Alright one final question. I m using Ducks GS package which has alternate sprite routines. So would Gsputsprite or Gsaligned sprites be faster to draw the maps or would it be faster to draw the player, Or is Gslargesprite a better choice
@tr1p1ea - what were the dimentions of the map in desolate
Search found 110 matches
- Sat 22 Jan, 2005 2:45 am
- Forum: Programming Help
- Topic: [TI ASM] Sprites Faster
- Replies: 14
- Views: 5857
- Fri 21 Jan, 2005 2:55 pm
- Forum: General TI Discussion
- Topic: Prgmerz logo contest
- Replies: 18
- Views: 11665
Prgmerz logo contest
Well we are having a prgmerz logo contest (prgmerz.tk)
Last date for enteries is 31st Jan
Prizes may even include a 1GB mailbox (maybe )
Last date for enteries is 31st Jan
Prizes may even include a 1GB mailbox (maybe )
- Thu 20 Jan, 2005 5:26 pm
- Forum: Programming Help
- Topic: [TI ASM] Sprites Faster
- Replies: 14
- Views: 5857
Q?
Thx I was thinking along the same lines, but doesnt ionputsprite work faster than ionlargesprite
- Thu 20 Jan, 2005 6:14 am
- Forum: Programming Help
- Topic: [TI ASM] Sprites Faster
- Replies: 14
- Views: 5857
[TI ASM] Sprites Faster
Well i was trying something in GS and wanted to know
Would a prgm in Gs with 4 (8X8) sprites be faster or one with just one (16X16) be faster
Would a prgm in Gs with 4 (8X8) sprites be faster or one with just one (16X16) be faster
- Wed 19 Jan, 2005 5:18 pm
- Forum: Desolate
- Topic: Desolate: Game Discussion
- Replies: 62
- Views: 105842
Map size
Ya its a cool game, but the access code was frustrating
Q: how big was the map you used
and plz release the source code. I could really use it
Q: how big was the map you used
and plz release the source code. I could really use it