Search found 110 matches

by Deathsting
Sat 22 Jan, 2005 2:45 am
Forum: Programming Help
Topic: [TI ASM] Sprites Faster
Replies: 14
Views: 5857

Final Q

Alright one final question. I m using Ducks GS package which has alternate sprite routines. So would Gsputsprite or Gsaligned sprites be faster to draw the maps or would it be faster to draw the player, Or is Gslargesprite a better choice

@tr1p1ea - what were the dimentions of the map in desolate
by Deathsting
Fri 21 Jan, 2005 2:55 pm
Forum: General TI Discussion
Topic: Prgmerz logo contest
Replies: 18
Views: 11665

Prgmerz logo contest

Well we are having a prgmerz logo contest (prgmerz.tk)
Last date for enteries is 31st Jan
Prizes may even include a 1GB mailbox (maybe :shock: )
by Deathsting
Thu 20 Jan, 2005 5:26 pm
Forum: Programming Help
Topic: [TI ASM] Sprites Faster
Replies: 14
Views: 5857

Q?

Thx I was thinking along the same lines, but doesnt ionputsprite work faster than ionlargesprite
by Deathsting
Thu 20 Jan, 2005 6:14 am
Forum: Programming Help
Topic: [TI ASM] Sprites Faster
Replies: 14
Views: 5857

[TI ASM] Sprites Faster

Well i was trying something in GS and wanted to know
Would a prgm in Gs with 4 (8X8) sprites be faster or one with just one (16X16) be faster
by Deathsting
Wed 19 Jan, 2005 5:18 pm
Forum: Desolate
Topic: Desolate: Game Discussion
Replies: 62
Views: 105842

Map size

Ya its a cool game, but the access code was frustrating

Q: how big was the map you used

and plz release the source code. I could really use it