Search found 112 matches

by calc84maniac
Sun 07 Nov, 2010 2:57 am
Forum: Nostromo
Topic: Progress thread for the current version (2010)
Replies: 35
Views: 74709

Re: [Nostromo] Orginal Progress Thread

I ran the demo on my TI-84+SE, nice work! I can't use it in 15MHz though, because there is not a sufficient delay when updating the LCD. The display becomes completely garbled.
by calc84maniac
Tue 26 Oct, 2010 10:00 pm
Forum: Nostromo
Topic: Progress thread for the current version (2010)
Replies: 35
Views: 74709

Re: [Nostromo] Orginal Progress Thread

Wow Ben, that looks great! Good to see you're still z80 coding :)
by calc84maniac
Fri 12 Mar, 2010 6:57 pm
Forum: Program Ideas
Topic: C&CG RTS
Replies: 9
Views: 36473

Re: C&CG RTS

You should disable interrupts before you use shadow registers. (I notice you use the ex af,af' instruction)
by calc84maniac
Tue 16 Feb, 2010 10:57 pm
Forum: Off Topic
Topic: The Happy Birthday Thread
Replies: 538
Views: 890916

Re: The Happy Birthday Thread

Happy birthday BenRyves!
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by calc84maniac
Wed 06 Jan, 2010 3:00 pm
Forum: Announce Your Projects
Topic: Legend
Replies: 10
Views: 23738

Re: Legend

add ix,hl is not a valid opcode. The only time you can access ix and hl in the same opcode is when loading to/from memory like ld h,(ix)
by calc84maniac
Mon 14 Dec, 2009 2:58 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] F-Zero
Replies: 53
Views: 120048

Re: [Featured][Dev] F-Zero

Well, I added 64x64 map support! :D And I got the rendering engine to run at exactly the same speed as 32x32. Plus, it's way more flexible now about where I can store the tilemap - instead of aligning to the nearest 4KB, now I only have to align to 256 bytes. :) And of course, here's a screenshot (F...
by calc84maniac
Sun 29 Nov, 2009 12:53 am
Forum: Desolate
Topic: Desolate Re-write
Replies: 161
Views: 830883

Re: Desolate Re-write

CoBB wrote:
CDI wrote:Still holding out for this one :)
So am I. :)
Me too! :mrgreen:
by calc84maniac
Tue 27 Oct, 2009 11:06 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] F-Zero
Replies: 53
Views: 120048

Re: [Featured][Dev] F-Zero

Another update - I tested out splitscreen! :D It's less than a frame per second slower, so I'll probably keep it.

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by calc84maniac
Mon 26 Oct, 2009 9:35 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] F-Zero
Replies: 53
Views: 120048

Re: [Featured][Dev] F-Zero

IT'S ALIIIIVEEE! So yeah, I decided to ditch my plan for the Artificial Intelligence, because it was getting way too complicated (and it probably wouldn't work anyway). Instead, I'll use the tried-and-true waypoint method. So, I decided to get the AI to be able to aim itself at a point. The best way...
by calc84maniac
Sat 12 Sep, 2009 4:43 pm
Forum: Programming Help
Topic: [General] Designing Programs with Physics
Replies: 15
Views: 27895

Re: [General] Designing Programs with Physics

Wesley wrote:Is there a way to convert calculator programs to a text file without having to type it all out?
http://sc.cemetech.net/
by calc84maniac
Tue 23 Jun, 2009 3:41 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] Game Boy Emulator
Replies: 28
Views: 63559

Re: [Featured][Dev] Game Boy Emulator

I'm not really sure. :P It's kind of messy, not to mention unfinished... and I'm not quite sure what people would use it for.
by calc84maniac
Mon 22 Jun, 2009 1:39 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] Game Boy Emulator
Replies: 28
Views: 63559

Re: [Featured][Dev] Game Boy Emulator

Alpha 0.0.2 released: http://www.ticalc.org/archives/files/fi ... 41990.html

Hopefully this will fix some people's building issues. :P
by calc84maniac
Sun 14 Jun, 2009 1:11 am
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] Game Boy Emulator
Replies: 28
Views: 63559

Re: [Featured][Dev] Game Boy Emulator

Tnm wrote:That's impossible wow lol.
Does it run at this speed on real calcs also?
Yes it does. :) Though, the speed varies from game to game - it all depends on how much CPU time is needed per frame. Tetris goes almost at full speed, while Link's awakening goes a bit over half speed.