solidFRAME discussion
Replies: 28
Views: 144141

Re: solidFRAME discussion

Implemented some basic shooting+collision checking: http://img.removedfromgame.com/imgs/polytest54.gif As it stands, different objects have different firing rates and firing 'sequences'. By firing sequence i mean xwing's shoot from 4 lasers in a pattern where-as something like a tie-fighter will onl...
by tr1p1ea
Tue 15 Jan, 2013 7:53 am
Forum: Announce Your Projects
Topic: TokenIDE - A Computer-Side BASIC IDE
Replies: 8
Views: 24858

Re: TokenIDE - A Computer-Side BASIC IDE

Well done on the feature merth! Fantastic reward for a fantastic program :).
by tr1p1ea
Tue 15 Jan, 2013 7:53 am
Forum: Metroid
Topic: progress...
Replies: 280
Views: 495750

Re: progress...

Wow awesome! The engine even supports water/liquids etc :).
by tr1p1ea
Mon 14 Jan, 2013 12:51 am
Forum: solidFRAME
Topic: solidFRAME discussion
Replies: 28
Views: 144141

Re: solidFRAME discussion

Im not really sure how many objects, it would depend on how complex they are. But with level of detail on it could be maybe 15-20? But that would slow down if they were all close to the camera lol :). I added a background decal (the planet) and an xwing!: http://img.removedfromgame.com/imgs/polytest...
by tr1p1ea
Tue 08 Jan, 2013 5:14 am
Forum: solidFRAME
Topic: solidFRAME discussion
Replies: 28
Views: 144141

Re: solidFRAME discussion

I have managed to get the 3D tracking routines working for the most part. The screenie below has a tie fighter flying around its target, which then changes, in which case it reorientates and flies to it instead. http://img.removedfromgame.com/imgs/polytest45.gif This routine is a must for game scena...
by tr1p1ea
Thu 03 Jan, 2013 9:01 pm
Forum: Metroid
Topic: progress...
Replies: 280
Views: 495750

Re: progress...

I only recently stumbled upon the source, i have added very little.

The collisions are indeed pixel perfect between the player and the tilemap. It features some pretty nifty tile detection.
by tr1p1ea
Thu 03 Jan, 2013 12:12 pm
Forum: Off Topic
Topic: Happy new year! 2013-edition
Replies: 7
Views: 43649

Re: Happy new year! 2013-edition

HAPPY NEW YEAR EVERYONE! :D.
by tr1p1ea
Sun 30 Dec, 2012 11:18 pm
Forum: solidFRAME
Topic: solidFRAME discussion
Replies: 28
Views: 144141

Re: solidFRAME discussion

Image

This is a small test with 1 ship moving and docking with another. It still needs lots of work however.
by tr1p1ea
Sun 30 Dec, 2012 12:04 pm
Forum: solidFRAME
Topic: solidFRAME discussion
Replies: 28
Views: 144141

Re: solidFRAME discussion

Thanks! :).

Ive been trying to get some 3D tracking routines working but they are proving a bit difficult. Once they are done i should be able to start on some basic AI for the ships.
by tr1p1ea
Sun 30 Dec, 2012 12:02 pm
Forum: Metroid
Topic: progress...
Replies: 280
Views: 495750

Re: progress...

yeah it was pretty far along engine wise. Im hoping to just tidy it up and release it as a demo or something so at least it does get out there.

There are a few things that i need to fix up, as well as get the doors reimplemented and such.

Stay tuned! :).
by tr1p1ea
Sun 30 Dec, 2012 11:59 am
Forum: xLIB
Topic: Next version of xLIB - features?
Replies: 215
Views: 256752

Re: Next version of xLIB - features?

i *may* release, but it wont really be an updated xLIB, it will be a *new* xLIB since ALL of the internals have been changed (none of the functions are the same).

The sprites are from my BASIC RPG which i was making as a demo for xLIB.

I am hoping to get a barebones release out in a few months.