Search found 340 matches

by chickendude
Sun 06 Jan, 2013 7:41 pm
Forum: Off Topic
Topic: Happy new year! 2013-edition
Replies: 7
Views: 43468

Re: Happy new year! 2013-edition

Hey Kv! Nice seeing you around :)
by chickendude
Tue 18 Dec, 2012 10:49 am
Forum: solidFRAME
Topic: solidFRAME discussion
Replies: 28
Views: 143652

Re: solidFRAME discussion

Holy cow that looks really cool :shock:
by chickendude
Wed 12 Dec, 2012 5:56 am
Forum: Announce Your Projects
Topic: Robot War: Project Darkstar
Replies: 54
Views: 111907

Re: Robot War: Project Darkstar

I started converting it to an app and then sort of left it, apart from deeph and myself no one really seemed too anxious to see it come out so i got sidetracked with other projects. I'll get back to it soon enough, it's my first time dealing with a multi-page app so it'll be good practice and beside...
by chickendude
Sun 11 Nov, 2012 4:14 pm
Forum: Announce Your Projects
Topic: Robot War: Project Darkstar
Replies: 54
Views: 111907

Re: Robot War: Project Darkstar

Well after that week i kinda got busy with "other things" ;) I started porting it to an app but it's currently not in a stable state, gotta fix all the SMC and other things that got broken in the transition, though i did build myself a nice 5kb buffer in RAM to play with. I think in a mont...
by chickendude
Wed 10 Oct, 2012 6:27 pm
Forum: Announce Your Projects
Topic: Robot War: Project Darkstar
Replies: 54
Views: 111907

Re: Robot War: Project Darkstar

Yeah, it really is amazing! I never got to play it on the 82 unfortunately, so i'm playing it as i go through :) I've already come across a few bugs which i'm not sure if it's my code or if they were present in the original, i have a feeling it's me though :oops: There have also been quite a few cra...
by chickendude
Mon 08 Oct, 2012 8:29 pm
Forum: Announce Your Projects
Topic: Robot War: Project Darkstar
Replies: 54
Views: 111907

Re: Robot War: Project Darkstar

Alright, so i'm crossposting from Omnimaga: I've gotten a good amount worked out (or at least it seems that way to me!). There're still a lot of things i haven't tested, i dunno if anyone wants to go through the game and find things that are broken or not. The file is too large to fit into RAM, this...
by chickendude
Sun 07 Oct, 2012 4:47 pm
Forum: Programming Help
Topic: [TI ASM 82->83+] "Temporary" memory on the 82?
Replies: 0
Views: 69552

[TI ASM 82->83+] "Temporary" memory on the 82?

Hey, it's me again :D I'm trying to port a game from the 82 to the 83/+ but am having a little trouble with some of the ROM_CALLs. I've found names/descriptions to most of them thanks to the sng include file, but i really don't understand what the difference is between the _MEM routines and the _TMP...
by chickendude
Sun 07 Oct, 2012 7:46 am
Forum: Announce Your Projects
Topic: Bell release v0.2!
Replies: 57
Views: 113808

Re: Bell release v0.2!

Yeah, in France they have the TI-82 Stats.fr which is essentially a French-localized 83 (do they even sell 83s anymore?), i don't think there's any other difference.
by chickendude
Thu 04 Oct, 2012 5:44 am
Forum: Off Topic
Topic: Post Your Internet speeds
Replies: 42
Views: 108855

Re: Post Your Internet speeds

Yeah, though it's faster than the landline cable i had before they cancelled it. It was slower than dial-up was back in the day (or maybe sites are just that much larger now), usually taking well over a minute (that is, over 60 seconds) to load forums or simply timing out.
by chickendude
Wed 03 Oct, 2012 5:22 pm
Forum: Off Topic
Topic: Post Your Internet speeds
Replies: 42
Views: 108855

Re: Post Your Internet speeds

Image
:(
by chickendude
Wed 03 Oct, 2012 4:41 pm
Forum: Announce Your Projects
Topic: Robot War: Project Darkstar
Replies: 54
Views: 111907

Re: Robot War: Project Darkstar

I know i'm like, six years too late, but i've wanted to play this game for... 6 years! I never actually got my 82 hooked up with games and now don't even have one to try it out. Digi, i know you were still around last year working on Robot War 2, though since UTI went under i don't know if you're st...
by chickendude
Tue 05 Jun, 2012 5:53 am
Forum: Off Topic
Topic: So... what happened?
Replies: 26
Views: 105269

Re: So... what happened?

The project front at RS might not be as slow as you think ;)
by chickendude
Thu 17 May, 2012 10:13 am
Forum: Staff Side Projects & Featured Projects
Topic: mode 7
Replies: 16
Views: 64208

Re: mode 7

Wow, how'd i miss this? It looks great! I really am awful at math and have long since forgotten how all that trig stuff works/what it does, i really should revisit that stuff...
by chickendude
Wed 09 May, 2012 3:21 pm
Forum: Off Topic
Topic: So... what happened?
Replies: 26
Views: 105269

Re: So... what happened?

Hey Timendus, it's nice seeing you around these parts again :) I always planned to look into linking but never got far enough into any of my projects for it to be worthwhile. Like you said, i'm sure when i do finally release them people will have to play my games through an emulator on their smartph...
by chickendude
Sun 26 Feb, 2012 11:00 am
Forum: Desolate
Topic: Desolate Re-write
Replies: 161
Views: 832584

Re: Desolate Re-write

Wow, that looks incredible! I also like the changes. May i ask what will the laser beams be used for?