Search found 1306 matches
- Thu 21 Sep, 2006 10:30 pm
- Forum: Announce Your Projects
- Topic: Gravlab II
- Replies: 26
- Views: 19372
- Thu 21 Sep, 2006 3:03 am
- Forum: Off Topic
- Topic: Nintendo DS Programming
- Replies: 105
- Views: 58493
- Tue 19 Sep, 2006 11:58 pm
- Forum: Off Topic
- Topic: Nintendo Wii - $250
- Replies: 203
- Views: 142200
- Sat 16 Sep, 2006 2:57 am
- Forum: Off Topic
- Topic: Nintendo Wii - $250
- Replies: 203
- Views: 142200
And that is probably no fault of nintendo's either. This gives me no reason to like Opera yet
http://wii.nintendo.com/channel.html for proof of buying it.
http://wii.nintendo.com/channel.html for proof of buying it.
- Mon 11 Sep, 2006 7:50 pm
- Forum: Off Topic
- Topic: Nintendo DS Programming
- Replies: 105
- Views: 58493
My issue with you at the moment is you act like you know what you're talking about and then attack 3fg and me for not understanding DS coding. I didn't judge your posts, I stated facts as comments on your redudant posts. And until you have any experience in doing anything for the DS, your petty ramb...
- Mon 11 Sep, 2006 7:24 pm
- Forum: Off Topic
- Topic: Nintendo DS Programming
- Replies: 105
- Views: 58493
http://www.dsdev.org/ - Incomplete site with little information. http://darkfader.net/ds/ - 95% of that page is just programs, not documentation. http://www.double.co.nz/nintendo_ds/ - Terrible 'tutorial' http://www.aaronrogers.com/nintendods/PA_Lib/ - Based on PAlib, which is an extremely buggy li...
- Sat 09 Sep, 2006 10:24 pm
- Forum: Announce Your Projects
- Topic: Bouncy! 2.0
- Replies: 14
- Views: 7454
- Thu 07 Sep, 2006 6:54 pm
- Forum: Off Topic
- Topic: Nintendo DS Programming
- Replies: 105
- Views: 58493
thegamefreak: Nothing is lost except the warning/health screen that pops up when you boot into DS mode, and even then theres a version of flashme that doesn't remove that. All flashme does is allows a GBA flashcart to boot into NDS mode, and add firmware protection in case you somehow brick the DS. ...
- Tue 05 Sep, 2006 7:45 am
- Forum: Announce Your Projects
- Topic: DS Pong
- Replies: 7
- Views: 5057
DS Pong
Yes, that's right. With the limited resources and DS coding skills that I have acquired, I created pong in ANSI for the DS tonight (or this morning, however you choose). If you would like to try this without a real DS, get Dualis . I'm not the only one to start coding for the DS. threefingeredguy ha...
- Mon 04 Sep, 2006 6:30 am
- Forum: Announce Your Projects
- Topic: TinyCarZ !
- Replies: 56
- Views: 28202
- Sat 02 Sep, 2006 2:27 pm
- Forum: Aether 3D
- Topic: Progress Thread - New demo - Cobra Mk III (18-May-08)
- Replies: 319
- Views: 372687
- Thu 31 Aug, 2006 7:06 pm
- Forum: Program Ideas
- Topic: "basic label" jumper (in asm ofcourse)
- Replies: 38
- Views: 51267
- Thu 31 Aug, 2006 6:32 pm
- Forum: Program Ideas
- Topic: "basic label" jumper (in asm ofcourse)
- Replies: 38
- Views: 51267
- Wed 30 Aug, 2006 11:53 pm
- Forum: Program Ideas
- Topic: "basic label" jumper (in asm ofcourse)
- Replies: 38
- Views: 51267
I have a nice subroutine setup in my TILEMENU program for pure ti-le. It looks something like this: PROGRAM:TILEMENU If (theta)=1:Then For(I,0,1+int(H/2 Line(X,-Z-I,X+L,-Z-I,0 Line(X,-Z-H+I,X+L,-Z-H+I,0 End For(I,0,1 Line(X+I,-Z-H-I,X+L+1,-Z-H-I Line(X+L+I,-Z-I,X+L+I,-Z-H-I End Line(X,-Z,X+L,-Z Line...
- Tue 29 Aug, 2006 9:31 pm
- Forum: Staff Side Projects & Featured Projects
- Topic: [Staff][Beta] Pure TI-le
- Replies: 107
- Views: 168293