Search found 88 matches

by Galandros
Wed 12 Aug, 2009 9:06 am
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] Zelda (Best Project 2005)
Replies: 727
Views: 717843

Re: [Featured][Dev] Zelda (Best Project 2005)

The highlight effect is a eye candy. I will see if in normal colour it is also nice. (background white, letters black) The game is full of animations from what we can see in screenshots. There is no need now to say it is going to be legendary. :P The screenshots talk from themselfs. And we haven't s...
by Galandros
Tue 11 Aug, 2009 6:40 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] Wizards
Replies: 218
Views: 267279

Re: [Featured][Dev] Wizards

err, blame slow Internet, not me...
by Galandros
Tue 11 Aug, 2009 6:39 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] Wizards
Replies: 218
Views: 267279

Re: [Featured][Dev] Wizards

NanoWar wrote:(Original post on revsoft.org.)

Complete rewrite of the deck building screen:
Image

This is like the only game with no story at all. Omg. :mrgreen:
In a card games, who cares.
by Galandros
Tue 11 Aug, 2009 6:37 pm
Forum: Desolate
Topic: Desolate Re-write
Replies: 161
Views: 972866

Re: Desolate Re-write

The font is starting to be hilarious. :mrgreen:
by Galandros
Tue 11 Aug, 2009 6:18 pm
Forum: Programming Competition
Topic: Rain Competition Results
Replies: 12
Views: 42686

Re: Rain Competition Results

I will post links to downloads if the authors permit. Go ahead you got my blessing. I wasn't expecting a ASCII rain. :) It looks Matrix, only miss more letters and greenish colours. If I had chosen to go ASCII way, I would do it very different... The ASM is quite bad weather. Oh, I was expecting mo...
by Galandros
Thu 16 Jul, 2009 10:40 am
Forum: Desolate
Topic: Desolate Re-write
Replies: 161
Views: 972866

Re: Desolate Re-write

qarnos wrote:Holy crap! Those reflections are pretty sweet! Nice job.

But I agree with Spencer about the font :)
I am starting to defend the font is genious. With some using to it, you read very well. :lol:
by Galandros
Thu 16 Jul, 2009 10:37 am
Forum: Programming Help
Topic: [TI ASM] IM 2 randomness.
Replies: 11
Views: 23624

Re: [TI ASM] IM 2 randomness.

Just curious.

Turning this to useful would be awesome.

I don't say any theory because I am not hardware specialist... :?
But there is some documentation around this...
by Galandros
Thu 16 Jul, 2009 10:23 am
Forum: Programming Competition
Topic: [News] Mini Programming Competition!
Replies: 29
Views: 93338

Re: [News] Mini Programming Competition!

builderboy wrote:I think i will do this! :D

I have a good idea... And original!
Great, I will like to see. Mine doesn't seem that creative but it is quite fast.

I have sent my entry. ;)
by Galandros
Wed 24 Jun, 2009 9:34 pm
Forum: Aether 3D
Topic: Screenshots
Replies: 6
Views: 33778

Re: Screenshots

Yes, they are. Only now I really started to see the beauty of the textures.
Almost get me to code them or make a draw with them. :rofl:
by Galandros
Wed 24 Jun, 2009 9:24 pm
Forum: Program Ideas
Topic: Omnipotens Molior: The Almighty Construct
Replies: 46
Views: 55347

Re: Omnipotens Molior: The Almighty Construct

By 4-way he means you can move in 4 directions, maybe?

ProphetsDementia it is hard to you to communicate, it seems.
It is a pity to not be able to inform us better about this project...

A demo is better than 1 million words. So surprise us when you can. :mrgreen:
by Galandros
Tue 23 Jun, 2009 10:42 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] Game Boy Emulator
Replies: 28
Views: 68303

Re: [Featured][Dev] Game Boy Emulator

calc84maniac wrote:I'm not really sure. :P It's kind of messy, not to mention unfinished... and I'm not quite sure what people would use it for.
I agree. It could only be useful if someone wanted to optimize it.
by Galandros
Sun 21 Jun, 2009 1:11 pm
Forum: Programming Competition
Topic: [News] Mini Programming Competition!
Replies: 29
Views: 93338

Re: [News] Mini Programming Competition!

Contest extended to July 30th! On account that ive told hardly anyone about it and it will give me more time to organise trophies etc. It is very time for a mini-contest but ok. My BASIC entry idea just more artistic work because the code is not going to change much. And with exams done am I finish...
by Galandros
Tue 09 Jun, 2009 8:05 am
Forum: Staff Side Projects & Featured Projects
Topic: [Staff][Demo] Metroid Infinity
Replies: 39
Views: 168048

Re: [Staff][Demo] Metroid Infinity

CDI wrote:Though do you think people would get sick of the same levels 3 or 4 times over? lol
If they are hard, no not really.
I played the same level 5 times to beat the boss with less of 2 lifes in Zero series.
by Galandros
Sat 06 Jun, 2009 1:18 pm
Forum: Aether 3D
Topic: Progress Thread - New demo - Cobra Mk III (18-May-08)
Replies: 319
Views: 350010

Re: Progress Thread - New demo - Cobra Mk III (18-May-08)

Looks nice. Ah, I need to master images handling. I could can make cool stuff.
by Galandros
Fri 05 Jun, 2009 9:24 pm
Forum: News and Information
Topic: Important: New registrations enabled again (UPDATED)
Replies: 10
Views: 333487

Re: Important: New registrations disabled

I don't comprehend.

What is this doing in BBC BASIC section :o
EDIT: oh, it is an announcement in every place. This is the first forum I see with this option...