Search found 397 matches

by driesguldolf
Wed 09 Jul, 2008 2:01 pm
Forum: Announce Your Projects
Topic: [TI-Z80 APP] A puzzle collection games pack
Replies: 50
Views: 80669

http://img177.imageshack.us/img177/7075/ikilleditmf1.png :mrgreen: Anyway, consider the 'splitter' 3/5 done. After that the engine itself is done (though I need to fix some stuff I ignored a while back) and I only need to turn it into a game. (adding scoring, next level, menu, etc.) And instead of ...
by driesguldolf
Thu 03 Jul, 2008 7:19 pm
Forum: Announce Your Projects
Topic: [TI-Z80 APP] A puzzle collection games pack
Replies: 50
Views: 80669

Err this is going slower then expected... Also it's kinda boring but it has to be done :)

I also might be a bit addicted to tf2... shh.
by driesguldolf
Mon 30 Jun, 2008 8:36 pm
Forum: Announce Your Projects
Topic: [TI-Z80 APP] A puzzle collection games pack
Replies: 50
Views: 80669

Just did my final exam :P (by which I mean my yearproject, the assistants (who evaluated the projects) literally said mine was the most impressive :D) Btw, that bug is found (but not fixed). Apparently a ti83+ simply can't handle that much so I slowed down the balls. Working on 'splitting' the 'tabl...
by driesguldolf
Tue 24 Jun, 2008 8:00 pm
Forum: Off Topic
Topic: Suspiciously bot-like new members?
Replies: 9
Views: 10369

Re: Suspiciously bot-like new members?

benryves wrote:
King Harold wrote:...and female-bot-names
Well, that sort of gives it away. :P
Aaw, don't be so pessimistic :(
by driesguldolf
Fri 20 Jun, 2008 2:45 pm
Forum: Latenite, Brass and EarlyMorning
Topic: Brass 3.0.0.0 Beta 13
Replies: 103
Views: 147817

Nah, it's more likely pti is correctly handling the corrupted hex file. Even TIConnect likes my app :mrgreen: (I was able to successfully send it to a ti84+ and run it without problems (besides the bugs that were also happening in pti)) EDIT: Ah, that makes sense! You've got the .appheader directive...
by driesguldolf
Fri 20 Jun, 2008 10:48 am
Forum: Latenite, Brass and EarlyMorning
Topic: Brass 3.0.0.0 Beta 13
Replies: 103
Views: 147817

Besides the defrag bug, everything works like a charm with pti.
by driesguldolf
Fri 20 Jun, 2008 10:29 am
Forum: Announce Your Projects
Topic: [TI-Z80 APP] A puzzle collection games pack
Replies: 50
Views: 80669

Don't be so negative :P I've traced the problem back to the ball.move routine itself (Though I've absolutely no idea what it's doing wrong, the other thing could be memory corruption but pti doesn't have memory read/write watchpoints and flashdebugger is being annoying). Everything else is running c...
by driesguldolf
Thu 19 Jun, 2008 2:21 pm
Forum: Announce Your Projects
Topic: [TI-Z80 APP] A puzzle collection games pack
Replies: 50
Views: 80669

Ah crap, unexplainable bugs are appearing... 1) Balls are drawn randomly on the screen at times (I assume ball.move is called with ix not point to a ball struct) 2) My calculations indicate that a ti83+ must be perfectly capable of running the game with 15 balls. But it doesn't... Meh, I'll figure i...
by driesguldolf
Wed 18 Jun, 2008 12:34 pm
Forum: Off Topic
Topic: forum bug?
Replies: 28
Views: 36536

benryves wrote:That would be because you have a new PM.
:oops:
by driesguldolf
Wed 18 Jun, 2008 12:25 pm
Forum: Latenite, Brass and EarlyMorning
Topic: Brass 3.0.0.0 Beta 13
Replies: 103
Views: 147817

There is a known emulator bug (both pindurti and wabbit) that will cause a defrag when you use variable creation calls (to make appvars etc). Have you tested it on hardware? Ah, that explains everything :) (Hmm known bug? Is there a list of bugs somewhere? (Google attempt failed)) A long time ago I...
by driesguldolf
Wed 18 Jun, 2008 12:17 pm
Forum: Off Topic
Topic: forum bug?
Replies: 28
Views: 36536

Firefox is giving me a notice that it blocked a popup on the forum index... What's happening?
by driesguldolf
Tue 17 Jun, 2008 8:32 pm
Forum: Announce Your Projects
Topic: [TI-Z80 APP] A puzzle collection games pack
Replies: 50
Views: 80669

Liazon wrote:o.o that looks really good!
Nah, that's just the beginning :P

Image
But as you can see collision detection still needs work...

Oh btw, if it wasn't clear, there will only be ball&wall collision, no ball&ball.
by driesguldolf
Tue 17 Jun, 2008 6:27 pm
Forum: Latenite, Brass and EarlyMorning
Topic: Brass 3.0.0.0 Beta 13
Replies: 103
Views: 147817

Image

I'll send the app via PM in a sec.


The only explanation I could find was that it must be the number of times an app can be executed app header thing...
by driesguldolf
Mon 16 Jun, 2008 9:01 pm
Forum: Latenite, Brass and EarlyMorning
Topic: Brass 3.0.0.0 Beta 13
Replies: 103
Views: 147817

Eh, Ben, I believe you did something wrong with the app header generator in brass3 because pindurti (tios to be precise) removes my app after I've ran it 16 times :P
by driesguldolf
Mon 16 Jun, 2008 2:16 pm
Forum: Announce Your Projects
Topic: [TI-Z80 APP] A puzzle collection games pack
Replies: 50
Views: 80669

I'm finally working on this project again (I just made the step to the university, that's the reason for a lack of updates)! :D Currently working on XBall, aka Jezzball, (for the 3rd time :() but I think I got it right now :) This screenshot shows random spawning (without balls getting stuck into ea...