Search found 3846 matches
- Wed 29 Jul, 2015 11:43 pm
- Forum: Off Topic
- Topic: Other places to discuss TI calcs
- Replies: 9
- Views: 55651
Re: Other places to discuss TI calcs
Mainly due to spambots and such. We probably should look into upgrading the board and reenabling again.
- Tue 21 Jul, 2015 9:45 pm
- Forum: Off Topic
- Topic: Other places to discuss TI calcs
- Replies: 9
- Views: 55651
Re: Other places to discuss TI calcs
Thanks DJ, this is good information for returning members to see where the activity is at.
- Tue 13 Jan, 2015 4:47 am
- Forum: Staff Side Projects & Featured Projects
- Topic: [Featured][Dev] Wizards
- Replies: 218
- Views: 306088
Re: [Featured][Dev] Wizards
Hey NanoWar, nice to see you.
Thanks for the update! .
Thanks for the update! .
- Tue 13 Jan, 2015 4:46 am
- Forum: Announce Your Projects
- Topic: Robot War: Project Darkstar
- Replies: 54
- Views: 141966
Re: Robot War: Project Darkstar
Wow! Amazing work chickendude!
- Thu 09 Oct, 2014 12:58 pm
- Forum: Super Mario - and the Elemental Crystal
- Topic: Project dead + small demo download
- Replies: 0
- Views: 100727
Project dead + small demo download
Hi All, Its sad to announce that due to a HDD crash and backup failures that the code for this dormant project has been lost forever. It really sucks as I did want to finish it one day, or at least make some more levels etc :(. It featured 4lvl grayscale, smooth scrolling, animated tiles and enemies...
- Tue 13 May, 2014 2:07 pm
- Forum: Pixel Art
- Topic: Aura maps by Dysfunction colorized
- Replies: 4
- Views: 49629
Re: Aura maps by Dysfunction colorized
Hey dysfunction! Good to see you .
I remember this demo well and it really did show that ASM assisted BASIC could look really awesome.
Its seriously hard to tell if thats and ASM screenshot or not.
Either way, i hope you are keeping well in rl and stuff .
I remember this demo well and it really did show that ASM assisted BASIC could look really awesome.
Its seriously hard to tell if thats and ASM screenshot or not.
Either way, i hope you are keeping well in rl and stuff .
- Thu 13 Mar, 2014 7:26 am
- Forum: Pixel Art
- Topic: Aura maps by Dysfunction colorized
- Replies: 4
- Views: 49629
Re: Aura maps by Dysfunction colorized
Wow looks awesome DJ .
Tech demo?
Tech demo?
- Mon 23 Dec, 2013 11:44 am
- Forum: Staff Side Projects & Featured Projects
- Topic: mode 7
- Replies: 16
- Views: 87555
Re: mode 7
http://www.youtube.com/watch?v=pj20af9NbzM
Thanks Ben! .
That is a video of a rough test on hardware, the speed is ok but the accuracy has improved since that was taken.
Thanks Ben! .
That is a video of a rough test on hardware, the speed is ok but the accuracy has improved since that was taken.
- Sat 14 Dec, 2013 2:15 am
- Forum: Off Topic
- Topic: Over Seven Years Ago
- Replies: 4
- Views: 30314
Re: Over Seven Years Ago
Hey Toaster! Very glad to hear from you and even more glad to hear of your success outside of the calculator world .
Thanks for popping in to say hello, sadly this place is pretty quiet these days.
Thanks for popping in to say hello, sadly this place is pretty quiet these days.
- Fri 29 Nov, 2013 12:24 am
- Forum: Staff Side Projects & Featured Projects
- Topic: mode 7
- Replies: 16
- Views: 87555
Re: mode 7
Well ive ported the basics over to the 84C, with some modification of course. At this stage i havent optimised so its a little slow. Currently the draw area is 128x60 in 160 mode: http://img.ourl.ca//m7.gif I havent tested on hardware, but think that it wont run this fast (think the screenie delays ...
- Thu 07 Nov, 2013 1:30 pm
- Forum: xLIB
- Topic: xLIB 84C Edition
- Replies: 3
- Views: 39644
Re: xLIB 84C Edition
xLIB 84C has been incorporated into DCSE8.0 and is now available to the masses!
You can download it here: http://www.ticalc.org/archives/files/fi ... 45670.html
The documentation and features can be found here: http://dcs.cemetech.net/index.php/Third ... es_(Color)
You can download it here: http://www.ticalc.org/archives/files/fi ... 45670.html
The documentation and features can be found here: http://dcs.cemetech.net/index.php/Third ... es_(Color)
- Mon 28 Oct, 2013 12:34 am
- Forum: Desolate
- Topic: Desolate Re-write
- Replies: 161
- Views: 1181057
Re: Desolate Re-write
Wow its been a long time!
Sadly i havent worked on this project since receiving an 84C. Suffice to say now im mainly concentrating on that platform for the time being.
I wonder how would Desolate work in colour? ....
Sadly i havent worked on this project since receiving an 84C. Suffice to say now im mainly concentrating on that platform for the time being.
I wonder how would Desolate work in colour? ....
- Mon 29 Jul, 2013 4:39 am
- Forum: solidFRAME
- Topic: solidFRAME discussion
- Replies: 28
- Views: 190907
Re: solidFRAME discussion
After much thought ive decided to port this engine to the 84C, to see if a game is plausable.
For the meantime i have a colour cube rotating:
For the meantime i have a colour cube rotating:
- Mon 29 Jul, 2013 4:38 am
- Forum: Metroid
- Topic: progress...
- Replies: 280
- Views: 624506
Re: progress...
Im currently debugging it for a memory issue on the 83+.
I think ill release a small demo for people to play with once fixed.
I think ill release a small demo for people to play with once fixed.
- Thu 04 Jul, 2013 1:39 am
- Forum: xLIB
- Topic: xLIB 84C Edition
- Replies: 3
- Views: 39644
xLIB 84C Edition
Hi All, As you may have seen, there has been a small amount of interest in bringing an ASM lib with some graphics features to the TI-84+CSE (84C for short). I have been toying with a few small ideas that i may end up implementing in a preliminary version for BASIC programmers. There are some pretty ...