Search found 247 matches

by katmaster
Sun 08 Jan, 2006 12:41 am
Forum: Announce Your Projects
Topic: Star Wars RPG
Replies: 19
Views: 12618

Those are nice, both sets :)
by katmaster
Sat 07 Jan, 2006 12:47 am
Forum: Staff Side Projects & Featured Projects
Topic: [Staff][Dev] Project Dark
Replies: 86
Views: 111717

tr1p1ea wrote:In-fact i am pretty sure it will be an SE ONLY game to compensate for the amount of data required :).
AWWWWWWWW, I don't have a silver edition :(
by katmaster
Fri 06 Jan, 2006 5:24 am
Forum: Program Ideas
Topic: coolest game EVER!!!
Replies: 137
Views: 113255

It's good to hear katmaster's done a lot of ASM programming already Who said that?!?! I've probably done about as much as you have. As for learning ASM, I'm on about day 12/13. I'm getting dsl soon, so I'll be tied up with that for a bit. Otherwise, it's going well. As for sprites, I think ION will...
by katmaster
Fri 06 Jan, 2006 5:14 am
Forum: Announce Your Projects
Topic: Robot War: Project Darkstar
Replies: 54
Views: 124587

Well either way, I CAN'T WAIT!!!! Self control, must use self control....
by katmaster
Wed 04 Jan, 2006 4:06 am
Forum: Program Ideas
Topic: coolest game EVER!!!
Replies: 137
Views: 113255

I think we ALL know it won't be easy. This isn't my first ASM program, but it is my first game attempt with assembly. Yeah, sure it'll take a while. Even if it does take years or even if it doesn't get finished, I think it's a fun way to attempt to learn assembly.
by katmaster
Wed 04 Jan, 2006 4:01 am
Forum: Announce Your Projects
Topic: Diablo ASM - a Collaborate effort.
Replies: 86
Views: 53206

threefingeredguy wrote:FFT was insanely complicated and awesome. Plus I doubt he meant that it was impossible, just that it was unfinished.
FFT is one of the funnest games I've every played. Someone should make it for calc. I would play it. A lot :)
by katmaster
Wed 04 Jan, 2006 3:59 am
Forum: Announce Your Projects
Topic: Robot War: Project Darkstar
Replies: 54
Views: 124587

Yeah, an app would work. You could make it 2 pages and allow for WAY more stuff.
by katmaster
Wed 04 Jan, 2006 3:57 am
Forum: Announce Your Projects
Topic: Res
Replies: 93
Views: 113075

Sounds really coolz. I'd be willing to beta test, too katmaster200@yahoo.com.
by katmaster
Wed 04 Jan, 2006 3:50 am
Forum: Announce Your Projects
Topic: Robot War: Project Darkstar
Replies: 54
Views: 124587

Well, I believe the ACTUAL limit is around 24000. However, It's probably better if you keep it down to 22000-23000.
by katmaster
Wed 04 Jan, 2006 3:48 am
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] Battlestar Galactica
Replies: 37
Views: 56850

Sounds coolz. Keep up the good work!!!
by katmaster
Sat 31 Dec, 2005 8:20 pm
Forum: News and Information
Topic: News: about the domain name and hosting.
Replies: 73
Views: 82206

Faster? Did some one say Faster? *sigh* I hate dial-up. Go Maxcoderz!!!
by katmaster
Sat 31 Dec, 2005 8:18 pm
Forum: General TI Discussion
Topic: Revolution Software is officially a year old!
Replies: 14
Views: 16489

Madskillz wrote:I have seriously been considering two-player via the link cable, I even thought of a passable two player game, where the cards are held for each player until they press the enter key or something.
How about both :) Seriously, there needs to be more multiplayer calc games.
by katmaster
Sat 31 Dec, 2005 8:11 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Staff][Dev] Project Dark
Replies: 86
Views: 111717

Yeah, that's really cool. Customizable characters.....on a calculator!!! Who woulda thought?
by katmaster
Sat 31 Dec, 2005 8:07 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] Battlestar Galactica
Replies: 37
Views: 56850

kalan_vod wrote:Basic with xlib.
Really?! Where's the run indicator?
by katmaster
Sat 31 Dec, 2005 5:53 am
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] Battlestar Galactica
Replies: 37
Views: 56850

This game looks pretty cool. Assembly, I'm assuming?