Search found 54 matches
- Wed 14 Mar, 2007 1:17 am
- Forum: Announce Your Projects
- Topic: Shattered Galaxy/ FastRPL Tut
- Replies: 2
- Views: 3468
Shattered Galaxy/ FastRPL Tut
Well, it's been a long time since I've programmed anything substantial on my 83+ and even longer in FastRPL. For nearly a year, I've mostly been fooling around with a physics sim. Needless to say, that has nothing to do with my next project. Except for the fact that I can use RPL a bit better. So my...
- Mon 08 Jan, 2007 11:04 pm
- Forum: General TI Discussion
- Topic: FastRPL and its Devs
- Replies: 12
- Views: 11152
- Thu 04 Jan, 2007 11:51 pm
- Forum: Announce Your Projects
- Topic: FastRPL Tutorials
- Replies: 3
- Views: 4906
- Thu 04 Jan, 2007 11:51 pm
- Forum: General TI Discussion
- Topic: FastRPL and its Devs
- Replies: 12
- Views: 11152
- Thu 21 Dec, 2006 12:12 am
- Forum: Off Topic
- Topic: Nintendo Wii - $250
- Replies: 203
- Views: 139902
I think that's part of Nintendo's plan. Also, wii boxing was just a small showcase of what the Wii can do. Future games will probably be better than wii sports or Zelda. Too bad at this point that only Nintendo knows how to connect players over the internet on the Wii. So until they give third parti...
- Mon 18 Dec, 2006 12:08 am
- Forum: Off Topic
- Topic: Nintendo Wii - $250
- Replies: 203
- Views: 139902
- Mon 18 Dec, 2006 12:04 am
- Forum: Announce Your Projects
- Topic: FastRPL Tutorials
- Replies: 3
- Views: 4906
- Wed 06 Dec, 2006 12:49 am
- Forum: Announce Your Projects
- Topic: FastRPL Tutorials
- Replies: 3
- Views: 4906
FastRPL Tutorials
Just announcing that I will soon be coming out with a series of tutorials for FastRPL. Until then, anyone interested can check out the site made by the devs at fastrpl.info .
Edit: just noticed that their site has a English version.
Edit: just noticed that their site has a English version.
- Wed 06 Dec, 2006 12:44 am
- Forum: General TI Discussion
- Topic: FastRPL and its Devs
- Replies: 12
- Views: 11152
- Mon 04 Dec, 2006 3:55 am
- Forum: General TI Discussion
- Topic: FastRPL and its Devs
- Replies: 12
- Views: 11152
- Sun 03 Dec, 2006 2:47 am
- Forum: General TI Discussion
- Topic: FastRPL and its Devs
- Replies: 12
- Views: 11152
FastRPL and its Devs
Hey, some of you might remember me from a LONG time ago. I made a relatively crappy DDR sim in FastRPL. Since I don't speak or understand French, I was wondering if someone could bug the developers for its source. Their website is http://fastrpl.info . I'd greatly appreciate any efforts.
- Mon 07 Nov, 2005 11:19 pm
- Forum: General TI Discussion
- Topic: ATTN:Fast-RPL programmers and French speakers
- Replies: 2
- Views: 5074
ATTN:Fast-RPL programmers and French speakers
Just stopping by to announce that though the presence of Fast-RPL has nearly disppeared from most TI-Communities, it is still in development. However, the site is completely in French, which I do not speak. I recently email Kuda, who manages the site (http://fastrpl.info) who said that he needs tran...
- Fri 04 Nov, 2005 1:19 pm
- Forum: Staff Side Projects & Featured Projects
- Topic: [Featured][Dev] Wizards
- Replies: 218
- Views: 273610
Hey all, first of all, this game is great. I have a couple of suggestions for Wizards though... Is it possible that you can change the counter deck's special to making the enemy hit itself, like confusion? Also, can you make maybe an expansion or add-on that includes more complex rpg elements, like ...
- Mon 12 Sep, 2005 6:40 pm
- Forum: Announce Your Projects
- Topic: T.I.O. (TI Online) aka Unnamed project 1
- Replies: 24
- Views: 14856
sorry i havent been active, but im in a very rigorous program at school (3+hrs of HW a night) so once again im putting a project on hold. However, if anyone wants to take over from the idea I have hopefully sparked, please do! Also, if DarkAuron is still doing his project, maybe he could make it onl...
- Mon 29 Aug, 2005 10:45 pm
- Forum: Announce Your Projects
- Topic: T.I.O. (TI Online) aka Unnamed project 1
- Replies: 24
- Views: 14856
Okay I already know what I want to do, so I'll be posting on this a little bit more. First of all, instead of making a new game, I'll just use the one I was going to start working on (for RPL) but I might as well learn ASM and code it in that. To save time for the sake of originality, if anyone woul...