Search found 397 matches
- Wed 09 Jul, 2008 2:01 pm
- Forum: Announce Your Projects
- Topic: [TI-Z80 APP] A puzzle collection games pack
- Replies: 50
- Views: 80669
http://img177.imageshack.us/img177/7075/ikilleditmf1.png :mrgreen: Anyway, consider the 'splitter' 3/5 done. After that the engine itself is done (though I need to fix some stuff I ignored a while back) and I only need to turn it into a game. (adding scoring, next level, menu, etc.) And instead of ...
- Thu 03 Jul, 2008 7:19 pm
- Forum: Announce Your Projects
- Topic: [TI-Z80 APP] A puzzle collection games pack
- Replies: 50
- Views: 80669
- Mon 30 Jun, 2008 8:36 pm
- Forum: Announce Your Projects
- Topic: [TI-Z80 APP] A puzzle collection games pack
- Replies: 50
- Views: 80669
Just did my final exam :P (by which I mean my yearproject, the assistants (who evaluated the projects) literally said mine was the most impressive :D) Btw, that bug is found (but not fixed). Apparently a ti83+ simply can't handle that much so I slowed down the balls. Working on 'splitting' the 'tabl...
- Tue 24 Jun, 2008 8:00 pm
- Forum: Off Topic
- Topic: Suspiciously bot-like new members?
- Replies: 9
- Views: 10369
Re: Suspiciously bot-like new members?
Aaw, don't be so pessimisticbenryves wrote:Well, that sort of gives it away.King Harold wrote:...and female-bot-names
- Fri 20 Jun, 2008 2:45 pm
- Forum: Latenite, Brass and EarlyMorning
- Topic: Brass 3.0.0.0 Beta 13
- Replies: 103
- Views: 147817
Nah, it's more likely pti is correctly handling the corrupted hex file. Even TIConnect likes my app :mrgreen: (I was able to successfully send it to a ti84+ and run it without problems (besides the bugs that were also happening in pti)) EDIT: Ah, that makes sense! You've got the .appheader directive...
- Fri 20 Jun, 2008 10:48 am
- Forum: Latenite, Brass and EarlyMorning
- Topic: Brass 3.0.0.0 Beta 13
- Replies: 103
- Views: 147817
- Fri 20 Jun, 2008 10:29 am
- Forum: Announce Your Projects
- Topic: [TI-Z80 APP] A puzzle collection games pack
- Replies: 50
- Views: 80669
Don't be so negative :P I've traced the problem back to the ball.move routine itself (Though I've absolutely no idea what it's doing wrong, the other thing could be memory corruption but pti doesn't have memory read/write watchpoints and flashdebugger is being annoying). Everything else is running c...
- Thu 19 Jun, 2008 2:21 pm
- Forum: Announce Your Projects
- Topic: [TI-Z80 APP] A puzzle collection games pack
- Replies: 50
- Views: 80669
Ah crap, unexplainable bugs are appearing... 1) Balls are drawn randomly on the screen at times (I assume ball.move is called with ix not point to a ball struct) 2) My calculations indicate that a ti83+ must be perfectly capable of running the game with 15 balls. But it doesn't... Meh, I'll figure i...
- Wed 18 Jun, 2008 12:34 pm
- Forum: Off Topic
- Topic: forum bug?
- Replies: 28
- Views: 36536
- Wed 18 Jun, 2008 12:25 pm
- Forum: Latenite, Brass and EarlyMorning
- Topic: Brass 3.0.0.0 Beta 13
- Replies: 103
- Views: 147817
There is a known emulator bug (both pindurti and wabbit) that will cause a defrag when you use variable creation calls (to make appvars etc). Have you tested it on hardware? Ah, that explains everything :) (Hmm known bug? Is there a list of bugs somewhere? (Google attempt failed)) A long time ago I...
- Wed 18 Jun, 2008 12:17 pm
- Forum: Off Topic
- Topic: forum bug?
- Replies: 28
- Views: 36536
- Tue 17 Jun, 2008 8:32 pm
- Forum: Announce Your Projects
- Topic: [TI-Z80 APP] A puzzle collection games pack
- Replies: 50
- Views: 80669
- Tue 17 Jun, 2008 6:27 pm
- Forum: Latenite, Brass and EarlyMorning
- Topic: Brass 3.0.0.0 Beta 13
- Replies: 103
- Views: 147817
- Mon 16 Jun, 2008 9:01 pm
- Forum: Latenite, Brass and EarlyMorning
- Topic: Brass 3.0.0.0 Beta 13
- Replies: 103
- Views: 147817
- Mon 16 Jun, 2008 2:16 pm
- Forum: Announce Your Projects
- Topic: [TI-Z80 APP] A puzzle collection games pack
- Replies: 50
- Views: 80669
I'm finally working on this project again (I just made the step to the university, that's the reason for a lack of updates)! :D Currently working on XBall, aka Jezzball, (for the 3rd time :() but I think I got it right now :) This screenshot shows random spawning (without balls getting stuck into ea...