Search found 340 matches

by chickendude
Wed 30 Jul, 2008 1:07 am
Forum: Programming Help
Topic: [TI Z80] bcall() - what exactly happens?
Replies: 5
Views: 5985

[TI Z80] bcall() - what exactly happens?

rst $28 .db $0A,$45 ;$450A aka _puts $28: jp 2810 ;hl = pointer to text label $2810: push hl ;sp -2 push hl ;-4 push hl ;-6 push af ;-8 save af push bc ;-10 save bc push de ;-12 save de push hl ;-14 save hl ld hl,000f ;15 add hl,sp ;stack starts at $FFFF and counts down, so this is like: ;sub sp,15...
by chickendude
Wed 23 Jul, 2008 8:38 am
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev]Robot War 2: Official Announcement
Replies: 100
Views: 344691

Wow! There's so much going on at once and it all runs so smooth and fast... this is seriously the most exciting project in a loong time! Looks absolutely amazing :)
by chickendude
Wed 23 Jul, 2008 12:35 am
Forum: Announce Your Projects
Topic: Monopoly
Replies: 203
Views: 181836

My post on RevSoft: Ok, ok, so i've got everything up and running. I'm way back out of the loop again, but things are working (despite their slow, inflated code). I am however playing around with a few other smaller routines and sideprojects to try and get back into the swing of things and work on s...
by chickendude
Mon 03 Dec, 2007 9:13 pm
Forum: General TI Discussion
Topic: PAL video output from a TI-83 Plus
Replies: 31
Views: 56260

Heh... I was just looking back to the articles between 2000-2002 when i had just gotten into the TI calculators... some of the conversations i had! Ah it was so much fun then but i wonder how annoying it was to everyone else?
by chickendude
Thu 01 Nov, 2007 10:55 pm
Forum: Announce Your Projects
Topic: Monopoly
Replies: 203
Views: 181836

Ah, thanks :) And as far as being offtopic, maybe, but i don't have a calculator anymore and it would be really difficult for me to continue working on this without a way to test things out.
by chickendude
Thu 01 Nov, 2007 10:16 pm
Forum: Announce Your Projects
Topic: Monopoly
Replies: 203
Views: 181836

Is there a good way to emulate a TI in Linux?
by chickendude
Thu 25 Oct, 2007 5:48 pm
Forum: Announce Your Projects
Topic: Monopoly
Replies: 203
Views: 181836

It's all by choice, but there are just a few things I really miss about having a steady place to stay and work on these sorts of things. Well, really just programming. And for some reason I was thinking the CD I had was a Live CD, but it was just the install CD and I will try that now :D (I don't kn...
by chickendude
Thu 25 Oct, 2007 5:19 pm
Forum: Announce Your Projects
Topic: Monopoly
Replies: 203
Views: 181836

Goddamnit, I miss all you guys. I am living homeless/hopping trains for the most part now and haven't had much computer access. Besides, the laptop I had all of this work on is going funky, but the actual harddrive is intact. It's been this way for many months now (about, say, january or february of...
by chickendude
Tue 23 Jan, 2007 1:51 am
Forum: Announce Your Projects
Topic: The Massacre
Replies: 58
Views: 47117

Yea, I'm just saying that you lose the size benefit. Rather than the one 'call' command you have to import the entire routine. 3 bytes vs. 100 or however many it is. Either way, you should have plenty of space for that in an application, haha.
by chickendude
Mon 22 Jan, 2007 10:53 pm
Forum: Announce Your Projects
Topic: The Massacre
Replies: 58
Views: 47117

If you're going to fill up the entire 16k (or more) an application is probably easiest as you don't have to worry about free RAM or any of that nonsense. Although an application doesn't have the benefit of SMC or the various libraries of code that a shell provides. But I must say I thought this was ...
by chickendude
Wed 10 Jan, 2007 7:59 pm
Forum: Announce Your Projects
Topic: MapleStory
Replies: 5
Views: 5847

There are ASM link routines for BASIC programmers that you can use easily enough. I think Timendus has written one that works well.
by chickendude
Wed 10 Jan, 2007 7:57 pm
Forum: Announce Your Projects
Topic: The Massacre
Replies: 58
Views: 47117

You could try just having the map move beneath the character when he reaches a certain coordinate on the screen rather than shifting the screen and the character...
by chickendude
Fri 15 Dec, 2006 7:31 am
Forum: Announce Your Projects
Topic: Pokemon Purple
Replies: 322
Views: 253436

Yea, I was going to suggest page by page scrolling as going one by one down through all 150 or so pokemon might take a while!

I am getting very excited about this game :)
by chickendude
Sat 09 Dec, 2006 1:53 am
Forum: General TI Discussion
Topic: So...
Replies: 23
Views: 22967

I have two projects that I've pushed aside for the time being. Heh, I don't plan on them getting done anytime soon. I've just gotten too stressed/lazy/it got to the point where the stuff I was trying to do stopped being overly simple.
by chickendude
Wed 06 Dec, 2006 5:07 pm
Forum: Announce Your Projects
Topic: Pokemon Purple
Replies: 322
Views: 253436

Ooooh, glad to hear it's coming along :) This is one game that I'm really excited about!