Search found 67 matches

by darkstone knight
Mon 11 May, 2009 3:27 pm
Forum: General TI Discussion
Topic: Revsoft?
Replies: 28
Views: 97538

Re: Revsoft?

yea... phpbb2 is old :P
by darkstone knight
Sat 09 May, 2009 7:06 pm
Forum: General TI Discussion
Topic: Revsoft?
Replies: 28
Views: 97538

Re: Revsoft?

hurray!


...did my screens take too much bandwidth? :twisted:
by darkstone knight
Thu 07 May, 2009 9:38 pm
Forum: Announce Your Projects
Topic: supaplex
Replies: 26
Views: 51756

Re: supaplex

i had a bit (a lot, actually) of progress this week

because im lazy, and this site doesn't like 2 MB screens...

http://www.revsoft.org/phpBB2/viewtopic.php?t=1039

next time il actually upload the screens here, i promise :drifter:
by darkstone knight
Wed 29 Apr, 2009 7:56 am
Forum: Announce Your Projects
Topic: supaplex
Replies: 26
Views: 51756

Re: supaplex

but i used istudio to convert it to hex :pirate:
by darkstone knight
Sat 25 Apr, 2009 7:54 am
Forum: Programming Help
Topic: [Java] Pausing a while loop
Replies: 11
Views: 16065

Re: [Java] Pausing a while loop

use a small delay (20ms) and use that repeatly
by darkstone knight
Sat 25 Apr, 2009 7:53 am
Forum: Announce Your Projects
Topic: supaplex
Replies: 26
Views: 51756

Re: supaplex

uhh thanks the engine is near finished, i need to word on the: bombs, 3 types more enamies, one is right-handed... but i still need to make a menu, and compress all levels... creating (copying..) takes about an hour, there are 111 levels... i may release another demo next week whit a few levels :yes...
by darkstone knight
Fri 24 Apr, 2009 9:38 pm
Forum: Announce Your Projects
Topic: supaplex
Replies: 26
Views: 51756

supaplex

already announced on UTI, now on maxcoders TM! anyway... for those who don't know, supaplex is one of the more famous versions of boulder dash type of games. features: its an app, 2 or 3 pages (the original had over 1 mb of data :excited: ) 111 levels (if i can fit them on the calc.... levels take 5...
by darkstone knight
Fri 24 Apr, 2009 9:06 pm
Forum: Programming Help
Topic: [Java] Pausing a while loop
Replies: 11
Views: 16065

Re: [Java] Pausing a while loop

<---- yava noob

from another thread:
King Harold wrote:Same thing probably, but maybe you could just put a Sleep in it somewhere, that would help.. Just sleep for 1 milisecond or something that's already a whole lot (seeing as most instructions take a fraction of a nanosecond..)
solution: use sleep(delay)
?
by darkstone knight
Thu 16 Apr, 2009 2:33 pm
Forum: Programming Help
Topic: [TI-ASM] Understanding Greyscale
Replies: 14
Views: 28813

Re: [TI-ASM] Understanding Greyscale

damn...

it was worth a try, tho
by darkstone knight
Wed 15 Apr, 2009 8:18 pm
Forum: Programming Help
Topic: [TI-ASM] Understanding Greyscale
Replies: 14
Views: 28813

Re: [TI-ASM] Understanding Greyscale

ok, this thread is old, but i got an idea:
cheap 'inc h' trick
can't you just swap the damn ram page?
by darkstone knight
Thu 09 Apr, 2009 10:19 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev]Robot War 2: Official Announcement
Replies: 100
Views: 422345

Re: [Featured][Dev]Robot War 2: Official Announcement

Wesley wrote:Sometimes I hold my calculator and chant the words "feel the power" :worship: .
epic quote :yes:

*insert motivational speech here*
by darkstone knight
Sat 21 Mar, 2009 2:28 pm
Forum: Off Topic
Topic: MaxCoderz > *
Replies: 4
Views: 12881

Re: MaxCoderz > *

More than everything put together+1, because everything+1 = 255+1 = 0! :P
by darkstone knight
Sun 15 Mar, 2009 10:00 pm
Forum: Off Topic
Topic: asm for computer
Replies: 16
Views: 37924

Re: asm for computer

so...

triangle:
(5,0,3)
(5,8,4)
(2,4,5)

you calucate the points on the screen:
x=x/z
y=y/z

you get these on-screen coordinates:
(5/3,0)
(5/4,2)
(2/5,4/5)

then you draw the lines of the triangle, and fill it using scanline algoritm...

that makes sense, thanks
by darkstone knight
Sun 15 Mar, 2009 9:26 pm
Forum: Off Topic
Topic: asm for computer
Replies: 16
Views: 37924

Re: asm for computer

so... how does 3d on low-end machines work anyway?

you basely display an array of triangles?
by darkstone knight
Sat 14 Mar, 2009 11:45 pm
Forum: Off Topic
Topic: asm for computer
Replies: 16
Views: 37924

Re: asm for computer

people write 3d engines for it, beacause whit screen resolution of 1024*768 (= low) and 30 FPS, you need to calucate
1024*768*30=23 592 960 rays a second, that is more then the calucator has cycles in fast mode :shock:

you can image that shaving off 1 clock cycle saves alot of time