Search found 110 matches

by Deathsting
Thu 14 Apr, 2005 5:00 am
Forum: Announce Your Projects
Topic: ColdFusion (tankers 89 for the 83+)
Replies: 54
Views: 22385

I was planning on implementing something like that- where the tank slows down in grasslands and in sand.
I still cant seem to fix the stupid bug :x
by Deathsting
Wed 13 Apr, 2005 4:00 pm
Forum: Announce Your Projects
Topic: ColdFusion (tankers 89 for the 83+)
Replies: 54
Views: 22385

I renamed the game to ColdFusion after realizing that there were so many games named Tank,tankies and tankers. The game has a short storyline/intro movie (hence the name ColdFusion). I m currently trying to debug a major bug that i cant seem to eliminate. Hopefully i should get that done, then i ll ...
by Deathsting
Wed 13 Apr, 2005 2:59 pm
Forum: Announce Your Projects
Topic: ColdFusion (tankers 89 for the 83+)
Replies: 54
Views: 22385

ColdFusion (tankers 89 for the 83+)

Well the first time i saw tankers 89 i was amazed with the stunning graphic and the really cool game concept. Wishing tankers existed on the 83+, i finally decieded to come up with an 83+ version of tankies. Ducks GS package was slow and made tankies impossble, But with the revelutionary RGP i m con...
by Deathsting
Mon 11 Apr, 2005 1:30 pm
Forum: Off Topic
Topic: Linux-Which distributions do you use?
Replies: 54
Views: 16903

Well what exactly is the difference between the distributor. The basic Os is the same right. So whats the difference then?
Well i have red hat but i m too afraid it my screw my computer if i tried it.
by Deathsting
Mon 11 Apr, 2005 8:11 am
Forum: Programming Help
Topic: [TI ASM] Collision Detection
Replies: 27
Views: 10568

How do you get the tilenumber in a map routine. I m using a tilemap routine similar to the one Lman made but i cant figure out how to get the tile no. Heres the tile map routine DrawMap: ld de,0 ; e = x, d = y ld b,8 ;8 rows per screen DrawMapLoop: push hl ; save map pointer push de ; save tile coor...
by Deathsting
Sat 09 Apr, 2005 6:01 am
Forum: General TI Discussion
Topic: The Legend of the Lithium Battery
Replies: 56
Views: 34951

Well actually it was meant as a joke more than an idea But my friends dad "Claims" he had actually tried modifing a calc. He modified the link cord and connected it to a modified TV remote, so that the ti could send infrared beem across the room. He used the infrared link mod to cheat on p...
by Deathsting
Fri 08 Apr, 2005 1:45 pm
Forum: General TI Discussion
Topic: The Legend of the Lithium Battery
Replies: 56
Views: 34951

You do have a point there, but I don't have enough time as it is, so I can't be bothered to try to comprehend stuff that is completely filled with abbreviations and spelling errors. As it is, I'm late for class almost every morning because I read these forums. Dont you just wish that we had Wi fi i...
by Deathsting
Thu 07 Apr, 2005 5:25 am
Forum: General TI Discussion
Topic: The Legend of the Lithium Battery
Replies: 56
Views: 34951

Why are you guys(MC members) so senstive with spelling and case?
My typing sucks, i can never type fast and still spell correctly. 8)
by Deathsting
Wed 06 Apr, 2005 5:36 pm
Forum: Programming Help
Topic: [TI ASM] Zero and nonzero flags
Replies: 4
Views: 3128

Thx guy for the help appreciate it
by Deathsting
Wed 06 Apr, 2005 3:47 pm
Forum: General TI Discussion
Topic: The Legend of the Lithium Battery
Replies: 56
Views: 34951

Well its technically a third world or developing country mainly because theres extremely low literacy rate, not that low either but pretty low. And i mean the govt spends a shit load of money on nuclear misscles (rather than education) thinking pakistan is a treat to national security.
by Deathsting
Wed 06 Apr, 2005 2:42 pm
Forum: General TI Discussion
Topic: The Legend of the Lithium Battery
Replies: 56
Views: 34951

:lol: :shock:
Rechargable batteries are like $2 in India (good one too..)
Go third world contries :lol:
by Deathsting
Wed 06 Apr, 2005 2:34 pm
Forum: Programming Help
Topic: [TI ASM] Zero and nonzero flags
Replies: 4
Views: 3128

[TI ASM] Zero and nonzero flags

The only commands i have seen been used along with the zero/nz flags are -
  • Jr z,lbl
    jp z,lbl
    ret z
Are there actually any more commands with which z/nz can be used (plz add the basic syntax too). Most Tutorials dont actually teach beyond this point
by Deathsting
Tue 05 Apr, 2005 1:56 pm
Forum: Programming Help
Topic: [TI ASM] Collision Detection
Replies: 27
Views: 10568

You should store it in a databyte

Code: Select all

Highscore:
 .db 0
Look at Ben Ryuves chopperX source
This serves as a permanent variable. I m pretty sure its given in asm in 28 days
by Deathsting
Wed 30 Mar, 2005 1:19 pm
Forum: Programming Help
Topic: [TI ASM] Collision Detection
Replies: 27
Views: 10568

Alright i checked out your demo. The game actually looks preety cool. If u have extra game speed why dont you add a mapbackround or something instead of having scroling lines. The sprites could also use some work. Other than that theres a bunch of collision detection bugs in the old version dont kno...
by Deathsting
Sun 20 Mar, 2005 11:54 am
Forum: Programming Help
Topic: [TI ASM] Beta Testing Grey
Replies: 45
Views: 14603

Bug report->
RGP crashes in crunchy