Search found 1306 matches

by DarkAuron
Thu 21 Sep, 2006 10:30 pm
Forum: Announce Your Projects
Topic: Gravlab II
Replies: 26
Views: 19372

Sounds great! Maybe you should allow addition of wall objects or what not that it could bounce off, or even roll down?
by DarkAuron
Thu 21 Sep, 2006 3:03 am
Forum: Off Topic
Topic: Nintendo DS Programming
Replies: 105
Views: 58493

Each emu has its own quirks, but Dualis is generally considered best for homebrew. It doesn't emulate commercial roms for conservative reasons.
by DarkAuron
Tue 19 Sep, 2006 11:58 pm
Forum: Off Topic
Topic: Nintendo Wii - $250
Replies: 203
Views: 142200

People around my school think PS3 is stupid, and they also think the Wii is stupid, though a lot of my friends are aiming for the Wii. And of course people are getting incredibly bored with XBox 360..
by DarkAuron
Sat 16 Sep, 2006 2:57 am
Forum: Off Topic
Topic: Nintendo Wii - $250
Replies: 203
Views: 142200

And that is probably no fault of nintendo's either. This gives me no reason to like Opera yet :P

http://wii.nintendo.com/channel.html for proof of buying it.
by DarkAuron
Mon 11 Sep, 2006 7:50 pm
Forum: Off Topic
Topic: Nintendo DS Programming
Replies: 105
Views: 58493

My issue with you at the moment is you act like you know what you're talking about and then attack 3fg and me for not understanding DS coding. I didn't judge your posts, I stated facts as comments on your redudant posts. And until you have any experience in doing anything for the DS, your petty ramb...
by DarkAuron
Mon 11 Sep, 2006 7:24 pm
Forum: Off Topic
Topic: Nintendo DS Programming
Replies: 105
Views: 58493

http://www.dsdev.org/ - Incomplete site with little information. http://darkfader.net/ds/ - 95% of that page is just programs, not documentation. http://www.double.co.nz/nintendo_ds/ - Terrible 'tutorial' http://www.aaronrogers.com/nintendods/PA_Lib/ - Based on PAlib, which is an extremely buggy li...
by DarkAuron
Sat 09 Sep, 2006 10:24 pm
Forum: Announce Your Projects
Topic: Bouncy! 2.0
Replies: 14
Views: 7454

Wow, this is one of the most original breakout clones I've seen before. Great job!
by DarkAuron
Thu 07 Sep, 2006 6:54 pm
Forum: Off Topic
Topic: Nintendo DS Programming
Replies: 105
Views: 58493

thegamefreak: Nothing is lost except the warning/health screen that pops up when you boot into DS mode, and even then theres a version of flashme that doesn't remove that. All flashme does is allows a GBA flashcart to boot into NDS mode, and add firmware protection in case you somehow brick the DS. ...
by DarkAuron
Tue 05 Sep, 2006 7:45 am
Forum: Announce Your Projects
Topic: DS Pong
Replies: 7
Views: 5057

DS Pong

Yes, that's right. With the limited resources and DS coding skills that I have acquired, I created pong in ANSI for the DS tonight (or this morning, however you choose). If you would like to try this without a real DS, get Dualis . I'm not the only one to start coding for the DS. threefingeredguy ha...
by DarkAuron
Mon 04 Sep, 2006 6:30 am
Forum: Announce Your Projects
Topic: TinyCarZ !
Replies: 56
Views: 28202

Amazing what people can do on a z80 calc :) Excellent job, kuda!
by DarkAuron
Sat 02 Sep, 2006 2:27 pm
Forum: Aether 3D
Topic: Progress Thread - New demo - Cobra Mk III (18-May-08)
Replies: 319
Views: 372687

A programmer that hasn't seen a star wars movie.. *straps qarnos to a chair and forces him to watch eps 4 to 6 one after another* :o

Great job though! I could never do anything 3d like that :)
by DarkAuron
Thu 31 Aug, 2006 7:06 pm
Forum: Program Ideas
Topic: "basic label" jumper (in asm ofcourse)
Replies: 38
Views: 51267

Yes, it returns it to the calling program. But if that calling program calls itself, i.e. being recursive in a way, then you can build subroutines within a program.
by DarkAuron
Thu 31 Aug, 2006 6:32 pm
Forum: Program Ideas
Topic: "basic label" jumper (in asm ofcourse)
Replies: 38
Views: 51267

Well of course, but you should always push TI-BASIC to its limits. And using Return clears up any blocks its in, so it won't memory leak.
by DarkAuron
Wed 30 Aug, 2006 11:53 pm
Forum: Program Ideas
Topic: "basic label" jumper (in asm ofcourse)
Replies: 38
Views: 51267

I have a nice subroutine setup in my TILEMENU program for pure ti-le. It looks something like this: PROGRAM:TILEMENU If (theta)=1:Then For(I,0,1+int(H/2 Line(X,-Z-I,X+L,-Z-I,0 Line(X,-Z-H+I,X+L,-Z-H+I,0 End For(I,0,1 Line(X+I,-Z-H-I,X+L+1,-Z-H-I Line(X+L+I,-Z-I,X+L+I,-Z-H-I End Line(X,-Z,X+L,-Z Line...
by DarkAuron
Tue 29 Aug, 2006 9:31 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Staff][Beta] Pure TI-le
Replies: 107
Views: 168293

Lines and pixels of course. I'm not using Pic files for anything other than buffers.