Search found 5 matches
- Fri 01 Feb, 2008 11:35 pm
- Forum: Programming Help
- Topic: [html/css] Fixed position vertically/ absolute horizontally
- Replies: 1
- Views: 3352
[html/css] Fixed position vertically/ absolute horizontally
I don't know how many of you are CSS children, but I assume somebody does. When you align an item with FIXED positioning, it stays on the same place in the screen, no matter where you scroll or resize the window. (relative to the browser window) When you align an item with ABSOLUTE positioning, it ...
- Fri 25 Jan, 2008 1:23 am
- Forum: Programming Help
- Topic: [TI-84 ASM] 8x8 tile routine
- Replies: 1
- Views: 3354
[TI-84 ASM] 8x8 tile routine
I've put together some code to draw 96 8x8 tiles to the screen (the entire 8 rows and 12 columns) However, it does not DO anything, and clears my RAM when I exit. My approach was to draw each COLUMN in succession because each individual tile was drawn top to bottom as well. Anybody care to analyze ...
- Mon 21 Jan, 2008 3:25 am
- Forum: Program Ideas
- Topic: TI-ASM Optimization calculator (Clock cycles/ size)
- Replies: 1
- Views: 12919
TI-ASM Optimization calculator (Clock cycles/ size)
I know (or hope) there is a list somewhere which has documented the speed in clock cycles and the size in bytes of every (or nearly every) TI Calculator Assembly routine. I think it would be useful to have some sort of calculator which evaluates bits of code provided by the user, and tells precisely ...
- Sat 19 Jan, 2008 1:07 am
- Forum: Programming Help
- Topic: [TI 84 ASM] How do I use the 4 extra bits in a 12x12 sprite
- Replies: 3
- Views: 4621
[TI 84 ASM] How do I use the 4 extra bits in a 12x12 sprite
I made a routine to display a 12x12 sprite, but, of course, the sprite is 2 bytes in length, which basically wastes 4 bits per row of sprite data (shown by my attempt to BOLD ): .DB %11111000, %0000[b]0000[/b] .DB %01111100, %0000[b]0000[/b] .DB %00111110, %0000[b]0000[/b] .DB %00011111, %0000[b ...
- Fri 18 Jan, 2008 9:20 pm
- Forum: Programming Help
- Topic: [TI-84 ASM] Can't get sprites to display
- Replies: 2
- Views: 4146
[TI-84 ASM] Can't get sprites to display
I came up with a sprite display routine for 8x8 sprites, which I believe is very similar to the one covered in LEARN TI ASM IN 28 DAYS. But, somehow, the sprite doesn't show up on the screen. It should draw a ball on the top left of the screen, but it just makes the screen blank. Could somebody look ...