Search found 296 matches

by CDI
Sat 24 Feb, 2007 12:11 am
Forum: Programming Help
Topic: [TI BASIC] Number of IF statements allowed?
Replies: 18
Views: 19281

Well, Metroid II wasn't my fault, and Metroid Pure can be faster, and ontop of everything, Metroid Infinity is as fast on the normal 83+, as Metroid II was on an SE
by CDI
Fri 23 Feb, 2007 12:46 pm
Forum: Programming Help
Topic: [TI BASIC] Number of IF statements allowed?
Replies: 18
Views: 19281

Physics are fast and fun, Axcho proved this with his intuitave N-Game engine, and if you work around it, you can apply it to a platformer easily. The hardest things are friction and gravity. For most of the things I do, I cheat and make the terminal velocity of the player quite low. Friction is a go...
by CDI
Tue 20 Feb, 2007 12:53 pm
Forum: Announce Your Projects
Topic: Demon's Projects
Replies: 49
Views: 32466

Looks fantastical, fixed the whole triple post deal
by CDI
Sun 18 Feb, 2007 4:46 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Staff][Demo] Metroid Infinity
Replies: 39
Views: 178077

You can play the demo, notice the linky in the post with the image ;)

Next to add are enemies [ not present in the first level, but eh ], cutscenes, doors, item recognition, and special events
by CDI
Sun 18 Feb, 2007 7:33 am
Forum: Staff Side Projects & Featured Projects
Topic: [Staff][Demo] Metroid Infinity
Replies: 39
Views: 178077

UPDATES!

Game

and

Image
screenie
by CDI
Wed 14 Feb, 2007 7:14 am
Forum: Programming Help
Topic: Variable Checking Question
Replies: 19
Views: 13906

Why not just have section of your pic for solid tiles, and a section for non-solid tiles. For instance, Metroid Infinity will have any tile in the top 2 rows be able to walk through, any tile in the 3rd row be for morph ball only, and anything below the 3rd row is solid
by CDI
Wed 14 Feb, 2007 7:05 am
Forum: Staff Side Projects & Featured Projects
Topic: [Staff][Demo] Metroid Infinity
Replies: 39
Views: 178077

Heh, Map Demo time, this is just a map demo, and I know some tiles are off, and you can go off the map, I messed some numbers up or something, I dunno

HEREYAGO

report any odd bugs with it to me, not that it matters, and yes, this took me all of Saturday to do

Also, [2nd] will turn rain on or off
by CDI
Tue 13 Feb, 2007 1:43 am
Forum: Announce Your Projects
Topic: Metroid Game
Replies: 24
Views: 19510

Duke Nukem is better ;)
by CDI
Sun 11 Feb, 2007 3:59 am
Forum: Announce Your Projects
Topic: Metroid Game
Replies: 24
Views: 19510

Judging from the screenshots, I see virtical
by CDI
Sat 10 Feb, 2007 6:15 pm
Forum: Announce Your Projects
Topic: Metroid Game
Replies: 24
Views: 19510

Looks like a lot of fun ;) though I am not a fan of the white BG I have to say
by CDI
Sat 10 Feb, 2007 12:31 am
Forum: General TI Discussion
Topic: FFTOM3: Is it gone?
Replies: 9
Views: 11640

Please do not double post, the [Edit] button exists for a reason, and I am not sure a Demo exists
by CDI
Thu 08 Feb, 2007 1:08 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Staff][Demo] Metroid Infinity
Replies: 39
Views: 178077

GS title screen? Like the one he made for me over a year ago that I can't find anymore? If you get ahold of Spellshaper or that pic, it would be great. http://i5.photobucket.com/albums/y161/CDI_/CalcPics/Metroid/METtitle035.gif http://i5.photobucket.com/albums/y161/CDI_/CalcPics/Metroid/METtitleANI....
by CDI
Thu 08 Feb, 2007 4:23 am
Forum: Staff Side Projects & Featured Projects
Topic: [Staff][Demo] Metroid Infinity
Replies: 39
Views: 178077

Okay, here are some pics, for those that asked... Original Metroid title screen for Metroid BASIC 83+ http://i5.photobucket.com/albums/y161/CDI_/CalcPics/Metroid/METtitle001.jpg Edited title screen for Metroid Infinity http://i5.photobucket.com/albums/y161/CDI_/CalcPics/Metroid/METtitle034.gif And s...
by CDI
Wed 07 Feb, 2007 5:06 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Staff][Demo] Metroid Infinity
Replies: 39
Views: 178077

[Staff][Demo] Metroid Infinity

A millenia ago and lightyears away, a sun erupts, sending dense waves of cosmic radiation through the universe, this sun was a rather large one, and the waves strech far and wide. Creating life on distant worlds, even jumpstarting a little star far off with a few dead rocks orbiting it, causing it t...
by CDI
Fri 02 Feb, 2007 7:43 pm
Forum: Announce Your Projects
Topic: Metroid Game
Replies: 24
Views: 19510

With all that, the framerate will plummit on the 83+ and be managable at best on the 84+. I'd suggest getting a good game engine, fast and reliable, then tinkering with it