Search found 112 matches

by calc84maniac
Fri 05 Dec, 2008 6:20 am
Forum: Announce Your Projects
Topic: Blobby aKa the new mario
Replies: 20
Views: 50407

Re: Blobby aKa the new mario

What I do in my Mario game is: a) Have an x and y velocity for each object b) Each frame, add the x velocity to the x position and the y velocity to the y position c) Each frame, also add a gravity value to the y velocity d) Also handle the x velocity in each frame depending on what arrow keys are p...
by calc84maniac
Sat 22 Nov, 2008 6:15 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] F-Zero
Replies: 53
Views: 133394

Re: F-Zero

After an intense spriting session, I now have object rotations! I set up an object which moves and rotates, as shown:
Image
I also added the ability to go backwards and "strafe" left and right, as you might have noticed in the screenshot.
by calc84maniac
Tue 11 Nov, 2008 1:40 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] F-Zero
Replies: 53
Views: 133394

Re: F-Zero

I'm not sure whether you're talking about F-Zero or the image scaler, but both use direct input.
by calc84maniac
Mon 10 Nov, 2008 11:56 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] F-Zero
Replies: 53
Views: 133394

Re: F-Zero

I believe he has written his own sprite scaler, but im not sure how it will adapt to this project. Well, technically it took a subset of a large image, scaled it to 96x64, and mapped it to the screen: http://img373.imageshack.us/img373/1024/zoomdo6.gif The sprite routine should be similar, but to a...
by calc84maniac
Mon 10 Nov, 2008 4:54 am
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] F-Zero
Replies: 53
Views: 133394

Re: F-Zero

I've been working on this a bit, and I think I have the sprite-coordinate-getter-finder-thingamajig working... finally... Right now I'm displaying one of 3 sprites depending on how far away you are... which makes it look a bit strange, but at least that's how the 68K version did it. Also, I only hav...
by calc84maniac
Fri 07 Nov, 2008 3:36 am
Forum: Programming Help
Topic: Division
Replies: 4
Views: 12092

Re: Division

I don't think that monster can really compare to *cough*
by calc84maniac
Thu 30 Oct, 2008 3:28 am
Forum: Announce Your Projects
Topic: Reviving the Vera project!
Replies: 129
Views: 213089

Re: Reviving the Vera project!

Ooh, idea! What about whenever you fill a flash sector, rewrite it except with deleted files removed! Might work...
by calc84maniac
Wed 29 Oct, 2008 1:03 am
Forum: General TI Discussion
Topic: CT is finally on TiCalc
Replies: 9
Views: 28284

Re: CT is finally on TiCalc

Note that the post date was last January.
by calc84maniac
Mon 06 Oct, 2008 2:38 am
Forum: Announce Your Projects
Topic: I think I should finish bubble bobble
Replies: 11
Views: 22998

Re: I think I should finish bubble bobble

I see. I was unaware that you couldn't access the link port directly on the 83+SE and higher! WikiTI doesn't mention this. Is there no way of disabling the link assist on these calculators? (That said, the first AT keyboard routines I saw had a photo of them running on a TI-83+ SE, which requires d...
by calc84maniac
Sat 27 Sep, 2008 11:07 am
Forum: Off Topic
Topic: The Happy Birthday Thread
Replies: 538
Views: 1117172

Re: The Happy Birthday Thread

Here, have a Cake of Joyness! * * * *|_*|_*|*_ .-'`|* |* |*| `'-. |`-............-'| | | \ _ .-. _ / ,-|'-' '-' '-' '-'|-, /` \._ _./ `\ '._ `""""""""""` _.' `''--..........--''`
by calc84maniac
Tue 09 Sep, 2008 2:32 am
Forum: Latenite, Brass and EarlyMorning
Topic: Brass 3.0.0.0 Beta 13
Replies: 103
Views: 151406

Re: Brass 3.0.0.0 Beta 12

You should be checking for "label0", since the counter starts at 0 and increases *after* the label is generated.
by calc84maniac
Wed 18 Jun, 2008 2:14 pm
Forum: Latenite, Brass and EarlyMorning
Topic: Brass 3.0.0.0 Beta 13
Replies: 103
Views: 151406

I can't install apps at all on the later versions of PindurTI (it seems to install but doesn't appear on the list of apps). I use one of the old builds with two screens instead, where they install fine. If I remember correctly, you have to reset the RAM to make new apps show up. I just use Wabbitem...
by calc84maniac
Sun 15 Jun, 2008 6:35 pm
Forum: Programming Help
Topic: [ASM] Compare 16-bit registers?
Replies: 27
Views: 36585

I meant "unlike some of the routines people have supplied".
by calc84maniac
Sat 14 Jun, 2008 6:22 pm
Forum: Programming Help
Topic: [ASM] Compare 16-bit registers?
Replies: 27
Views: 36585

Nice, that one even returns Z if they're equal unlike some of the alternatives. :)
by calc84maniac
Mon 12 May, 2008 8:59 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] F-Zero
Replies: 53
Views: 133394

I'm not really sure where I first got the algorithm idea. I think it might have come from a raycasting tutorial (because this uses the same idea as raycasting but with each pixel, not just each column).