Search found 1454 matches

by dysfunction
Fri 27 Apr, 2007 7:48 pm
Forum: xLIB
Topic: Next version of xLIB - features?
Replies: 215
Views: 279349

Yeah, and you'd have to add more arguments to the sprite command to tell it where the mask is stored, it just isn't worth it.
by dysfunction
Sat 14 Apr, 2007 2:29 pm
Forum: xLIB
Topic: Next version of xLIB - features?
Replies: 215
Views: 279349

King Harold wrote:masking might be more useful (I am aware it can be done with the current xLIB, but it's kinda awkward). it could be made way easy - give parameters for 2 sprites instead of 1, one of them being the mask..
Not really, once you grasp the concept of masking in the first place it's easy enough.
by dysfunction
Thu 12 Apr, 2007 6:14 pm
Forum: xLIB
Topic: Next version of xLIB - features?
Replies: 215
Views: 279349

you can't use interrupts in BASIC, for some reason it does an "IM 1" at some place. But you could instead pretend the parser hook is an "interrupt", it does interrupt the parsing after all, and on a somewhat regular basis. Swapping buffers every time the parser hook is called wo...
by dysfunction
Fri 23 Mar, 2007 8:09 pm
Forum: xLIB
Topic: the xlib guru
Replies: 108
Views: 187242

Yeah I remember messing around with big-pic smoothscrolling, it comes out looking purty cool :)
by dysfunction
Sat 17 Feb, 2007 4:52 am
Forum: Off Topic
Topic: So, I'm wondering what to do with Aura...
Replies: 20
Views: 38825

Yeah, that's not really what I meant.
by dysfunction
Fri 16 Feb, 2007 3:57 pm
Forum: Off Topic
Topic: So, I'm wondering what to do with Aura...
Replies: 20
Views: 38825

I've found an artist to help, and I have some other people who are tentative. At the moment, I am considering: 83+, z80 app PC, Gamemaker PC, Dark Basic And possibly, but not likely, C++ or Python with OpenGL 3d. To be honest, I'd prefer PC, because I feel this game has grown beyond the bounds of th...
by dysfunction
Tue 13 Feb, 2007 9:11 pm
Forum: General TI Discussion
Topic: FFTOM3: Is it gone?
Replies: 9
Views: 11651

I think there was an extremely limited demo, nothing more than a character walking across a small overworld. That was about it.
by dysfunction
Tue 13 Feb, 2007 8:59 pm
Forum: Off Topic
Topic: So, I'm wondering what to do with Aura...
Replies: 20
Views: 38825

Actually, I'm not sure I could do all the art for an 83+ version either, not and have the amount of variety I want.
by dysfunction
Mon 12 Feb, 2007 2:02 am
Forum: Off Topic
Topic: So, I'm wondering what to do with Aura...
Replies: 20
Views: 38825

I am as well, Pat, but I was under the impression your free time had gone out the window. Weren't you getting married or something?

If you still wanted to do an 83+ app version I'm up for that, and I could handle all the art for that myself.
by dysfunction
Tue 06 Feb, 2007 10:23 pm
Forum: General TI Discussion
Topic: FFTOM3: Is it gone?
Replies: 9
Views: 11651

Hitoshi showed up a year or so ago briefly (though due to his using very different mannerisms and modes of speech than he normally did, some doubted it was really him) with a new screenshot, then disappeared again. I think we can reasonably conclude FFTOM3 is dead.
by dysfunction
Sun 04 Feb, 2007 8:32 pm
Forum: Off Topic
Topic: So, I'm wondering what to do with Aura...
Replies: 20
Views: 38825

I have no intention of giving up. cryzrbl: I'll try hge. Gamemaker is powerful enough for my needs though, actually.
by dysfunction
Sat 03 Feb, 2007 5:44 am
Forum: Pixel Art
Topic: Freaky monsters
Replies: 19
Views: 27329

Those monster animation sprites look really great!
by dysfunction
Sat 03 Feb, 2007 5:43 am
Forum: Off Topic
Topic: So, I'm wondering what to do with Aura...
Replies: 20
Views: 38825

So, I'm wondering what to do with Aura...

I've lately come to the realization that Aura is simply far too large a project for a single person, what with all the coding, map design, and art that needs doing. The art alone would probably need more than one person, or at least one very very talented person with a lot of free time. My skill at ...
by dysfunction
Sat 03 Feb, 2007 5:27 am
Forum: xLIB
Topic: Readme questions
Replies: 6
Views: 17488

If your character sprite only moves over blank spaces, you can use either XOR or OR (you'll get the same result in that situation) to draw him, then XOR to erase him. If not, and you're using masking, you'll want to use AND logic to draw the mask, then OR or XOR (again they'll do the same thing here...
by dysfunction
Sat 03 Feb, 2007 5:23 am
Forum: Pixel Art
Topic: 8x8 Top-Down Sprites needed
Replies: 6
Views: 12332

I could likely come up with something. If you like, I could probably throw in a 2-frame walking animation.