Are you using tiles or is the map one big image?
Because I can imagine having only one map is very boring.
You could make external maps of course.
Search found 368 matches
- Mon 24 Jul, 2006 10:34 am
- Forum: Announce Your Projects
- Topic: TinyCarZ !
- Replies: 56
- Views: 27973
- Fri 21 Jul, 2006 10:25 pm
- Forum: Latenite, Brass and EarlyMorning
- Topic: EarlyMorning - Progress & Discussion
- Replies: 176
- Views: 189792
- Fri 23 Jun, 2006 9:24 pm
- Forum: Off Topic
- Topic: The General "Funny Movie, Picture or Website" topi
- Replies: 425
- Views: 583081
- Mon 19 Jun, 2006 5:47 pm
- Forum: Off Topic
- Topic: The worst sickness.. ever?
- Replies: 36
- Views: 26038
- Mon 19 Jun, 2006 5:37 pm
- Forum: News and Information
- Topic: New Mods :)
- Replies: 175
- Views: 113103
- Mon 19 Jun, 2006 1:00 pm
- Forum: Off Topic
- Topic: The worst sickness.. ever?
- Replies: 36
- Views: 26038
- Mon 19 Jun, 2006 12:54 pm
- Forum: Programming Help
- Topic: [TI ASM]Title Animation
- Replies: 11
- Views: 7426
- Fri 16 Jun, 2006 12:59 pm
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 191609
http://www.ticalc.org/archives/files/fi ... 12883.html
For all your needs
For all your needs
- Fri 16 Jun, 2006 11:40 am
- Forum: Programming Help
- Topic: [TI ASM] Fastest way to check for a keypress
- Replies: 11
- Views: 6150
- Fri 16 Jun, 2006 10:19 am
- Forum: Programming Help
- Topic: [TI ASM] Fastest way to check for a keypress
- Replies: 11
- Views: 6150
So you are doing:
?
Code: Select all
bit X,a ;X = 0-7
jp z,... ;is the z flag set if true?
- Fri 16 Jun, 2006 10:11 am
- Forum: News and Information
- Topic: New Mods :)
- Replies: 175
- Views: 113103
- Fri 16 Jun, 2006 9:49 am
- Forum: Off Topic
- Topic: Magic the gathering
- Replies: 24
- Views: 15790
- Fri 16 Jun, 2006 9:40 am
- Forum: Programming Help
- Topic: [TI ASM] Fastest way to check for a keypress
- Replies: 11
- Views: 6150
ld a,0ffh out (1),a ld a,Group1 out (1),a in a,(1) cp KRight ... Key codes (long): ;0ffh - resets the keyboard Group1 =0feh Group2 =0fdh Group3 =0fbh Group4 =0f7h Group5 =0efh Group6 =0dfh Group7 =0bfh ;Group 1 KDown .equ 254 KLeft .equ 253 KRight .equ 251 KUp .equ 247 ;Group 2 KEnter .equ 254 KPlu...
- Thu 15 Jun, 2006 7:52 pm
- Forum: Off Topic
- Topic: The Happy Birthday Thread
- Replies: 538
- Views: 1049005
- Thu 15 Jun, 2006 3:10 pm
- Forum: General TI Discussion
- Topic: TASM on calc. Has anyone tried it?
- Replies: 35
- Views: 32527