Search found 347 matches
- Sat 03 May, 2008 1:58 am
- Forum: Latenite, Brass and EarlyMorning
- Topic: Latenite - 1.0.6.1 Update [Monday 20/08/2007]
- Replies: 433
- Views: 237612
I thought you might be interested in an interface to wabbitemu I built into a DLL. Call calc_draw(calc, HDC) and it will draw you a color calc screen with the nice pixel filter applied. Cool! Currently you can also send it files and press keys. Besides the obvious calc_mem_read and calc_mem_write fu...
- Thu 01 May, 2008 12:19 am
- Forum: Super Mario - and the Elemental Crystal
- Topic: Project Discussion
- Replies: 35
- Views: 83415
- Fri 22 Feb, 2008 8:08 pm
- Forum: Off Topic
- Topic: Disturbing C: interleaved Switch and While
- Replies: 7
- Views: 9082
- Mon 11 Feb, 2008 7:20 pm
- Forum: Programming Help
- Topic: [emulation] hardware emulation trouble?
- Replies: 21
- Views: 32633
An accurate core was our last barrier I think. TIOS relies heavily on the bit operations on index registers, once those were fixed it wasn't a problem. It's never satisfying to code for index registers. I can't think of a way to handle index registers in a z80 core that doesn't feel like a hack. The...
- Mon 11 Feb, 2008 1:37 am
- Forum: Latenite, Brass and EarlyMorning
- Topic: Brass 3.0.0.0 Beta 13
- Replies: 103
- Views: 148042
- Mon 11 Feb, 2008 12:15 am
- Forum: Latenite, Brass and EarlyMorning
- Topic: Brass 3.0.0.0 Beta 13
- Replies: 103
- Views: 148042
- Sun 10 Feb, 2008 10:55 am
- Forum: Staff Side Projects & Featured Projects
- Topic: [Featured][Dev] PindurTI (Best Thread 2005)
- Replies: 1356
- Views: 577195
- Sun 10 Feb, 2008 10:49 am
- Forum: Latenite, Brass and EarlyMorning
- Topic: Brass 3.0.0.0 Beta 13
- Replies: 103
- Views: 148042
- Fri 08 Feb, 2008 11:59 am
- Forum: Latenite, Brass and EarlyMorning
- Topic: Brass 3.0.0.0 Beta 13
- Replies: 103
- Views: 148042
I went the stdio way because I wanted something portable that’s still flexible enough. That's certainly the most portable interface. Inspired by your command-line interface, we almost went the stdout route for the Mac OS version of Wabbitemu, but with a couple of tweaks the core can neatly b...
- Fri 08 Feb, 2008 2:46 am
- Forum: Latenite, Brass and EarlyMorning
- Topic: Brass 3.0.0.0 Beta 13
- Replies: 103
- Views: 148042
Wabbitemu expands on a lot of PindurTI's features, it wouldn't be a bad idea to incorporate your source with it. You'd also get support for SE and 84+. The next version has many improvements over the first beta release. Perhaps supporting a modified version of Cobb's scripting would be a good idea. ...
- Fri 18 Jan, 2008 10:01 pm
- Forum: Programming Help
- Topic: [TI-84 ASM] Can't get sprites to display
- Replies: 2
- Views: 3835
You have to skip the rotations if your shift is zero. Maybe replace with something like this _RowLoop: PUSH BC ;SAVE BC (number of rows) LD B, C ;Copy SHIFT TO B LD C, (IX) ;Copy sprite index to C XOR A ;Clear 2nd byte CP B JR Z,_SkipShift _Shiftloop: SRL C ;shift C right RRA ;Catch carry to 2nd byt...
- Fri 04 Jan, 2008 10:28 pm
- Forum: Off Topic
- Topic: topic content deleted
- Replies: 50
- Views: 120109
- Tue 01 Jan, 2008 9:09 pm
- Forum: Off Topic
- Topic: topic content deleted
- Replies: 50
- Views: 120109
- Sun 25 Nov, 2007 2:50 am
- Forum: Aether 3D
- Topic: Progress Thread - New demo - Cobra Mk III (18-May-08)
- Replies: 319
- Views: 359051
Looks good.
http://www.revsoft.org/wabbitemu.zip
You can run and take screenshots of the 84+ in Wabbitemu, an emulator by me and Jim e. That might help you add to the wow factor for complex scenes.qarnos wrote:I have an 84+ these days, and it runs about 40-50fps on that
http://www.revsoft.org/wabbitemu.zip
- Sun 04 Nov, 2007 8:19 am
- Forum: Announce Your Projects
- Topic: WabbitDS - Wabbits just keep multiplying!!!
- Replies: 18
- Views: 34360