Search found 88 matches

by Galandros
Tue 08 Feb, 2011 10:58 pm
Forum: Announce Your Projects
Topic: BatLib
Replies: 21
Views: 63980

Re: BatLib

You reached here, Xeda. Nice to see you showcasing here. ^^
by Galandros
Tue 08 Feb, 2011 10:56 pm
Forum: News and Information
Topic: Site problem: Not handling cookies properly
Replies: 22
Views: 65250

Re: Site problem: Not handling cookies properly

I like the new slogan: "for your 1 bit pleasure!". :D

And I have seen in the WaybackMachine how the frontpage was a long time ago.
It would be cool to see it with 2011 news soon.
by Galandros
Mon 03 Jan, 2011 12:11 am
Forum: Off Topic
Topic: Your New Years Resolutions? (2012 Edition)
Replies: 6
Views: 27768

Re: Your New Years Resolutions? (2011 Edition)

A fresh new year to try to be more productive while enjoying life better, i.e. less idle time doing nothing or getting strength for working, work first, enjoy later and have more variety of hobbies, I spend too much on computer, so play more guitar (I want to be better at it), catch up books left be...
by Galandros
Mon 03 Jan, 2011 12:02 am
Forum: Off Topic
Topic: Merry Christmas & Happy New Year!
Replies: 2
Views: 11670

Re: Merry Christmas & Happy New Year!

tr1p1ea got in the new year sooner than must of other forum members. :P

I hope you had a great Christmas and survive (well preferably) another year.
by Galandros
Thu 23 Dec, 2010 11:38 am
Forum: Programming Help
Topic: Wabbitemu crashes when trying to open the debugger
Replies: 3
Views: 18890

Re: Wabbitemu crashes when trying to open the debugger

They have also updated wabbitemu in the revsoft group...

But recent releases were in http://wabbit.codeplex.com/releases/view/44625. You can use the codeplex site or revsoft forum to get help directly from Buckeyedude who is maintaining wabbitemu with Spencer.
by Galandros
Sat 18 Dec, 2010 11:14 pm
Forum: Nostromo
Topic: Progress thread for the current version (2010)
Replies: 35
Views: 74839

Re: Progress thread for the current version (2010)

Oh, seems like I have paid more attention to 6 MHz screen shots and got surprised. The maps are just amusing to see on a calculator, that slowdown does not bother me. ^^ I have also played and enjoyed COD MW with graphical glitches and slow downs on certain parts of maps so it is completely acceptab...
by Galandros
Sat 18 Dec, 2010 11:06 pm
Forum: Desolate
Topic: Desolate Re-write
Replies: 161
Views: 833294

Re: Desolate Re-write

Nice to know. Experimenting seems good because it can bring some original ideas (and I have seen little bugs, physics bugs frequently, turning into features).
But coding something to advance in the game is important.

Most of all have fun tr1p1ea. ;)
by Galandros
Tue 14 Dec, 2010 8:46 pm
Forum: Nostromo
Topic: Progress thread for the current version (2010)
Replies: 35
Views: 74839

Re: Progress thread for the current version (2010)

Great, it now has one playable element other than exploring. :)
Did I see 33 FPS at some time? It seems the FPS have increased overall. That screenshot is surely on 15 MHz.
by Galandros
Sat 11 Dec, 2010 10:06 am
Forum: Latenite, Brass and EarlyMorning
Topic: Brass 3.0.0.0 Beta 13
Replies: 103
Views: 138548

Re: Brass 3.0.0.0 Beta 13

benryves wrote:I'd recommend Spasm instead, to be perfectly honest. It's certainly more robust.
There could be some interesting things to implement in SPASM via macros. ;)
by Galandros
Fri 10 Dec, 2010 8:42 pm
Forum: Off Topic
Topic: The General "Funny Movie, Picture or Website" topi
Replies: 425
Views: 518737

Re: The General "Funny Movie, Picture or Website" topi

DigiTan wrote:A hidden joke maybe?
google_humor.PNG
Google "recursion".
by Galandros
Fri 10 Dec, 2010 8:24 pm
Forum: Desolate
Topic: Desolate Re-write
Replies: 161
Views: 833294

Re: Desolate Re-write

shmibs wrote:hmm... i havent been by here in a while
anything new happening with this project tr1p1ea?
I was going to ask the same after viewing Ben Ryves new stuff.
by Galandros
Fri 10 Dec, 2010 8:09 pm
Forum: Nostromo
Topic: Progress thread for the current version (2010)
Replies: 35
Views: 74839

Re: [Nostromo] Orginal Progress Thread

That makes us have a second thought about 3D in z80. I am completely amused by the screenshots. And Omnimaga published news about this engine. Plus I bookmarked your journal (I have read many topics and gamedev page before though) to more closely follow your projects. :worship: Heh, cheers. Someone ...
by Galandros
Fri 10 Dec, 2010 8:03 pm
Forum: Latenite, Brass and EarlyMorning
Topic: Brass 3.0.0.0 Beta 13
Replies: 103
Views: 138548

Re: Brass 3.0.0.0 Beta 13

I've released a new beta of the assembler to the website. This fixes a bug with multiple forward-references in a single data statement and slightly improves the bundled TI calculator templates and include files. These are issues I've run into when developing Nostromo. Seems nice. I may look a secon...
by Galandros
Mon 09 Aug, 2010 9:04 am
Forum: xLIB
Topic: xLib Featured in ticalc
Replies: 2
Views: 13327

Re: xLib Featured in ticalc

Lol, im a little amazed that its been featured ... what are they short on news or something? :P. Like i said, xLIB was just the tool to help people fuel their imagination. And for that i am thankful. Travis tried to catch up forgotten releases on ticalc that never got featured. xLib was one of them...
by Galandros
Sat 24 Jul, 2010 8:34 am
Forum: Programming Help
Topic: [z80/bootcode] Reset behaviour
Replies: 10
Views: 18121

Re: [z80/bootcode] Reset behaviour

But there is no ram checksum. Maybe in TIOS but it's not really relevant.. Yes I'm asking so I can find out whether it would be possible/easy to just kill a program when it crashes, instead of resetting everything when some unidentified crash happens out of fear of state corruption, hopefully witho...