Search found 397 matches

by driesguldolf
Wed 07 Oct, 2009 9:54 pm
Forum: Off Topic
Topic: The Happy Birthday Thread
Replies: 538
Views: 200473

Re: The Happy Birthday Thread

Thanks :)
by driesguldolf
Mon 21 Sep, 2009 5:41 pm
Forum: Program Ideas
Topic: Pooled memory allocation
Replies: 3
Views: 5123

Re: Pooled memory allocation

I assumed everyone knows what pooled memory allocation is :P ( if you don't, it means that you can dynamically allocate any resource, however each resource has to have the same fixed size which is decided upon initialization: wiki ) Afaik there isn't any sort of easy to use dynamic memory allocation...
by driesguldolf
Sun 20 Sep, 2009 1:49 pm
Forum: Program Ideas
Topic: Pooled memory allocation
Replies: 3
Views: 5123

Re: Pooled memory allocation

So eh, no comments?
by driesguldolf
Mon 31 Aug, 2009 10:04 pm
Forum: Off Topic
Topic: It has been a while
Replies: 3
Views: 7086

Re: It has been a while

Hey, I've just returned to check on things (been gone for about 6 months) but the place seems pretty deserted. :(

Anyway, I don't really understand how you can stand notepad for these things. I also find that font pretty annoying. Courier New ftw.
by driesguldolf
Sat 29 Aug, 2009 2:36 pm
Forum: Program Ideas
Topic: Pooled memory allocation
Replies: 3
Views: 5123

Pooled memory allocation

Long time no see :D I made some macros (which will inline the code since it's so small) to handle allocation in pooled memory and I thought I'd share it. ; Lib project ; Copyright (C) 2009, Cryzbl ; ; File pool.inc ; Easily create pooled memory ; ; This program is free software: you can redistribute...
by driesguldolf
Mon 08 Dec, 2008 12:29 pm
Forum: Off Topic
Topic: Post Your Internet speeds
Replies: 42
Views: 40135

Re: Post Your Internet speeds

Image
Does it make a difference this was tested when I was connected wireless to our router?
by driesguldolf
Fri 05 Dec, 2008 10:27 am
Forum: Announce Your Projects
Topic: Blobby aKa the new mario
Replies: 20
Views: 20870

Re: Blobby aKa the new mario

-snip- Example of have to use this equation please using 9.8 m\s\s would be appreciated. Probably gonna precalculate the values then do what driesgrudolf said or whatever his user is. ;o That is exactly how it works, however the 9.8 m/s probably won't work very well (since you don't want 'real' jum...
by driesguldolf
Thu 04 Dec, 2008 8:52 am
Forum: Announce Your Projects
Topic: Blobby aKa the new mario
Replies: 20
Views: 20870

Re: :o

Yeah: The easiest way is to keep a vertical velocity. Every frame you add this velocity to the y coordinate and increment its value. Example: ypos dy 50, -2 48, -1.5 46.5, -1 45.5, -0.5 45, 0 45, 0.5 45.5, 1 46.5, 1.5 48, 2 (ok, this is a pathetic little hop but it's an example :D) See how he raises...
by driesguldolf
Mon 24 Nov, 2008 10:41 pm
Forum: BBC BASIC
Topic: Original Progress Thread
Replies: 119
Views: 88858

Re: Original Progress Thread

I feel your pain... If you just added some code and it crashes, then fixing the problem is trivial. But if something appears to be working fine, you move your focus to other things and suddenly you get weird errors? Those are the most annoying bugs to find. It gets harder as the complexity if the pr...
by driesguldolf
Thu 20 Nov, 2008 7:28 pm
Forum: Announce Your Projects
Topic: Pokemon Stadium - Battle Simulator in the works
Replies: 7
Views: 9168

Re: Pokemon Stadium - Battle Simulator in the works

As a former pokemon fan I must say this looks very good for a pure basic game, nice graphics, smooth gameplay.

However it's only a battle engine...
tifreak8x is remaking the whole pokemon game in (almost) ti-basic. :P
by driesguldolf
Tue 04 Nov, 2008 5:58 pm
Forum: General TI Discussion
Topic: Relocatable Binaries
Replies: 11
Views: 10480

Re: Relocatable Binaries

Very interesting indeed :D However the program startup looks like one big mess now... Perhaps automate this? ; Program initialization ld bc, LibraryName ld de, BufferToJumpTable ld hl, LibInitData call InitializeLibrary ; ... LibInitData: .db "Function1",0 .db "Function2",0 This ...
by driesguldolf
Fri 31 Oct, 2008 2:53 pm
Forum: Programming Help
Topic: [TI ASM] Converting date to number of seconds since epoch
Replies: 6
Views: 6964

Re: [TI ASM] Converting date to number of seconds since epoch

That's why you browse with firefox + noscript (it blocks those attempts) (get adblock too while you're at it) plugin :P You can disable JavaScript in any browser and as you can clearly see from the screenshot IE blocks said attempts as well. (The restarted tab is because the malicious PDF crashes F...
by driesguldolf
Fri 31 Oct, 2008 1:41 pm
Forum: Programming Help
Topic: [TI ASM] Converting date to number of seconds since epoch
Replies: 6
Views: 6964

Re: [TI ASM] Converting date to number of seconds since epoch

That's why you browse with firefox + noscript (it blocks those attempts) (get adblock too while you're at it) plugin :P
by driesguldolf
Fri 31 Oct, 2008 1:44 am
Forum: Announce Your Projects
Topic: Reviving the Vera project!
Replies: 129
Views: 80472

Re: Reviving the Vera project!

Timendus wrote:Dries, I think we're talking about different methods... My reply was to calc84maniac, not to the link magicdanw posted, which is what I guess you're referring to ;)
Whoops. My bad.
Might I suggest we move this discussion to the mailinglist?
Oh yeah, almost forgot we had one. :P
by driesguldolf
Thu 30 Oct, 2008 3:36 pm
Forum: Announce Your Projects
Topic: Reviving the Vera project!
Replies: 129
Views: 80472

Re: Reviving the Vera project!

The problem with that is that you get seemingly random delays when working with files. We'll have to choose if we want seemingly random delays or a generally slow file system or leaving garbage collecting to the user or have a very inefficient file system... Edit: also, it wouldn't have wear levell...