Search found 1440 matches

by Patori
Wed 23 Feb, 2005 1:59 pm
Forum: Discontinued Projects
Topic: [Calc Wars] Help with tilemap?
Replies: 25
Views: 42114

more help

I'd also appreciate help with my load level loop's termination. I'm simply storing the mem addresses in saferam1, saferam1 and saferam1+1 as a pointer to where data was last entered, saferam1+2 data entry point. #define LookSpot saferam3 #define LevelList saferam1 ;1 and two for last entry, rest is ...
by Patori
Wed 23 Feb, 2005 1:56 pm
Forum: Discontinued Projects
Topic: [Calc Wars] Help with tilemap?
Replies: 25
Views: 42114

[Calc Wars] Help with tilemap?

Copied from my aw_tilem.z80 file. ;//Routines for tilemapping, by Patori ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; Before doing anything, I think that it'd be best to plan ;ahead. hehehe. So anyways, I believe I should discuss the ;program structure, nyo? Ok: ; ; ; char 'F','...
by Patori
Thu 17 Feb, 2005 3:10 pm
Forum: Program Ideas
Topic: Dreamcast VMU emulator
Replies: 2
Views: 6352

believe it or not, I was trying to code the chao garden game like a year ago....

Anyways... 128k... on the calculator? That's the size of those games... Erm... not good...

And do we really need those battery sucking games?
by Patori
Thu 17 Feb, 2005 3:08 pm
Forum: Discontinued Projects
Topic: [Calc Wars] Difference between CalcWars and AdvanceWars
Replies: 4
Views: 14720

So, um yeah... why do I have two forums? For more topics :-D?
by Patori
Thu 17 Feb, 2005 2:37 pm
Forum: Programming Help
Topic: [TI ASM] Address $3C24
Replies: 5
Views: 3571

53547 on a 1.13 ti83 Plus! ^^
by Patori
Thu 17 Feb, 2005 2:11 pm
Forum: Discontinued Projects
Topic: [BattleCards] Designing the AI of BattleCards
Replies: 28
Views: 49100

Re: Designing the AI of BattleCards

Introduction Ok. This will be a small research of how a smart AI should work ... What are your idea's? I really would like to hear! Come on... don't be shy ;). -kv83 I believe that you got the right ide aso far. I would prefer to not have a match AI mode, may not work correctly, high chance of comp...
by Patori
Thu 17 Feb, 2005 1:59 pm
Forum: Discontinued Projects
Topic: [DDR] Status
Replies: 127
Views: 162945

all i have to say

Butterfly, tsugaru, captain jack, max ultimate, can't stop falling in love, orion 78, afronova, burnin heat... I'm happy, I can do tsugaru on heavy.... I'm at that "passed some heavy, almost others, can do most standards point..." horray! And I don't even own DDR! and Max 300 on heavy is f...
by Patori
Fri 07 Jan, 2005 3:48 am
Forum: Programming Help
Topic: [TI ASM] Help with program...
Replies: 6
Views: 3534

[TI ASM] Help with program...

I need help debugging... compiles fine. It's an attempt at a starfield... #DEFINE TEXTONSCREEN set 7,(iy+$14) ;always write to screen #DEFINE TEXTOFFSCREEN res 7,(iy+$14) ;always write to screen #define disphl(YPOS,XPOS) push af \ push de \ ld a,XPOS \ ld (PENCOL),a \ ld a,YPOS \ ld (PENROW),a \ bca...
by Patori
Wed 05 Jan, 2005 3:47 am
Forum: Program Ideas
Topic: Screenflip 90 degrees
Replies: 11
Views: 12601

I would just like to see some code for rotating sprites 90 degrees. That might be usful for some type of game... *begins coding idea*
by Patori
Tue 28 Dec, 2004 3:49 am
Forum: General TI Discussion
Topic: [ASM Editors] Which ASM editor do you use?
Replies: 28
Views: 23991

leofox wrote:i just use notepad, it works fine. I didn't even know that there are color-coded editors until now :P
Me either.... I really prefer edit over note pad because it gives line numbers... I'm a sad being. :oops:
by Patori
Mon 27 Dec, 2004 1:10 am
Forum: General TI Discussion
Topic: [ASM Editors] Which ASM editor do you use?
Replies: 28
Views: 23991

DOS EDIT Here! "edit calcwars.z80" !!!
by Patori
Sat 25 Dec, 2004 1:20 am
Forum: Desolate
Topic: Once again... Desolate Map!!
Replies: 17
Views: 35092

Auron: See ti news... whatever their url is.
by Patori
Thu 23 Dec, 2004 4:33 am
Forum: General TI Discussion
Topic: Didn't get activation email, and some greyscale raycaster
Replies: 27
Views: 27563

wow. that's pretty darn cool.
by Patori
Tue 21 Dec, 2004 2:35 am
Forum: Off Topic
Topic: DS or PSP?
Replies: 95
Views: 36298

ds

I voted DS. I saw the game list, I've played on one; I LIKE IT.
by Patori
Tue 21 Dec, 2004 2:29 am
Forum: Announce Your Projects
Topic: Chip's Challenge
Replies: 22
Views: 14087

Re: Chip's Challenge

I loved that game, even though i was never able to beat it.....level 19 darn't!. I think it was on some of the older windows computers, because its not on my Sony windows XP. I guess you could sort of compare it to desolate. Thats a pretty difficult under taking. Good luck! I couldn't imagine how y...