Search found 347 matches

by Spencer
Sat 03 May, 2008 1:58 am
Forum: Latenite, Brass and EarlyMorning
Topic: Latenite - 1.0.6.1 Update [Monday 20/08/2007]
Replies: 433
Views: 237612

I thought you might be interested in an interface to wabbitemu I built into a DLL. Call calc_draw(calc, HDC) and it will draw you a color calc screen with the nice pixel filter applied. Cool! Currently you can also send it files and press keys. Besides the obvious calc_mem_read and calc_mem_write fu...
by Spencer
Thu 01 May, 2008 12:19 am
Forum: Super Mario - and the Elemental Crystal
Topic: Project Discussion
Replies: 35
Views: 83415

Looks great, I see your mapper can arbitrarily animate tiles. Pretty slick.

You can tell at a glance which screenshots are PTI and which are Wabbitemu :P
by Spencer
Fri 22 Feb, 2008 8:08 pm
Forum: Off Topic
Topic: Disturbing C: interleaved Switch and While
Replies: 7
Views: 9082

I like it. Why stop there? 16 cases = $$$

These days, I think I'll stick with -funroll-loops. There my have been a time when these "manual C optimizations" where beneficial, but now they would just confuse your compiler.
by Spencer
Mon 11 Feb, 2008 7:20 pm
Forum: Programming Help
Topic: [emulation] hardware emulation trouble?
Replies: 21
Views: 32633

An accurate core was our last barrier I think. TIOS relies heavily on the bit operations on index registers, once those were fixed it wasn't a problem. It's never satisfying to code for index registers. I can't think of a way to handle index registers in a z80 core that doesn't feel like a hack. The...
by Spencer
Mon 11 Feb, 2008 1:37 am
Forum: Latenite, Brass and EarlyMorning
Topic: Brass 3.0.0.0 Beta 13
Replies: 103
Views: 148042

Ah very nice, I didn't know you modify the context menu items with registry alone. The "Build" menu option/verb is carried over from when it would just build the project and exit immediately (or remain open if there were any errors). That's what I was expecting. If you can separate the two...
by Spencer
Mon 11 Feb, 2008 12:15 am
Forum: Latenite, Brass and EarlyMorning
Topic: Brass 3.0.0.0 Beta 13
Replies: 103
Views: 148042

Ohh, I finally found the example projects in the documents folder. Sorry about that.

When I use the shell extension to build it just opens up the compiler UI. I have to hit rebuild for it to generate the 8xp. This is OK, but isn't the behavior I was expecting.
by Spencer
Sun 10 Feb, 2008 10:55 am
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] PindurTI (Best Thread 2005)
Replies: 1356
Views: 577195

Without the research done for PindurTI, we wouldn't have been able to make Wabbitemu.

We've also carried over many of Cobb's features, like integrated gif capture, drag-and-drop sending, and pixel textures. Even the default key layout.

Hats off to Cobb.
by Spencer
Sun 10 Feb, 2008 10:49 am
Forum: Latenite, Brass and EarlyMorning
Topic: Brass 3.0.0.0 Beta 13
Replies: 103
Views: 148042

I figured I better give this a try, but I'm having a bit of trouble. In Windows Vista I see the shell extension for "Build" for the projects in Templates. When I click it, the Project Builder opens. If I hit rebuild or debug, this pops up ************** Exception Text ************** System...
by Spencer
Fri 08 Feb, 2008 11:59 am
Forum: Latenite, Brass and EarlyMorning
Topic: Brass 3.0.0.0 Beta 13
Replies: 103
Views: 148042

I went the stdio way because I wanted something portable that’s still flexible enough. That's certainly the most portable interface. Inspired by your command-line interface, we almost went the stdout route for the Mac OS version of Wabbitemu, but with a couple of tweaks the core can neatly b...
by Spencer
Fri 08 Feb, 2008 2:46 am
Forum: Latenite, Brass and EarlyMorning
Topic: Brass 3.0.0.0 Beta 13
Replies: 103
Views: 148042

Wabbitemu expands on a lot of PindurTI's features, it wouldn't be a bad idea to incorporate your source with it. You'd also get support for SE and 84+. The next version has many improvements over the first beta release. Perhaps supporting a modified version of Cobb's scripting would be a good idea. ...
by Spencer
Fri 18 Jan, 2008 10:01 pm
Forum: Programming Help
Topic: [TI-84 ASM] Can't get sprites to display
Replies: 2
Views: 3835

You have to skip the rotations if your shift is zero. Maybe replace with something like this _RowLoop: PUSH BC ;SAVE BC (number of rows) LD B, C ;Copy SHIFT TO B LD C, (IX) ;Copy sprite index to C XOR A ;Clear 2nd byte CP B JR Z,_SkipShift _Shiftloop: SRL C ;shift C right RRA ;Catch carry to 2nd byt...
by Spencer
Fri 04 Jan, 2008 10:28 pm
Forum: Off Topic
Topic: topic content deleted
Replies: 50
Views: 120109

It would be a little like saying "Because you just criticized me, I'm going to stop working on Zelda forever." But I wouldn't do that, that would be silly.

Everybody gets criticism, it's something you have to learn to live with.
by Spencer
Tue 01 Jan, 2008 9:09 pm
Forum: Off Topic
Topic: topic content deleted
Replies: 50
Views: 120109

Alright fine, all #tcpa frequenters are banned from #revsoft. There is a #revsoft right?

On a more serious note, does it really seem fair to your faithful users to shut down your website for such a silly reason?
by Spencer
Sun 25 Nov, 2007 2:50 am
Forum: Aether 3D
Topic: Progress Thread - New demo - Cobra Mk III (18-May-08)
Replies: 319
Views: 359051

Looks good.
qarnos wrote:I have an 84+ these days, and it runs about 40-50fps on that
You can run and take screenshots of the 84+ in Wabbitemu, an emulator by me and Jim e. That might help you add to the wow factor for complex scenes.

http://www.revsoft.org/wabbitemu.zip
by Spencer
Sun 04 Nov, 2007 8:19 am
Forum: Announce Your Projects
Topic: WabbitDS - Wabbits just keep multiplying!!!
Replies: 18
Views: 34360

Jim e wrote:Wabbits just keep multiplying!!!
Clever