Search found 2322 matches
- Fri 22 May, 2020 1:27 am
- Forum: News and Information
- Topic: The End has finally come - TI removes ASM support
- Replies: 2
- Views: 15660
Re: The End has finally come - TI removes ASM support
If one day I ever program again, I would probably not mind releasing one more game for the CE. After all, I released Opossum Massage Simulator for the CSE one year after being discontinued. But I'd be more inclined to give HP Prime PPL language another try or learn C.Basic for the Casio fx-CG10/20/5...
- Mon 09 Mar, 2020 11:28 pm
- Forum: Mode 7 Engine
- Topic: TI-84+CE Mode 7 Engine development
- Replies: 18
- Views: 152608
Re: TI-84+CE Mode 7 Engine development
By the way, I was wondering if the TI-84+CE has enough memory to allow Mario Kart style courses that are larger than the SNES ones? The SNES ones were on the small side so a lap lasted like 15-25 seconds.
- Thu 06 Feb, 2020 6:55 pm
- Forum: Off Topic
- Topic: Dream of Omnimaga music (electronic)
- Replies: 10
- Views: 99831
Dream of Omnimaga music (electronic)
As some of you here know, besides calculator programming I also did electronic music. I'd say my electronic music is more on the extreme side, although there have been more and more exceptions in recent years as I explore new horizons. Almost everything made from 2002 to 2017 and since Summer 2022 b...
- Thu 06 Feb, 2020 5:45 pm
- Forum: Mode 7 Engine
- Topic: TI-84+CE Mode 7 Engine development
- Replies: 18
- Views: 152608
Re: TI-84+CE Mode 7 Engine development
What is the exact clock speed of the CE in ASM mode by the way?
Also very nice tr1p1ea. Please do backups often this time around so you won't lose progress
Another thing: This sub-forum is invisible to guests. You might want to fix this for visibility.
Also very nice tr1p1ea. Please do backups often this time around so you won't lose progress
Another thing: This sub-forum is invisible to guests. You might want to fix this for visibility.
- Tue 14 Jan, 2020 1:12 am
- Forum: Mode 7 Engine
- Topic: TI-84+CE Mode 7 Engine development
- Replies: 18
- Views: 152608
Re: TI-84+CE Mode 7 Engine development
This is awesome and it's fun to look at the screenshots one by one to see the evolution of this project. You could definitively do a full MK clone that runs at good speed with this.
Re: Hi all
Ben, I'm unconvinced by your excuse as calculators are cheap on ebay! :-) (Still amazed that the ancient ti-83, which costs almost nothing to produce still goes for $100+... Talk about a cash cow for TI!) As a Canadian, buying calculators on Ebay is quite hectic, because everyone charges $30-60 for...
- Mon 28 Oct, 2019 12:13 am
- Forum: Off Topic
- Topic: The void of space ...
- Replies: 11
- Views: 69613
Re: The void of space ...
On a semi-related note, this would probably be ticalc.org queue right now if calcs were as popular today as they were in 2004:
https://i.imgur.com/tWcAshJ.png
https://i.imgur.com/tWcAshJ.png
- Thu 12 Sep, 2019 7:06 pm
- Forum: Off Topic
- Topic: The void of space ...
- Replies: 11
- Views: 69613
Re: The void of space ...
I wasn't sure about my username but yeah. I'll check out your projects since I sometimes visit this forum and others.
(Also I'm done with calcs since 3 years but I started lurking again more on calc forums after I became disabled)
(Also I'm done with calcs since 3 years but I started lurking again more on calc forums after I became disabled)
- Sun 11 Oct, 2015 10:57 pm
- Forum: Announce Your Projects
- Topic: First Fantasy: Mana Force
- Replies: 16
- Views: 196687
First Fantasy: Mana Force
I have already finished this project, but I thought I would share it here for the people who still browse MaxCoderz every now and then, quoting an old post of mine: https://img.ourl.ca/ffmfscreens.gif http://img.codewalr.us/ffmfcescreens.gif After several weeks of development, First Fantasy: Mana Fo...
- Sun 11 Oct, 2015 10:52 pm
- Forum: Off Topic
- Topic: Over Seven Years Ago
- Replies: 4
- Views: 23317
Re: Over Seven Years Ago
Hey TOaster, long time no see (I wonder if you remember me, since I changed nicknames often after you left, but I made The Reign of Legends 3 and Reuben Quest) :) I am curious about the Minecraft voxel clone. You should post a video in the projects section when ready :) Tr1p1ea is also working on hi...
- Tue 29 Sep, 2015 3:32 am
- Forum: Off Topic
- Topic: Other places to discuss TI calcs
- Replies: 9
- Views: 43132
Re: Other places to discuss TI calcs
Yeah I noticed this problem on CodeWalrus in recent months. Out of 150 registrations, only about 5 were legit users. Thankfully, the anti-spam features in place blocked any spam post, but some dummy accounts slipped by. And that site has 5000 page views a day so if MC gets about 500, then perhaps it...
- Thu 17 Sep, 2015 4:38 am
- Forum: Off Topic
- Topic: Other places to discuss TI calcs
- Replies: 9
- Views: 43132
Re: Other places to discuss TI calcs
Ah I see. Strange. But again, CodeWalrus also has a plugin that prevents anyone with zero post from posting external links. We still got an average of 3 bots a week with Stop Spam until that extra plugin got installed. CloudFlare can also help, but on Omnimaga it had its big share of problems too (w...
- Fri 31 Jul, 2015 9:23 pm
- Forum: Off Topic
- Topic: Other places to discuss TI calcs
- Replies: 9
- Views: 43132
Re: Other places to discuss TI calcs
Yeah I remember that registrations were disabled due to spambots and lack of a proper anti-spam. I am unsure if an upgrade is 100% necessary, though, because if PhpBB3 has a plugin/mod called Stop Forum Spam or Project Honeypot it should be enough (the bots will usually be flagged as spammers so you...
- Mon 20 Jul, 2015 2:04 am
- Forum: Off Topic
- Topic: Other places to discuss TI calcs
- Replies: 9
- Views: 43132
Other places to discuss TI calcs
This might be a bit of advertising, but since MaxCoderz has disabled new forum registrations over 2 years ago, activity have been nearly non-existent ever since (it's a shame since in 2013 it seemed to be on the rise ) and with newer community members being unable to participate it will probably con...
- Wed 30 Apr, 2014 3:21 am
- Forum: Pixel Art
- Topic: Aura maps by Dysfunction colorized
- Replies: 4
- Views: 36691
Re: Aura maps by Dysfunction colorized
Hey nice to see you again. I also remember Ender's Game and then the other strategy game after you scrapped Ender's Game but I forgot the name. I forgot if Aura used xLIB, but I did remember about the chunk of pictures trick for maps. IIRC you planned 255 pics, so the game wouldn't have fit on a reg...