Search found 88 matches
- Tue 08 Feb, 2011 10:58 pm
- Forum: Announce Your Projects
- Topic: BatLib
- Replies: 21
- Views: 92756
Re: BatLib
You reached here, Xeda. Nice to see you showcasing here. ^^
- Tue 08 Feb, 2011 10:56 pm
- Forum: News and Information
- Topic: Site problem: Not handling cookies properly
- Replies: 22
- Views: 95268
Re: Site problem: Not handling cookies properly
I like the new slogan: "for your 1 bit pleasure!".
And I have seen in the WaybackMachine how the frontpage was a long time ago.
It would be cool to see it with 2011 news soon.
And I have seen in the WaybackMachine how the frontpage was a long time ago.
It would be cool to see it with 2011 news soon.
- Mon 03 Jan, 2011 12:11 am
- Forum: Off Topic
- Topic: Your New Years Resolutions? (2012 Edition)
- Replies: 6
- Views: 41930
Re: Your New Years Resolutions? (2011 Edition)
A fresh new year to try to be more productive while enjoying life better, i.e. less idle time doing nothing or getting strength for working, work first, enjoy later and have more variety of hobbies, I spend too much on computer, so play more guitar (I want to be better at it), catch up books left ...
- Mon 03 Jan, 2011 12:02 am
- Forum: Off Topic
- Topic: Merry Christmas & Happy New Year!
- Replies: 2
- Views: 18598
Re: Merry Christmas & Happy New Year!
tr1p1ea got in the new year sooner than must of other forum members.
I hope you had a great Christmas and survive (well preferably) another year.
I hope you had a great Christmas and survive (well preferably) another year.
- Thu 23 Dec, 2010 11:38 am
- Forum: Programming Help
- Topic: Wabbitemu crashes when trying to open the debugger
- Replies: 3
- Views: 30846
Re: Wabbitemu crashes when trying to open the debugger
They have also updated wabbitemu in the revsoft group...
But recent releases were in http://wabbit.codeplex.com/releases/view/44625. You can use the codeplex site or revsoft forum to get help directly from Buckeyedude who is maintaining wabbitemu with Spencer.
But recent releases were in http://wabbit.codeplex.com/releases/view/44625. You can use the codeplex site or revsoft forum to get help directly from Buckeyedude who is maintaining wabbitemu with Spencer.
- Sat 18 Dec, 2010 11:14 pm
- Forum: Nostromo
- Topic: Progress thread for the current version (2010)
- Replies: 35
- Views: 102612
Re: Progress thread for the current version (2010)
Oh, seems like I have paid more attention to 6 MHz screen shots and got surprised. The maps are just amusing to see on a calculator, that slowdown does not bother me. ^^ I have also played and enjoyed COD MW with graphical glitches and slow downs on certain parts of maps so it is completely ...
- Sat 18 Dec, 2010 11:06 pm
- Forum: Desolate
- Topic: Desolate Re-write
- Replies: 161
- Views: 1213311
Re: Desolate Re-write
Nice to know. Experimenting seems good because it can bring some original ideas (and I have seen little bugs, physics bugs frequently, turning into features).
But coding something to advance in the game is important.
Most of all have fun tr1p1ea.
But coding something to advance in the game is important.
Most of all have fun tr1p1ea.
- Tue 14 Dec, 2010 8:46 pm
- Forum: Nostromo
- Topic: Progress thread for the current version (2010)
- Replies: 35
- Views: 102612
Re: Progress thread for the current version (2010)
Great, it now has one playable element other than exploring.
Did I see 33 FPS at some time? It seems the FPS have increased overall. That screenshot is surely on 15 MHz.
Did I see 33 FPS at some time? It seems the FPS have increased overall. That screenshot is surely on 15 MHz.
- Sat 11 Dec, 2010 10:06 am
- Forum: Latenite, Brass and EarlyMorning
- Topic: Brass 3.0.0.0 Beta 13
- Replies: 103
- Views: 185700
Re: Brass 3.0.0.0 Beta 13
There could be some interesting things to implement in SPASM via macros.benryves wrote:I'd recommend Spasm instead, to be perfectly honest. It's certainly more robust.
- Fri 10 Dec, 2010 8:42 pm
- Forum: Off Topic
- Topic: The General "Funny Movie, Picture or Website" topi
- Replies: 425
- Views: 689250
Re: The General "Funny Movie, Picture or Website" topi
Google "recursion".DigiTan wrote:A hidden joke maybe?
- Fri 10 Dec, 2010 8:24 pm
- Forum: Desolate
- Topic: Desolate Re-write
- Replies: 161
- Views: 1213311
Re: Desolate Re-write
I was going to ask the same after viewing Ben Ryves new stuff.shmibs wrote:hmm... i havent been by here in a while
anything new happening with this project tr1p1ea?
- Fri 10 Dec, 2010 8:09 pm
- Forum: Nostromo
- Topic: Progress thread for the current version (2010)
- Replies: 35
- Views: 102612
Re: [Nostromo] Orginal Progress Thread
That makes us have a second thought about 3D in z80. I am completely amused by the screenshots. And Omnimaga published news about this engine. Plus I bookmarked your journal (I have read many topics and gamedev page before though) to more closely follow your projects. :worship: Heh, cheers. Someone ...
- Fri 10 Dec, 2010 8:03 pm
- Forum: Latenite, Brass and EarlyMorning
- Topic: Brass 3.0.0.0 Beta 13
- Replies: 103
- Views: 185700
Re: Brass 3.0.0.0 Beta 13
I've released a new beta of the assembler to the website. This fixes a bug with multiple forward-references in a single data statement and slightly improves the bundled TI calculator templates and include files. These are issues I've run into when developing Nostromo. Seems nice. I may look a ...
- Mon 09 Aug, 2010 9:04 am
- Forum: xLIB
- Topic: xLib Featured in ticalc
- Replies: 2
- Views: 20715
Re: xLib Featured in ticalc
Lol, im a little amazed that its been featured ... what are they short on news or something? :P. Like i said, xLIB was just the tool to help people fuel their imagination. And for that i am thankful. Travis tried to catch up forgotten releases on ticalc that never got featured. xLib was one of them ...
- Sat 24 Jul, 2010 8:34 am
- Forum: Programming Help
- Topic: [z80/bootcode] Reset behaviour
- Replies: 10
- Views: 27949
Re: [z80/bootcode] Reset behaviour
But there is no ram checksum. Maybe in TIOS but it's not really relevant.. Yes I'm asking so I can find out whether it would be possible/easy to just kill a program when it crashes, instead of resetting everything when some unidentified crash happens out of fear of state corruption, hopefully ...