Search found 110 matches

by Deathsting
Thu 16 Jun, 2005 3:23 am
Forum: Off Topic
Topic: Opera Better than Firefox
Replies: 39
Views: 23158

The best part of opera is, the interface is completly changeable, you can move stuff around to a large extend. I doubt anybody would find it hard to get used to And you can't in firefox? Try right-clicking. :P Firefox only lets u change the buttons at the top. Try opera u can change just about ever...
by Deathsting
Wed 15 Jun, 2005 3:21 pm
Forum: General TI Discussion
Topic: AI Contest
Replies: 8
Views: 4426

Hmm...not many replies. I guess not many ppl are interested
by Deathsting
Wed 15 Jun, 2005 2:57 pm
Forum: Off Topic
Topic: Opera Better than Firefox
Replies: 39
Views: 23158

The best one is always the one you're used to, the others will just irritate in every moment. You need to use them each at least for a month to gain enough experience. The best part of opera is, the interface is completly changeable, you can move stuff around to a large extend. I doubt anybody woul...
by Deathsting
Tue 14 Jun, 2005 1:43 pm
Forum: Off Topic
Topic: Opera Better than Firefox
Replies: 39
Views: 23158

I think thats the best part abt opera
U dont like the google/Adress/tool bar where it is. Goto customize and simply drag the bar, where u would like it 8)
by Deathsting
Tue 14 Jun, 2005 1:27 pm
Forum: Off Topic
Topic: Opera Better than Firefox
Replies: 39
Views: 23158

The original opera skin does suck a bit. But try skins
There are millions of good skin (firefox has very few good ones)
Try Netscape, cocoa, Emil, Neo. They are the best
GO OPERA
DA BEST
by Deathsting
Tue 14 Jun, 2005 1:16 pm
Forum: Off Topic
Topic: Opera Better than Firefox
Replies: 39
Views: 23158

Opera Better than Firefox

Opera outperforms Firefox and Internet Explorer in a review in the July issue of the leading German IT magazine Chip. The article is available as a PDF file here (2,9mb). http://my.opera.com/community/reviews/chip.pdf Opera wins PC-Magazin browser test In a review featuring all leading browsers, Ge...
by Deathsting
Mon 13 Jun, 2005 12:15 pm
Forum: General TI Discussion
Topic: AI Contest
Replies: 8
Views: 4426

AI Contest

Well i was just wondering,
How many ppl would be interested in a possible prgmerz contest
The theme might be something like creating an adaptive AI Engine in a pong game or perhaps RPG game
by Deathsting
Mon 13 Jun, 2005 9:31 am
Forum: Programming Help
Topic: [General Algorithme] Tracking Bullets
Replies: 6
Views: 5220

8 Directional
by Deathsting
Sun 12 Jun, 2005 9:30 am
Forum: Programming Help
Topic: [General Algorithme] Tracking Bullets
Replies: 6
Views: 5220

I just realised that too K so what if i had a 2D (matrix like) array with 4 columns The column hold bulletX,Y,direction,dead/alive bullet and the rows contain the different bullets But can i use saferam3 as the location for my 2D Array? i have some buggy code in which i cant figure out whats wrong, ...
by Deathsting
Sun 12 Jun, 2005 5:36 am
Forum: Programming Help
Topic: [General Algorithme] Tracking Bullets
Replies: 6
Views: 5220

Well heres some pseudo code. Could u tell me if this is the best way to organize my program. The game is Greyscale and slow so any speed optimizations would really help Array structure Bullet1: .db bulletX .db Bullet Y .db direction Bullet2: .db bulletX .db Bullet Y .db direction plot map [loop] che...
by Deathsting
Sat 11 Jun, 2005 2:33 pm
Forum: Programming Help
Topic: [General Algorithme] Tracking Bullets
Replies: 6
Views: 5220

[General Algorithme] Tracking Bullets

I m making a game in which you control a tank and have to fire against other AItanks what do i have to do to make the firing of bullets independent of scrolling and Ai movement? Right now my game seem more like desolate, in which you cannot move a few seconds after you fire Do i use arrays? 1D or 2D...
by Deathsting
Mon 06 Jun, 2005 1:25 pm
Forum: Programming Help
Topic: [TI Basic] Displaying Memory and Battery
Replies: 11
Views: 6735

For some reason the contrast is uneffected by the battery level on the Ti 83+ SE (or atleast on my SE)
by Deathsting
Wed 01 Jun, 2005 4:59 pm
Forum: Programming Help
Topic: [TI ASM] Tile & collision detection
Replies: 14
Views: 7127

Hmm... I think i get it now(light bulb)
Cobb dude plz have patience, i m still learning and dont have much experience. Sorry i wasnt specific enough
Thx for the help
by Deathsting
Wed 01 Jun, 2005 4:03 pm
Forum: Programming Help
Topic: [TI ASM] Tile & collision detection
Replies: 14
Views: 7127

Right, but see in my game the Tank coordinates corespond to the map. so at the upper corner the x coord is 1 and if u move one right the coordinate inc by 1. so i m assuming that when Jime said the x and y coordinate should be divided by 8, he meant the tile coordinate (which is tankcord * 8) should...
by Deathsting
Wed 01 Jun, 2005 1:02 pm
Forum: Programming Help
Topic: [TI ASM] Tile & collision detection
Replies: 14
Views: 7127

Alright i fixed it and there arent and compiler errors. I m using a Mult and Div routine since i m using it more than once in the source. Will the routine work and give me the tile no of the tile Why am i dividing the tank coordniates by 8? Tileno: ld d,8 ld hl,(TankX) call Div_Hl_D ld (temp1),Hl ld...