Search found 2459 matches

by Jim e
Wed 05 Jan, 2005 4:25 am
Forum: Programming Help
Topic: [TI ASM] Scrolling
Replies: 12
Views: 6872

You deleted the seven...and it works?!?! :shock: Okay... the 7 tells how many bits each sprite is rotated, 0 means none 7 means it has been rotated seven times. However when a byte is rotated 8 times circularly it returns the same number you started with. So rotating 8 times and zero times is the sa...
by Jim e
Tue 04 Jan, 2005 4:55 am
Forum: Desolate
Topic: Desolate: Game Discussion
Replies: 62
Views: 106297

I'd like to see the source code. It would make a good canidate for an app due to its massive size. 28k(total) is little excessive, and its so close to 32K, and I like numbers that are round on a base of 2. :wink:
by Jim e
Tue 04 Jan, 2005 4:45 am
Forum: Staff Side Projects & Featured Projects
Topic: [Staff][Dev] 3D WireFrame Program
Replies: 37
Views: 62786

Whats Juha3D? I'd like to see it or read about, whatever is availible.
by Jim e
Tue 04 Jan, 2005 4:22 am
Forum: Programming Help
Topic: [TI ASM] Scrolling
Replies: 12
Views: 6872

Let me say one thing, All tile mappers are specific to each game. There is no universal one that works for every game, every situation. They all need to be created or adapted. What you need variable that tells how much you have rotated and what column you are in on the map. Start: ld hl,mapdata ;you...
by Jim e
Mon 03 Jan, 2005 10:31 am
Forum: Staff Side Projects & Featured Projects
Topic: [Staff][Dev] 3D WireFrame Program
Replies: 37
Views: 62786

An on-clac modeler, now that would be some awsome code. That matt 3d designer is kinda tough to work with. I ended up writing 53 lines worth of croods on paper just to make a plane. I think I'll stick cubes till something better comes along. Man, PAPER, what is this the dark ages, forced to use papy...
by Jim e
Mon 03 Jan, 2005 9:47 am
Forum: Programming Help
Topic: [TI ASM] Scrolling Title Screen Help
Replies: 7
Views: 5000

I dont think that would make a difference, since the rom call he is just making a horizontal line. No this code is just filled with bugs. .nolist #define end .end #define END .end #define equ .equ #define EQU .equ #include "ti83plus.inc" #define ProgStart $9D95 .list .org ProgStart - 2 .db...
by Jim e
Mon 03 Jan, 2005 3:46 am
Forum: Staff Side Projects & Featured Projects
Topic: [Staff][Dev] 3D WireFrame Program
Replies: 37
Views: 62786

Stickmanofdoom,
converting 3d croods to 2d is pretty simple.

screen x = ( x * eye) / ( z + eye )
screen y = ( y * eye ) / ( z + eye )

eye is the dist the viewer is from the screen.
by Jim e
Sun 02 Jan, 2005 7:49 am
Forum: Programming Help
Topic: [TI ASM] Display text on the homescreen
Replies: 26
Views: 19595

Theres more benifits than just an icon, mirageos has a number of routines that waste space when everyone keeps copying them to their programs. Come on the detacheds guys put in an input routine, line routines, sending routines, hell they made interrupts unreasonable easy for newbs. Now their adding ...
by Jim e
Sat 01 Jan, 2005 2:55 pm
Forum: Off Topic
Topic: Happy New Year!
Replies: 16
Views: 14099

010010000110000101110000011100000111100100100000010011100110
010101001101001000000101100101100101011000010111001000100001
:D
by Jim e
Sat 01 Jan, 2005 4:01 am
Forum: General TI Discussion
Topic: LCD SPEED misleading...
Replies: 3
Views: 5480

The way I tested was pretty straight forward. start: di ld a,$80 out ($10),a ld de,40000 ;based on clocks it takes 5 seconds loop: ld a,$20 out ($10),a xor a out ($11),a out ($11),a out ($11),a out ($11),a out ($11),a out ($11),a out ($11),a out ($11),a out ($11),a out ($11),a out ($11),a out ($11),...
by Jim e
Sat 01 Jan, 2005 12:50 am
Forum: General TI Discussion
Topic: LCD SPEED misleading...
Replies: 3
Views: 5480

LCD SPEED misleading...

Ok now I'm angry. I've been Using Michael Vincent's port reference to help me out with the grey scale thing. What was one of my favorite ports was the lcd speed. Increase the value in this port affects the needed delay for writing to the lcd, this is still true. However it doesn't increase the lcd c...
by Jim e
Thu 30 Dec, 2004 11:38 pm
Forum: General TI Discussion
Topic: Didn't get activation email, and some greyscale raycaster
Replies: 27
Views: 28057

I have a question, is there any reason why I shouldn't just release grey routine by it self to ticalc? Any way, I also released the source to the pokemon demo and the raycaster. Plus a full Centipede game that was getting moldy on my harddrive. I made it when I was just begining, and I'm surpised it...
by Jim e
Tue 28 Dec, 2004 10:22 pm
Forum: General TI Discussion
Topic: Didn't get activation email, and some greyscale raycaster
Replies: 27
Views: 28057

I made an update to my site. I've increased the lcd speed to hopefully remove the 84 bug, also I've prereleased the source so if anyone wants to test it out, you can. It's not that clean. One more thing, on exit of the code the lcd speed is left slightly higher than normal. So if anyone can please t...
by Jim e
Sun 26 Dec, 2004 6:09 am
Forum: General TI Discussion
Topic: Didn't get activation email, and some greyscale raycaster
Replies: 27
Views: 28057

Wow, someone is interested in this and before I released the DBZ clip, nice. Madskillz just made me aware of the lcd bug. I could probably just increase the LCD speed to fix this, hopefully. During the christmas break I'm going to make it both user friendly and coder friendly. Right now all its only...