Search found 518 matches

by crzyrbl
Thu 07 Jun, 2007 1:33 am
Forum: Programming Help
Topic: [TI-ASM] The in's and out's of key input
Replies: 12
Views: 9528

[TI-ASM] The in's and out's of key input

Can someone explain in depth how to use the 2 following instructions:

in
out

thnx in advance
by crzyrbl
Sat 02 Jun, 2007 4:32 pm
Forum: Off Topic
Topic: Who Wants Four Free Memory Cards?
Replies: 28
Views: 22337

Thats very generous of you, but I'll stick with my 2 gig
by crzyrbl
Mon 21 May, 2007 8:51 pm
Forum: Programming Help
Topic: [TI-ASM] list of macros
Replies: 2
Views: 4040

ya, and thnx for the list
by crzyrbl
Mon 21 May, 2007 6:46 pm
Forum: Programming Help
Topic: [TI-ASM] list of macros
Replies: 2
Views: 4040

[TI-ASM] list of macros

Hello, I'm finally learning asm for real now, and I was wondering where I could find a list of all of the common bcall('s such as _Put and _GetKey
by crzyrbl
Thu 10 May, 2007 4:43 am
Forum: Off Topic
Topic: [C] swapping vars
Replies: 80
Views: 56242

I agree that readibility is important, but I don't really bother going through time.h or what have you, so I would rather it be insanely optimized rather than even somewhat readible. But you will be going through at least your own old code quite often. You can’t expect yourself to remember h...
by crzyrbl
Tue 08 May, 2007 8:43 pm
Forum: Off Topic
Topic: [C] swapping vars
Replies: 80
Views: 56242

I agree that readibility is important, but I don't really bother going through time.h or what have you, so I would rather it be insanely optimized rather than even somewhat readible. Then again, I've only really used high-level langauges like C++ and I don't know how often asm is used in the industr...
by crzyrbl
Tue 08 May, 2007 5:33 am
Forum: Announce Your Projects
Topic: z80 Heaven
Replies: 15
Views: 17260

cool, I think I'm going to finally learn asm over the summer, so it should come in handy :D
by crzyrbl
Tue 08 May, 2007 2:45 am
Forum: Off Topic
Topic: [C] swapping vars
Replies: 80
Views: 56242

CDI wrote:I fail to see King Harold's point in any of this. In my humble opinion he is making himself look foolish and immature.
Harold's not the only one :roll:
by crzyrbl
Wed 11 Apr, 2007 10:32 pm
Forum: Announce Your Projects
Topic: Happy Maze [openGL]
Replies: 10
Views: 7716

Hmm...it seems to error out like that whenever the defualt FPS is not maxed out. I'll look into changing the defualt max FPS to something more processor-friendly like say, 30.
by crzyrbl
Wed 11 Apr, 2007 4:57 am
Forum: Announce Your Projects
Topic: Happy Maze [openGL]
Replies: 10
Views: 7716

Oh, I thought openGL meant that it works for any supporting platform no matter what, but I forgot it uses Windowz functions to make the window. I'll try to port it to Glut as soon as I have time again!
by crzyrbl
Wed 11 Apr, 2007 3:10 am
Forum: Announce Your Projects
Topic: Happy Maze [openGL]
Replies: 10
Views: 7716

Fine. https://netfiles.uiuc.edu/ckikoen2/shared/maze1.PNG https://netfiles.uiuc.edu/ckikoen2/shared/maze2.PNG It's a randomly generated 3d tower. There are 5 floors, and the stairs are also in random places. It's only like 200 kilobytes though, so you really should dl it. Also trust me, the link's n...
by crzyrbl
Tue 10 Apr, 2007 7:40 pm
Forum: Announce Your Projects
Topic: Happy Maze [openGL]
Replies: 10
Views: 7716

I am considering changing the tiles from oldschool to realistic, with moss on some tiles. would that help? I'm not sure about adding a HUD though. If I figure out how to edit textures in game, should I give you some chalk to mark the walls with instead?
by crzyrbl
Tue 10 Apr, 2007 6:02 am
Forum: Off Topic
Topic: Happy Easter
Replies: 3
Views: 5560

Re: Happy Easter

tr1p1ea wrote: I hope everyone enjoyed themselves :).
yup, made happy maze.
by crzyrbl
Tue 10 Apr, 2007 6:01 am
Forum: Announce Your Projects
Topic: Happy Maze [openGL]
Replies: 10
Views: 7716

Happy Maze [openGL]

I started learning openGL, this 'game' is a combination of tutorials that I've used and my own implimentations and code. It's not a bad way to kill a few minutes either.

https://netfiles.uiuc.edu/ckikoen2/shared/Maze.zip
by crzyrbl
Wed 21 Mar, 2007 5:15 am
Forum: Announce Your Projects
Topic: Abscencia
Replies: 64
Views: 43012

how much of those water effects does DarkBASIC have built-in?