Hey! That looks even better than Dr. Snipe! Also made with a basic fps engine.
|
\/
Search found 1116 matches
- Fri 21 Jan, 2005 6:52 pm
- Forum: Off Topic
- Topic: What's under your ctrl-v?
- Replies: 264
- Views: 120339
- Fri 21 Jan, 2005 6:48 pm
- Forum: General TI Discussion
- Topic: Best Calculator
- Replies: 28
- Views: 18902
- Fri 21 Jan, 2005 5:45 am
- Forum: General TI Discussion
- Topic: Best Calculator
- Replies: 28
- Views: 18902
- Fri 21 Jan, 2005 5:40 am
- Forum: General TI Discussion
- Topic: How did you hear of maxcoderz?
- Replies: 61
- Views: 33061
Well, as I was looking for more cool games for my Ti-83+ and stuff to help me with z80, I came across this forum. First I just posted things as a guest and then I noticed that a lot of my favorite games were on here. I decided to join because it is probably a good place to get help on calc programmi...
- Thu 20 Jan, 2005 5:49 am
- Forum: General TI Discussion
- Topic: Best Calculator
- Replies: 28
- Views: 18902
- Thu 20 Jan, 2005 5:44 am
- Forum: The Verdante Forest
- Topic: Game help
- Replies: 53
- Views: 98676
- Thu 20 Jan, 2005 2:49 am
- Forum: The Verdante Forest
- Topic: Game help
- Replies: 53
- Views: 98676
- Thu 20 Jan, 2005 1:58 am
- Forum: The Verdante Forest
- Topic: Game help
- Replies: 53
- Views: 98676
- Thu 20 Jan, 2005 1:20 am
- Forum: Discontinued Projects
- Topic: [BattleCards] Project Brief
- Replies: 192
- Views: 219395
- Thu 20 Jan, 2005 12:50 am
- Forum: General TI Discussion
- Topic: Best Calculator
- Replies: 28
- Views: 18902
Best Calculator
Just out of curiosity, what is everyone's favorite calculator? Mine is the Ti-83+ because there are the most games for it and it has an archive.
GO MIRAGE OS!
also, why is there a jump between 89 and 92. Where are the other calculators? I have never seen a Ti-91
GO MIRAGE OS!
also, why is there a jump between 89 and 92. Where are the other calculators? I have never seen a Ti-91
- Thu 20 Jan, 2005 12:31 am
- Forum: The Verdante Forest
- Topic: Game help
- Replies: 53
- Views: 98676
- Thu 20 Jan, 2005 12:28 am
- Forum: Discontinued Projects
- Topic: [BattleCards] Project Brief
- Replies: 192
- Views: 219395
- Thu 20 Jan, 2005 12:26 am
- Forum: Discontinued Projects
- Topic: [MARIO] First announcement
- Replies: 47
- Views: 82348
I have no idea on how to do this in asm currnetly, but on the PC, I use a step event (checks every instant) when the go left button(usually left arrow) is pressed to see if there is an object so many pixels high. If it is in the range, then the player can move up (jump to a slightly higher y positio...
- Wed 19 Jan, 2005 4:06 am
- Forum: Discontinued Projects
- Topic: [MARIO] Mario
- Replies: 76
- Views: 123458
- Wed 19 Jan, 2005 2:51 am
- Forum: Programming Help
- Topic: [TI ASM] Where do I start?
- Replies: 4
- Views: 3053