Search found 88 matches

by Galandros
Fri 23 Jul, 2010 6:36 pm
Forum: Programming Help
Topic: [z80/bootcode] Reset behaviour
Replies: 10
Views: 19524

Re: [z80/bootcode] Reset behaviour

King Harold wrote:(are there more?)
When the RAM check sum fails.

Sorry I can only answer to this.
Any reason for asking this or just mere curiosity?
by Galandros
Fri 23 Jul, 2010 6:32 pm
Forum: Desolate
Topic: Desolate Re-write
Replies: 161
Views: 1023677

Re: Desolate Re-write

Could not forget about this game re-write. :D
by Galandros
Fri 23 Jul, 2010 6:31 pm
Forum: xLIB
Topic: xLib Featured in ticalc
Replies: 2
Views: 14269

xLib Featured in ticalc

It got featured in ticalc and is well worth even way too long wait, and CelticII and DoorsCS include xLib commands.

Congratulations tr1pe1a to the most memorable TI-BASIC library ever!
by Galandros
Fri 23 Jul, 2010 6:29 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev]Robot War 2: Official Announcement
Replies: 100
Views: 414109

Re: [Featured][Dev]Robot War 2: Official Announcement

Making each area more unique is a good idea. Too bad the action will not let worry too much for the looks. :P

Any additions to the engine?
by Galandros
Fri 04 Jun, 2010 2:02 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev]Robot War 2: Official Announcement
Replies: 100
Views: 414109

Re: [Featured][Dev]Robot War 2: Official Announcement

Wow, I love the well done height illusion by putting his shadow on the ground bellow him.
by Galandros
Fri 23 Apr, 2010 6:42 pm
Forum: General TI Discussion
Topic: Antidisassemblage
Replies: 17
Views: 27112

Re: Antidisassemblage

Interesting.

These days you have some good competition: Axe Parser. It is an oncalc compiler that uses a similar syntax to TI-BASIC.

It has been released in ticalc and Omnimaga holds the discussion forum for this project.
by Galandros
Fri 02 Apr, 2010 2:00 pm
Forum: Off Topic
Topic: Dead forums (lively thread)
Replies: 123
Views: 371152

Re: Dead forums (lively thread)

MC needs new projects and progress news...
by Galandros
Tue 23 Mar, 2010 10:48 pm
Forum: Off Topic
Topic: Dead forums (lively thread)
Replies: 123
Views: 371152

Re: Dead forums (lively thread)

This topic makes me :cry:
by Galandros
Tue 09 Mar, 2010 9:55 pm
Forum: Programming Help
Topic: [TI ASM] Reading the Ans Variable
Replies: 11
Views: 18223

Re: [TI ASM] Reading the Ans Variable

For saving memory a vector table would be nifty too.

Sorry for no explaining and giving an example vector table but I don't have time...
by Galandros
Thu 18 Feb, 2010 12:13 pm
Forum: Off Topic
Topic: The Happy Birthday Thread
Replies: 538
Views: 1079614

Re: The Happy Birthday Thread

I hope you had a good birthday!
by Galandros
Mon 18 Jan, 2010 8:15 pm
Forum: News and Information
Topic: Another year of MaxCoderz
Replies: 4
Views: 26213

Re: Another year of MaxCoderz

Thanks.

/me tries to see where kv went after running away... :?
by Galandros
Wed 06 Jan, 2010 6:57 pm
Forum: Announce Your Projects
Topic: Legend
Replies: 10
Views: 25895

Re: Legend

calc84maniac wrote:add ix,hl is not a valid opcode. The only time you can access ix and hl in the same opcode is when loading to/from memory like ld h,(ix)
I verified, you are correct and I didn't know about that. Curious.

Nothing that ex de,hl and add ix,de can't solve...
by Galandros
Mon 28 Dec, 2009 3:47 pm
Forum: Announce Your Projects
Topic: Legend
Replies: 10
Views: 25895

Re: Legend

Hey cool, a game about revenge! That is actually a good idea. I am sick of all RPG that start with bad gays making some guys good to save the world. no, im not sure how to do smoothscrolling, that whole bitmasking business fries my brain just thinkin about it... I figure i'll just make it load the ...
by Galandros
Mon 28 Dec, 2009 3:39 pm
Forum: Announce Your Projects
Topic: pkmn grey
Replies: 28
Views: 54968

Re: pkmn grey

Impressive pixel art skills! If you post more screenshots I will turn seriously envy.

I am loving this project. I am giving incentive to you to finish. :)
by Galandros
Mon 07 Dec, 2009 9:24 pm
Forum: Aether 3D
Topic: Screenshots
Replies: 6
Views: 34467

Re: Screenshots

With some much work and awesomeness, it deserves a somewhat useful or enjoyable release.

Waiting for the best revival of all. :D