Search found 225 matches
- Mon 22 Oct, 2007 10:33 pm
- Forum: Announce Your Projects
- Topic: The Forgotten Sword
- Replies: 160
- Views: 585860
Wow I love those. Normal mapping is a bit of a better algorithm to me though, but if you really want the good stuff then I would go with Parallax mapping. Although really I would stick with Normal mapping. That is what Crysis and Unreal Engine 3 uses for characters and objects. Also you might want t...
- Mon 22 Oct, 2007 10:21 pm
- Forum: Programming Help
- Topic: [general algorithms] random map generating
- Replies: 7
- Views: 4599
- Wed 17 Oct, 2007 12:48 am
- Forum: Programming Help
- Topic: [XNA] screencoordinates
- Replies: 6
- Views: 3838
I am answering this with only 3D experience, no XNA experience. But usually aren't 3D vectors attached to the origin? Usually I have never seen them used for displaying anything on the screen, but more so for an intermediate data format for calculations. Why do you need to display it on screen though?
- Fri 12 Oct, 2007 8:18 pm
- Forum: Programming Help
- Topic: [C]Does anyone know a good timing library?<solved>
- Replies: 18
- Views: 23271
- Thu 11 Oct, 2007 10:38 pm
- Forum: Programming Help
- Topic: [C]Does anyone know a good timing library?<solved>
- Replies: 18
- Views: 23271
- Thu 11 Oct, 2007 2:17 am
- Forum: Programming Help
- Topic: [C]Does anyone know a good timing library?<solved>
- Replies: 18
- Views: 23271
- Wed 03 Oct, 2007 11:31 pm
- Forum: Programming Help
- Topic: [Z80-asm] Advise about tilemapping
- Replies: 27
- Views: 23735
- Mon 01 Oct, 2007 7:04 pm
- Forum: Off Topic
- Topic: The "Everyone should know this" attitude of people
- Replies: 8
- Views: 9805
- Sun 30 Sep, 2007 11:10 pm
- Forum: Off Topic
- Topic: The "Everyone should know this" attitude of people
- Replies: 8
- Views: 9805
- Sun 30 Sep, 2007 4:26 am
- Forum: General TI Discussion
- Topic: I just got this email:
- Replies: 16
- Views: 40085
I personally think the only way to do halo right on the calc would be a 2.5D game with 2D sprites(there are some lying around the internet) I also think it would be really stupid to do Halo with the FAT engine because it wouldn't have the same nostalgia as even Halo 1. All in all it would be stupid ...
- Thu 27 Sep, 2007 9:43 pm
- Forum: Programming Help
- Topic: [TI ASM] TASM 3.2 Compiling Error
- Replies: 9
- Views: 9994
- Tue 25 Sep, 2007 10:46 pm
- Forum: Programming Help
- Topic: [TI-ASM] Level Data
- Replies: 7
- Views: 5683
- Tue 25 Sep, 2007 7:18 pm
- Forum: Programming Help
- Topic: [TI-ASM] Level Data
- Replies: 7
- Views: 5683
Now to answer your question. I am going to put this in its simplest form, and the way your directly specified you wanted it above. Of course there is a better way, but that is a little bit more complicated, and advanced. ld a,(LevelData) cp 1 jp z,DispSpriteOne cp 2 jp z,DispSpriteTwo cp 3 jp z,Disp...
- Tue 25 Sep, 2007 7:12 pm
- Forum: Programming Help
- Topic: [TI ASM] TASM 3.2 Compiling Error
- Replies: 9
- Views: 9994
- Tue 25 Sep, 2007 10:38 am
- Forum: Programming Help
- Topic: [TI ASM] TASM 3.2 Compiling Error
- Replies: 9
- Views: 9994