Just thought I'd post a screenshot so you can see how the scene scripting engine is going. It's not much to look at yet, but it gives you the general idea.
Search found 320 matches
- Tue 04 Jul, 2006 11:55 pm
- Forum: Discontinued Projects
- Topic: [LOOM] Loom - A Mystical Adventure Game
- Replies: 240
- Views: 711397
- Sun 02 Jul, 2006 6:59 am
- Forum: Discontinued Projects
- Topic: [LOOM] Loom - A Mystical Adventure Game
- Replies: 240
- Views: 711397
- Fri 30 Jun, 2006 3:54 am
- Forum: Discontinued Projects
- Topic: [LOOM] Loom - A Mystical Adventure Game
- Replies: 240
- Views: 711397
- Fri 30 Jun, 2006 12:09 am
- Forum: Discontinued Projects
- Topic: [LOOM] Loom - A Mystical Adventure Game
- Replies: 240
- Views: 711397
At long last, the walking demo of Loom Island is finished! http://img167.imageshack.us/img167/1169/ptiani14qv.gif The walking engine is a bit sluggish. I've made it slow on purpose, because I want it to feel like you are walking leasurely... but it's a bit jerky in between steps, so I will try to fi...
- Thu 29 Jun, 2006 5:16 pm
- Forum: Discontinued Projects
- Topic: [LOOM] Contest: Redesign my rock!
- Replies: 46
- Views: 64004
- Thu 29 Jun, 2006 10:15 am
- Forum: Discontinued Projects
- Topic: [LOOM] Loom - A Mystical Adventure Game
- Replies: 240
- Views: 711397
That's what I'm using. I remember that page of the tutorial well.
Also, I don't think it is possible to do call hl. It's not on the command list and TIASM gives me errors when I try it.
Also, I don't think it is possible to do call hl. It's not on the command list and TIASM gives me errors when I try it.
- Thu 29 Jun, 2006 9:47 am
- Forum: Off Topic
- Topic: Virus ate my memory
- Replies: 25
- Views: 17727
- Thu 29 Jun, 2006 9:41 am
- Forum: Discontinued Projects
- Topic: [LOOM] Loom - A Mystical Adventure Game
- Replies: 240
- Views: 711397
Well, I was hoping to have the walking demo by tonight, but alas, still not yet. On the bright side, I wrote the skeletons for both the map trigger engine and the scene script engine. The map trigger engine detects certain actions, and calls scene scripts accordingly. For example, there is a trigger...
- Thu 29 Jun, 2006 9:27 am
- Forum: Discontinued Projects
- Topic: [LOOM] Contest: Redesign my rock!
- Replies: 46
- Views: 64004
Ok, I simply cannot decide which one I like better. So, there are 3 semi-winners. :) 1. threefingeredguy I modified your design a tiny bit to make it more bottom-heavy, but in general your design was the closest to my current theme. It was very white with simple outlines, which fits well with my oth...
- Thu 29 Jun, 2006 9:20 am
- Forum: Discontinued Projects
- Topic: [LOOM] Sprite / Level Art
- Replies: 13
- Views: 25546
- Wed 28 Jun, 2006 3:46 pm
- Forum: Off Topic
- Topic: Virus ate my memory
- Replies: 25
- Views: 17727
Yeah, I don't think it is possible to kill memory with software. You can kill hard-drives with rapid overuse because that eventually makes the read/write heads colide with the disk. Memory is a set of circuits with no moving parts, so unless it found a way to short your memory out by giving it a hug...
- Wed 28 Jun, 2006 3:42 pm
- Forum: Discontinued Projects
- Topic: [LOOM] Contest: Redesign my rock!
- Replies: 46
- Views: 64004
- Tue 27 Jun, 2006 10:15 pm
- Forum: Discontinued Projects
- Topic: [LOOM] Contest: Redesign my rock!
- Replies: 46
- Views: 64004
Heheh... that's funny, I was thinking about drawing you a new rock before, but I didn't think you'd use it :) So, I drew one, and the mockup: http://timendus.student.utwente.nl/docs/pics/LoomRock.PNG (I think trip cheated by drawing three rocks, and they look like cheeseballs and a potato anyway :m...
- Mon 26 Jun, 2006 9:10 am
- Forum: Discontinued Projects
- Topic: [LOOM] Loom - A Mystical Adventure Game
- Replies: 240
- Views: 711397
- Mon 26 Jun, 2006 6:57 am
- Forum: Discontinued Projects
- Topic: [LOOM] Loom Checklist: Pathway to the Final Release
- Replies: 1
- Views: 10107
[LOOM] Loom Checklist: Pathway to the Final Release
This is a checklist of everything that has to be done from start to finish. I'll update this post as things get checked off the list. :) [x] Basic concept pixil art [x] Skeleton of Bobbin's sprite [x] Skeleton of walking engine [x] Test tiles drawn [x] Test map [x] Skeleton of map drawing routine [x...